Mercurial > pidgin.yaz
view plugins/perl/perl.c @ 8273:f24172f53650
[gaim-migrate @ 8997]
This is Scott Lamb's eventloop abstraction patch. If it breaks things,
Scott Lamb will be glad to take the punishment. If it doesn't, it should
make integration into other event loops easier. Well, no, not easier,
harder actually, but it'll be done more appropriately and less hackily..
er, hacky. Is hackily a word?
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Tue, 17 Feb 2004 02:17:48 +0000 |
parents | 3e8592b95f68 |
children | 92cbf9713795 |
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/* * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifdef HAVE_CONFIG_H #include <config.h> # ifdef HAVE_LIMITS_H # include <limits.h> # ifndef NAME_MAX # define NAME_MAX _POSIX_NAME_MAX # endif # endif #endif #ifdef DEBUG # undef DEBUG #endif #undef PACKAGE #define group perl_group #ifdef _WIN32 /* This took me an age to figure out.. without this __declspec(dllimport) * will be ignored. */ # define HASATTRIBUTE #endif #include <EXTERN.h> #ifndef _SEM_SEMUN_UNDEFINED # define HAS_UNION_SEMUN #endif #include <perl.h> #include <XSUB.h> #ifndef _WIN32 # include <sys/mman.h> #endif #undef PACKAGE #ifndef _WIN32 # include <dirent.h> #else /* We're using perl's win32 port of this */ # define dirent direct #endif #undef group /* perl module support */ #ifdef OLD_PERL extern void boot_DynaLoader _((CV * cv)); #else extern void boot_DynaLoader _((pTHX_ CV * cv)); /* perl is so wacky */ #endif #undef _ #ifdef DEBUG # undef DEBUG #endif #ifdef _WIN32 # undef pipe #endif #ifdef _WIN32 #define _WIN32DEP_H_ #endif #include "internal.h" #include "debug.h" #include "plugin.h" #include "signals.h" #include "perl-common.h" #include "perl-handlers.h" #define PERL_PLUGIN_ID "core-perl" typedef struct { GaimPlugin *plugin; char *package; char *load_sub; char *unload_sub; } GaimPerlScript; PerlInterpreter *my_perl = NULL; static void #ifdef OLD_PERL xs_init() #else xs_init(pTHX) #endif { char *file = __FILE__; /* This one allows dynamic loading of perl modules in perl scripts by the 'use perlmod;' construction*/ newXS("DynaLoader::boot_DynaLoader", boot_DynaLoader, file); } static void perl_init(void) { /* changed the name of the variable from load_file to perl_definitions since now it does much more than defining the load_file sub. Moreover, deplaced the initialisation to the xs_init function. (TheHobbit)*/ char *perl_args[] = { "", "-e", "0", "-w" }; char perl_definitions[] = { /* We use to function one to load a file the other to execute the string obtained from the first and holding the file conents. This allows to have a realy local $/ without introducing temp variables to hold the old value. Just a question of style:) */ "package Gaim::PerlLoader;" "use Symbol;" "sub load_file {" "my $f_name=shift;" "local $/=undef;" "open FH,$f_name or return \"__FAILED__\";" "$_=<FH>;" "close FH;" "return $_;" "}" "sub destroy_package {" "eval { $_[0]->UNLOAD() if $_[0]->can('UNLOAD'); };" "Symbol::delete_package($_[0]);" "}" "sub load_n_eval {" "my ($f_name, $package) = @_;" "destroy_package($package);" "my $strin=load_file($f_name);" "return 2 if($strin eq \"__FAILED__\");" "my $eval = qq{package $package; $strin;};" "{" " eval $eval;" "}" "if($@) {" /*" #something went wrong\n"*/ "die(\"Errors loading file $f_name: $@\");" "}" "return 0;" "}" }; my_perl = perl_alloc(); perl_construct(my_perl); #ifdef DEBUG perl_parse(my_perl, xs_init, 4, perl_args, NULL); #else perl_parse(my_perl, xs_init, 3, perl_args, NULL); #endif #ifdef HAVE_PERL_EVAL_PV eval_pv(perl_definitions, TRUE); #else perl_eval_pv(perl_definitions, TRUE); /* deprecated */ #endif perl_run(my_perl); } static void perl_end(void) { if (my_perl == NULL) return; perl_eval_pv( "foreach my $lib (@DynaLoader::dl_modules) {" "if ($lib =~ /^Gaim\\b/) {" "$lib .