view console/libgnt/gntbutton.h @ 14428:f3645fe3da47

[gaim-migrate @ 17142] Let's find the ncurses.h we're after, without a bunch of hacking in individual files for it. This checks for some ncursesw specific stuff, and now will not build gntgaim unless we have ncursesw.h. This could be adapted to just add a define in case we want to support non ncursesw, but this is more than adequate for the time being. committer: Tailor Script <tailor@pidgin.im>
author Gary Kramlich <grim@reaperworld.com>
date Sun, 03 Sep 2006 18:44:11 +0000
parents 0e1e59770cb0
children
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#ifndef GNT_BUTTON_H
#define GNT_BUTTON_H

#include <glib.h>
#include <glib-object.h>
#include "gnt.h"
#include "gntwidget.h"

#define GNT_TYPE_BUTTON				(gnt_button_get_gtype())
#define GNT_BUTTON(obj)				(G_TYPE_CHECK_INSTANCE_CAST((obj), GNT_TYPE_BUTTON, GntButton))
#define GNT_BUTTON_CLASS(klass)		(G_TYPE_CHECK_CLASS_CAST((klass), GNT_TYPE_BUTTON, GntButtonClass))
#define GNT_IS_BUTTON(obj)			(G_TYPE_CHECK_INSTANCE_TYPE((obj), GNT_TYPE_BUTTON))
#define GNT_IS_BUTTON_CLASS(klass)	(G_TYPE_CHECK_CLASS_TYPE((klass), GNT_TYPE_BUTTON))
#define GNT_BUTTON_GET_CLASS(obj)	(G_TYPE_INSTANCE_GET_CLASS((obj), GNT_TYPE_BUTTON, GntButtonClass))

typedef struct _GnButton			GntButton;
typedef struct _GnButtonPriv		GntButtonPriv;
typedef struct _GnButtonClass		GntButtonClass;

struct _GnButtonPriv
{
	char *text;
};

struct _GnButton
{
	GntWidget parent;

	GntButtonPriv *priv;

    void (*gnt_reserved1)(void);
    void (*gnt_reserved2)(void);
    void (*gnt_reserved3)(void);
    void (*gnt_reserved4)(void);
};

struct _GnButtonClass
{
	GntWidgetClass parent;

	void (*gnt_reserved1)(void);
	void (*gnt_reserved2)(void);
	void (*gnt_reserved3)(void);
	void (*gnt_reserved4)(void);
};

G_BEGIN_DECLS

GType gnt_button_get_gtype(void);

GntWidget *gnt_button_new(const char *text);

G_END_DECLS

#endif /* GNT_BUTTON_H */