Mercurial > pidgin.yaz
view src/prpl.h @ 8273:f24172f53650
[gaim-migrate @ 8997]
This is Scott Lamb's eventloop abstraction patch. If it breaks things,
Scott Lamb will be glad to take the punishment. If it doesn't, it should
make integration into other event loops easier. Well, no, not easier,
harder actually, but it'll be done more appropriately and less hackily..
er, hacky. Is hackily a word?
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Tue, 17 Feb 2004 02:17:48 +0000 |
parents | 9d1a984681fe |
children | e3c059c3d92d |
line wrap: on
line source
/** * @file prpl.h Protocol Plugin functions * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* this file should be all that prpls need to include. therefore, by including * this file, they should get glib, proxy, gaim_connection, prpl, etc. */ #ifndef _GAIM_PRPL_H_ #define _GAIM_PRPL_H_ typedef struct _GaimPluginProtocolInfo GaimPluginProtocolInfo; /**************************************************************************/ /** @name Basic Protocol Information */ /**************************************************************************/ /*@{*/ /** * Protocol types and numbers. * * Do not assume a new protocol number without talking to * Rob Flynn or Sean Egan first! */ typedef enum { GAIM_PROTO_TOC = 0, /**< AIM TOC protocol */ GAIM_PROTO_OSCAR, /**< AIM OSCAR protocol */ GAIM_PROTO_YAHOO, /**< Yahoo Messenger protocol */ GAIM_PROTO_ICQ, /**< Outdated ICQ protocol */ GAIM_PROTO_MSN, /**< MSN Messenger protocol */ GAIM_PROTO_IRC, /**< IRC protocol */ GAIM_PROTO_FTP, /**< FTP protocol */ GAIM_PROTO_VGATE, /**< VGATE protocol */ GAIM_PROTO_JABBER, /**< Jabber protocol */ GAIM_PROTO_NAPSTER, /**< Napster/OpenNAP protocol */ GAIM_PROTO_ZEPHYR, /**< MIT Zephyr protocol */ GAIM_PROTO_GADUGADU, /**< Gadu-Gadu protocol */ GAIM_PROTO_SAMETIME, /**< SameTime protocol */ GAIM_PROTO_TLEN, /**< TLEN protocol */ GAIM_PROTO_RVP, /**< RVP protocol */ GAIM_PROTO_BACKRUB, /**< Instant Massager protocol */ GAIM_PROTO_MOO, /**< MOO protocol */ GAIM_PROTO_ELVIN, /**< Elvin Protocol */ GAIM_PROTO_TREPIA, /**< Trepia IM protocol */ GAIM_PROTO_BATTLENET, /**< Battle.NET protocol */ GAIM_PROTO_SSCP, /**< SSCP (ConfMgr) protocol */ GAIM_PROTO_BLOGGER, /**< Blogger xml-rpc protocol */ GAIM_PROTO_UNTAKEN /**< Untaken protocol number */ } GaimProtocol; #include "blist.h" #include "proxy.h" #include "plugin.h" /** Default protocol plugin description */ #define GAIM_PRPL_DESC(x) \ "Allows gaim to use the " (x) " protocol.\n\n" \ "Now that you have loaded this protocol, use the " \ "Account Editor to add an account that uses this " \ "protocol. You can access the Account Editor from " \ "the \"Accounts\" button on the login window or " \ "in the \"Tools\" menu in the buddy list window." /** Default protocol */ #define GAIM_PROTO_DEFAULT "prpl-oscar" /*@}*/ /** * Flags applicable to outgoing/incoming IMs from prpls. */ typedef enum { GAIM_CONV_IM_AUTO_RESP = 0x0001, /**< Auto response. */ GAIM_CONV_IM_IMAGES = 0x0002 /**< Contains images. */ } GaimConvImFlags; /** * Protocol options * * These should all be stuff that some plugins can do and others can't. */ typedef enum { /** * TOC and Oscar send HTML-encoded messages; * most other protocols don't. */ #if 0 #define OPT_PROTO_HTML 0x00000001 this should be per-connection */ #endif /** * Synchronize the time between the local computer and the server. * * TOC and Oscar have signon time, and the server's time needs * to be adjusted to match your computer's time. * * We wouldn't need this if everyone used NTP. */ OPT_PROTO_CORRECT_TIME = 