= '::deinit();';" "eval $lib;" "}" "}", TRUE); perl_destruct(my_perl); perl_free(my_perl); my_perl = NULL; } void gaim_perl_callXS(void (*subaddr)(pTHX_ CV *cv), CV *cv, SV **mark) { dSP; PUSHMARK(mark); (*subaddr)(aTHX_ cv); PUTBACK; } static void normalize_script_name(char *name) { char *c; c = strrchr(name, '.'); if (c != NULL) *c = '\0'; for (c = name; *c != '\0'; c++) { if (*c != '_' && !g_ascii_isalnum(*c)) *c = '_'; } } static gboolean probe_perl_plugin(GaimPlugin *plugin) { /* XXX This would be much faster if I didn't create a new * PerlInterpreter every time I probed a plugin */ PerlInterpreter *prober = perl_alloc(); char *argv[] = {"", plugin->path }; gboolean status = TRUE; HV *plugin_info; perl_construct(prober); perl_parse(prober, xs_init, 2, argv, NULL); perl_run(prober); plugin_info = perl_get_hv("PLUGIN_INFO", FALSE); if (plugin_info == NULL) status = FALSE; else if (!hv_exists(plugin_info, "perl_api_version", strlen("perl_api_version")) || !hv_exists(plugin_info, "name", strlen("name")) || !hv_exists(plugin_info, "load", strlen("load"))) { /* Not a valid plugin. */ status = FALSE; } else { SV **key; int perl_api_ver; key = hv_fetch(plugin_info, "perl_api_version", strlen("perl_api_version"), 0); perl_api_ver = SvIV(*key); if (perl_api_ver != 2) status = FALSE; else { GaimPluginInfo *info; GaimPerlScript *gps; char *basename; STRLEN len; gaim_debug(GAIM_DEBUG_INFO, "perl", "Found plugin info\n"); info = g_new0(GaimPluginInfo, 1); gps = g_new0(GaimPerlScript, 1); info->api_version = 2; info->type = GAIM_PLUGIN_STANDARD; info->dependencies = g_list_append(info->dependencies, PERL_PLUGIN_ID); gps->plugin = plugin; basename = g_path_get_basename(plugin->path); normalize_script_name(basename); gps->package = g_strdup_printf("Gaim::Script::%s", basename); g_free(basename); /* We know this one exists. */ key = hv_fetch(plugin_info, "name", strlen("name"), 0); info->name = g_strdup(SvPV(*key, len)); if ((key = hv_fetch(plugin_info, "url", strlen("url"), 0))) info->homepage = g_strdup(SvPV(*key, len)); if ((key = hv_fetch(plugin_info, "author", strlen("author"), 0))) info->author = g_strdup(SvPV(*key, len)); if ((key = hv_fetch(plugin_info, "summary", strlen("summary"), 0))) info->summary = g_strdup(SvPV(*key, len)); if ((key = hv_fetch(plugin_info, "description", strlen("description"), 0))) info->description = g_strdup(SvPV(*key, len)); if ((key = hv_fetch(plugin_info, "version", strlen("version"), 0))) info->version = g_strdup(SvPV(*key, len)); if ((key = hv_fetch(plugin_info, "load", strlen("load"), 0))) gps->load_sub = g_strdup_printf("%s::%s", gps->package, SvPV(*key, len)); if ((key = hv_fetch(plugin_info, "unload", strlen("unload"), 0))) gps->unload_sub = g_strdup_printf("%s::%s", gps->package, SvPV(*key, len)); plugin->info = info; info->extra_info = gps; status = gaim_plugin_register(plugin); } } perl_destruct(prober); perl_free(prober); return status; } static gboolean load_perl_plugin(GaimPlugin *plugin) { GaimPerlScript *gps = (GaimPerlScript *)plugin->info->extra_info; char *atmp[3] = { plugin->path, NULL, NULL }; if (gps == NULL || gps->load_sub == NULL) return FALSE; gaim_debug(GAIM_DEBUG_INFO, "perl", "Loading perl script\n"); if (my_perl == NULL) perl_init(); plugin->handle = gps; atmp[1] = gps->package; execute_perl("Gaim::PerlLoader::load_n_eval", 2, atmp); { dSP; ENTER; SAVETMPS; PUSHMARK(sp); XPUSHs(sv_2mortal(gaim_perl_bless_object(plugin, "Gaim::Plugin"))); PUTBACK; perl_call_pv(gps->load_sub, G_EVAL | G_SCALAR); SPAGAIN; if (SvTRUE(ERRSV)) { STRLEN len; gaim_debug(GAIM_DEBUG_ERROR, "perl", "Perl function %s exited abnormally: %s\n", gps->load_sub, SvPV(ERRSV, len)); } PUTBACK; FREETMPS; LEAVE; } return TRUE; } static void destroy_package(const char *package) { dSP; ENTER; SAVETMPS; PUSHMARK(SP); XPUSHs(sv_2mortal(newSVpv(package, strlen(package)))); PUTBACK; perl_call_pv("Gaim::PerlLoader::destroy_package", G_VOID | G_EVAL | G_DISCARD); SPAGAIN; PUTBACK; FREETMPS; LEAVE; } static gboolean unload_perl_plugin(GaimPlugin *plugin) { GaimPerlScript *gps = (GaimPerlScript *)plugin->info->extra_info; if (gps == NULL || gps->unload_sub == NULL) return FALSE; gaim_debug(GAIM_DEBUG_INFO, "perl", "Unloading perl script\n"); { dSP; ENTER; SAVETMPS; PUSHMARK(sp); XPUSHs(sv_2mortal(gaim_perl_bless_object(plugin, "Gaim::Plugin"))); PUTBACK; perl_call_pv(gps->unload_sub, G_EVAL | G_SCALAR); SPAGAIN; if (SvTRUE(ERRSV)) { STRLEN len; gaim_debug(GAIM_DEBUG_ERROR, "perl", "Perl function %s exited abnormally: %s\n", gps->load_sub, SvPV(ERRSV, len)); } PUTBACK; FREETMPS; LEAVE; } gaim_perl_signal_clear_for_plugin(plugin); gaim_perl_timeout_clear_for_plugin(plugin); destroy_package(gps->package); return TRUE; } static void destroy_perl_plugin(GaimPlugin *plugin) { if (plugin->info != NULL) { GaimPerlScript *gps; if (plugin->info->name != NULL) g_free(plugin->info->name); if (plugin->info->version != NULL) g_free(plugin->info->version); if (plugin->info->summary != NULL) g_free(plugin->info->summary); if (plugin->info->description != NULL) g_free(plugin->info->description); if (plugin->info->author != NULL) g_free(plugin->info->author); if (plugin->info->homepage != NULL) g_free(plugin->info->homepage); gps = (GaimPerlScript *)plugin->info->extra_info; if (gps != NULL) { if (gps->load_sub != NULL) g_free(gps->load_sub); if (gps->unload_sub != NULL) g_free(gps->unload_sub); if (gps->package != NULL) g_free(gps->package); g_free(gps); plugin->info->extra_info = NULL; } } } static gboolean plugin_unload(GaimPlugin *plugin) { perl_end(); return TRUE; } static GaimPluginLoaderInfo loader_info = { NULL, /**< exts */ probe_perl_plugin, /**< probe */ load_perl_plugin, /**< load */ unload_perl_plugin, /**< unload */ destroy_perl_plugin /**< destroy */ }; static GaimPluginInfo info = { 2, /**< api_version */ GAIM_PLUGIN_LOADER, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ PERL_PLUGIN_ID, /**< id */ N_("Perl Plugin Loader"), /**< name */ VERSION, /**< version */ N_("Provides support for loading perl plugins."), /**< summary */ N_("Provides support for loading perl plugins."), /**< description */ "Christian Hammond <chipx86@gnupdate.org>", /**< author */ GAIM_WEBSITE, /**< homepage */ NULL, /**< load */ plugin_unload, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ &loader_info /**< extra_info */ }; static void init_plugin(GaimPlugin *plugin) { loader_info.exts = g_list_append(loader_info.exts, "pl"); } GAIM_INIT_PLUGIN(perl, init_plugin, info)