view console/libgnt/gnt.h @ 14428:f3645fe3da47

[gaim-migrate @ 17142] Let's find the ncurses.h we're after, without a bunch of hacking in individual files for it. This checks for some ncursesw specific stuff, and now will not build gntgaim unless we have ncursesw.h. This could be adapted to just add a define in case we want to support non ncursesw, but this is more than adequate for the time being. committer: Tailor Script <tailor@pidgin.im>
author Gary Kramlich <grim@reaperworld.com>
date Sun, 03 Sep 2006 18:44:11 +0000
parents 8375ecb6152b
children 62bb53609a36
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#include <glib.h>
#include "gntwidget.h"
#include "gntcolors.h"
#include "gntkeys.h"

void gnt_init();

void gnt_main();

gboolean gnt_ascii_only();

void gnt_screen_occupy(GntWidget *widget);

void gnt_screen_release(GntWidget *widget);

void gnt_screen_update(GntWidget *widget);

void gnt_screen_take_focus(GntWidget *widget);

void gnt_screen_resize_widget(GntWidget *widget, int width, int height);

void gnt_screen_move_widget(GntWidget *widget, int x, int y);

void gnt_screen_rename_widget(GntWidget *widget, const char *text);

gboolean gnt_widget_has_focus(GntWidget *widget);

void gnt_widget_set_urgent(GntWidget *widget);

void gnt_register_action(const char *label, void (*callback)());

void gnt_quit();