0x00000002, /** * Use a unique name, not an alias, for chat rooms. * * Jabber lets you choose what name you want for chat. * So it shouldn't be pulling the alias for when you're in chat; * it gets annoying. */ OPT_PROTO_UNIQUE_CHATNAME = 0x00000004, /** * Chat rooms have topics. * * IRC and Jabber support this. */ OPT_PROTO_CHAT_TOPIC = 0x00000008, /** * Don't require passwords for sign-in. * * Zephyr doesn't require passwords, so there's no need for * a password prompt. */ OPT_PROTO_NO_PASSWORD = 0x00000010, /** * Notify on new mail. * * MSN and Yahoo notify you when you have new mail. */ OPT_PROTO_MAIL_CHECK = 0x00000020, /** * Buddy icon support. * * Oscar and Jabber have buddy icons. */ OPT_PROTO_BUDDY_ICON = 0x00000040, /** * Images in IMs. * * Oscar lets you send images in direct IMs. */ OPT_PROTO_IM_IMAGE = 0x00000080, /** * Allow passwords to be optional. * * Passwords in IRC are optional, and are needed for certain * functionality. */ OPT_PROTO_PASSWORD_OPTIONAL = 0x00000100, /** * Allows font size to be specified in sane point size * * Probably just Jabber and Y!M */ OPT_PROTO_USE_POINTSIZE = 0x00000200 } GaimProtocolOptions; /** Custom away message. */ #define GAIM_AWAY_CUSTOM _("Custom") /** Some structs defined in roomlist.h */ struct _GaimRoomlist; struct _GaimRoomlistRoom; /** * A protocol plugin information structure. * * Every protocol plugin initializes this structure. It is the gateway * between gaim and the protocol plugin. */ struct _GaimPluginProtocolInfo { GaimProtocolOptions options; /**< Protocol options. */ GList *user_splits; /* A GList of GaimAccountUserSplit */ GList *protocol_options; /* A GList of GaimAccountOption */ GList *protocol_prefs; /* protocol specific options */ /** * Returns the base icon name for the given buddy and account. * If buddy is NULL, it will return the name to use for the account's icon */ const char *(*list_icon)(GaimAccount *account, GaimBuddy *buddy); /** * Fills the four char**'s with string identifiers for "emblems" * that the UI will interpret and display as relevant */ void (*list_emblems)(GaimBuddy *buddy, char **se, char **sw, char **nw, char **ne); /** * Gets a short string representing this buddy's status. This will * be shown on the buddy list. */ char *(*status_text)(GaimBuddy *buddy); /** * Gets a string to put in the buddy list tooltip. */ char *(*tooltip_text)(GaimBuddy *buddy); GList *(*away_states)(GaimConnection *gc); GList *(*actions)(GaimConnection *gc); GList *(*buddy_menu)(GaimConnection *, const char *); GList *(*chat_info)(GaimConnection *); /* All the server-related functions */ /* * A lot of these (like get_dir) are protocol-dependent and should * be removed. ones like set_dir (which is also protocol-dependent) * can stay though because there's a dialog (i.e. the prpl says you * can set your dir info, the ui shows a dialog and needs to call * set_dir in order to set it) */ void (*login)(GaimAccount *); void (*close)(GaimConnection *); int (*send_im)(GaimConnection *, const char *who, const char *message, GaimConvImFlags flags); void (*set_info)(GaimConnection *, const char *info); int (*send_typing)(GaimConnection *, const char *name, int typing); void (*get_info)(GaimConnection *, const char *who); void (*set_away)(GaimConnection *, const char *state, const char *message); void (*get_away)(GaimConnection *, const char *who); void (*set_dir)(GaimConnection *, const char *first, const char *middle, const char *last, const char *maiden, const char *city, const char *state, const char *country, int web); void (*get_dir)(GaimConnection *, const char *who); void (*dir_search)(GaimConnection *, const char *first, const char *middle, const char *last, const char *maiden, const char *city, const char *state, const char *country, const char *email); void (*set_idle)(GaimConnection *, int idletime); void (*change_passwd)(GaimConnection *, const char *old_pass, const char *new_pass); void (*add_buddy)(GaimConnection *, const char *name, GaimGroup *group); void (*add_buddies)(GaimConnection *, GList *buddies); void (*remove_buddy)(GaimConnection *, const char *name, const char *group); void (*remove_buddies)(GaimConnection *, GList *buddies, const char *group); void (*add_permit)(GaimConnection *, const char *name); void (*add_deny)(GaimConnection *, const char *name); void (*rem_permit)(GaimConnection *, const char *name); void (*rem_deny)(GaimConnection *, const char *name); void (*set_permit_deny)(GaimConnection *); void (*warn)(GaimConnection *, const char *who, int anonymous); void (*join_chat)(GaimConnection *, GHashTable *components); void (*chat_invite)(GaimConnection *, int id, const char *who, const char *message); void (*chat_leave)(GaimConnection *, int id); void (*chat_whisper)(GaimConnection *, int id, const char *who, const char *message); int (*chat_send)(GaimConnection *, int id, const char *message); void (*keepalive)(GaimConnection *); /* new user registration */ void (*register_user)(GaimAccount *); /* get "chat buddy" info and away message */ void (*get_cb_info)(GaimConnection *, int, const char *who); void (*get_cb_away)(GaimConnection *, int, const char *who); /* save/store buddy's alias on server list/roster */ void (*alias_buddy)(GaimConnection *, const char *who, const char *alias); /* change a buddy's group on a server list/roster */ void (*group_buddy)(GaimConnection *, const char *who, const char *old_group, const char *new_group); /* rename a group on a server list/roster */ void (*rename_group)(GaimConnection *, const char *old_group, const char *new_group, GList *members); void (*buddy_free)(GaimBuddy *); void (*convo_closed)(GaimConnection *, const char *who); const char *(*normalize)(const GaimAccount *, const char *); void (*set_buddy_icon)(GaimConnection *, const char *filename); void (*remove_group)(GaimConnection *gc, const char *group); char *(*get_cb_real_name)(GaimConnection *gc, int id, const char *who); void (*set_chat_topic)(GaimConnection *gc, int id, const char *topic); GaimChat *(*find_blist_chat)(GaimAccount *account, const char *name); /* room listing prpl callbacks */ struct _GaimRoomlist *(*roomlist_get_list)(GaimConnection *gc); void (*roomlist_cancel)(struct _GaimRoomlist *list); void (*roomlist_expand_catagory)(struct _GaimRoomlist *list, struct _GaimRoomlistRoom *catagory); }; #define GAIM_IS_PROTOCOL_PLUGIN(plugin) \ ((plugin)->info->type == GAIM_PLUGIN_PROTOCOL) #define GAIM_PLUGIN_PROTOCOL_INFO(plugin) \ ((GaimPluginProtocolInfo *)(plugin)->info->extra_info) #ifdef __cplusplus extern "C" { #endif /** * Returns the plugin ID for a protocol number. * * @param protocol The protocol number. * * @return The plugin ID for those numbers that support it. */ const char *gaim_prpl_num_to_id(GaimProtocol protocol); /** * Returns the plugin number for a protocol ID. * * @param id The protocol ID. * * @return The protocol ID for valid protocol plugin IDs. */ GaimProtocol gaim_prpl_id_to_num(const char *id); /** * Finds a protocol plugin structure of the specified type. * * @param type The protocol plugin; */ GaimPlugin *gaim_find_prpl(const char *id); #ifdef __cplusplus } #endif #endif /* _PRPL_H_ */