Mercurial > pidgin.yaz
view console/libgnt/gntcolors.h @ 14428:f3645fe3da47
[gaim-migrate @ 17142]
Let's find the ncurses.h we're after, without a bunch of hacking in individual files for it. This checks for some ncursesw specific stuff, and now will not build gntgaim unless we have ncursesw.h. This could be adapted to just add a define in case we want to support non ncursesw, but this is more than adequate for the time being.
committer: Tailor Script <tailor@pidgin.im>
author | Gary Kramlich <grim@reaperworld.com> |
---|---|
date | Sun, 03 Sep 2006 18:44:11 +0000 |
parents | 39b0124a455d |
children | 1c8f1dc50685 |
line wrap: on
line source
#ifndef GNT_COLORS_H #define GNT_COLORS_H #include <glib.h> typedef enum { GNT_COLOR_NORMAL = 1, GNT_COLOR_HIGHLIGHT, /* eg. when a button is selected */ GNT_COLOR_DISABLED, /* eg. when a button is disabled */ GNT_COLOR_HIGHLIGHT_D, /* eg. when a button is selected, but some other window is in focus */ GNT_COLOR_TEXT_NORMAL, GNT_COLOR_TEXT_INACTIVE, /* when the entry is out of focus */ GNT_COLOR_MNEMONIC, GNT_COLOR_MNEMONIC_D, GNT_COLOR_SHADOW, GNT_COLOR_TITLE, GNT_COLOR_TITLE_D, GNT_COLOR_URGENT, /* this is for the 'urgent' windows */ GNT_COLORS } GntColorType; enum { GNT_COLOR_BLACK = 0, GNT_COLOR_RED, GNT_COLOR_GREEN, GNT_COLOR_BLUE, GNT_COLOR_WHITE, GNT_COLOR_GRAY, GNT_COLOR_DARK_GRAY, GNT_TOTAL_COLORS }; /* populate some default colors */ void gnt_init_colors(); void gnt_uninit_colors(); #if GLIB_CHECK_VERSION(2,6,0) void gnt_colors_parse(GKeyFile *kfile); void gnt_color_pairs_parse(GKeyFile *kfile); #endif #endif