view console/libgnt/gntkeys.c @ 14428:f3645fe3da47

[gaim-migrate @ 17142] Let's find the ncurses.h we're after, without a bunch of hacking in individual files for it. This checks for some ncursesw specific stuff, and now will not build gntgaim unless we have ncursesw.h. This could be adapted to just add a define in case we want to support non ncursesw, but this is more than adequate for the time being. committer: Tailor Script <tailor@pidgin.im>
author Gary Kramlich <grim@reaperworld.com>
date Sun, 03 Sep 2006 18:44:11 +0000
parents ae4cbed1b309
children 70623f0d5cdc
line wrap: on
line source

#include "gntkeys.h"

#include <string.h>

void gnt_keys_refine(char *text)
{
	if (text[0] == 27)
	{
		/* These are for urxvt */
		if (strcmp(text + 1, "Oa") == 0)
		{
			strcpy(text + 1, GNT_KEY_CTRL_UP);
		}
		else if (strcmp(text + 1, "Ob") == 0)
		{
			strcpy(text + 1, GNT_KEY_CTRL_DOWN);
		}
	}
	else if ((unsigned char)text[0] == 195)
	{
		/* These for xterm */
		if (text[2] == 0)
		{
			text[0] = 27;
			text[1] -= 64;
		}
	}
}