view console/libgnt/Makefile.am @ 14428:f3645fe3da47

[gaim-migrate @ 17142] Let's find the ncurses.h we're after, without a bunch of hacking in individual files for it. This checks for some ncursesw specific stuff, and now will not build gntgaim unless we have ncursesw.h. This could be adapted to just add a define in case we want to support non ncursesw, but this is more than adequate for the time being. committer: Tailor Script <tailor@pidgin.im>
author Gary Kramlich <grim@reaperworld.com>
date Sun, 03 Sep 2006 18:44:11 +0000
parents b1b76fb9c739
children 59b4751c8f1e
line wrap: on
line source

SUBDIRS = wms
pkgconfigdir = $(libdir)/pkgconfig
pkgconfig_DATA = gnt.pc

lib_LTLIBRARIES = libgnt.la

libgnt_la_SOURCES = \
	gntwidget.c \
	gntbox.c \
	gntbutton.c \
	gntcheckbox.c \
	gntcolors.c \
	gntcombobox.c \
	gntentry.c \
	gntkeys.c \
	gntlabel.c \
	gntline.c \
	gntmarshal.c \
	gntstyle.c \
	gnttextview.c \
	gnttree.c \
	gntutils.c \
	gntmain.c

libgnt_la_headers = \
	gntwidget.h \
	gntbox.h \
	gntbutton.h \
	gntcheckbox.h \
	gntcolors.h \
	gntcombobox.h \
	gntentry.h \
	gntkeys.h \
	gntlabel.h \
	gntline.h \
	gntmarshal.h \
	gntstyle.h \
	gnttextview.h \
	gnttree.h \
	gntutils.h \
	gnt.h

libgnt_laincludedir=$(includedir)/gnt
libgnt_lainclude_HEADERS = \
	$(libgnt_la_headers)

libgnt_la_DEPENDENCIES = @LIBOBJS@ $(STATIC_LINK_LIBS)
libgnt_la_LDFLAGS = -export-dynamic
libgnt_la_LIBADD = \
	$(GLIB_LIBS) \
	$(STATIC_LINK_LIBS) \
	$(GNT_LIBS)

AM_CPPFLAGS = \
	$(GLIB_CFLAGS) \
	-Wall