view console/libgnt/gntwidget.h @ 14428:f3645fe3da47

[gaim-migrate @ 17142] Let's find the ncurses.h we're after, without a bunch of hacking in individual files for it. This checks for some ncursesw specific stuff, and now will not build gntgaim unless we have ncursesw.h. This could be adapted to just add a define in case we want to support non ncursesw, but this is more than adequate for the time being. committer: Tailor Script <tailor@pidgin.im>
author Gary Kramlich <grim@reaperworld.com>
date Sun, 03 Sep 2006 18:44:11 +0000
parents 553bbd68387e
children 3ac156db9cb6
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#ifndef GNT_WIDGET_H
#define GNT_WIDGET_H

#include "config.h"

#include <stdio.h>
#include <glib.h>
#include <glib-object.h>
#include <ncurses.h>

#define GNT_TYPE_WIDGET				(gnt_widget_get_gtype())
#define GNT_WIDGET(obj)				(G_TYPE_CHECK_INSTANCE_CAST((obj), GNT_TYPE_WIDGET, GntWidget))
#define GNT_WIDGET_CLASS(klass)		(G_TYPE_CHECK_CLASS_CAST((klass), GNT_TYPE_WIDGET, GntWidgetClass))
#define GNT_IS_WIDGET(obj)			(G_TYPE_CHECK_INSTANCE_TYPE((obj), GNT_TYPE_WIDGET))
#define GNT_IS_OBJECT_CLASS(klass)	(G_TYPE_CHECK_CLASS_TYPE((klass), GNT_TYPE_WIDGET))
#define GNT_WIDGET_GET_CLASS(obj)	(G_TYPE_INSTANCE_GET_CLASS((obj), GNT_TYPE_WIDGET, GntWidgetClass))

#define GNT_WIDGET_FLAGS(obj)				(GNT_WIDGET(obj)->priv.flags)
#define GNT_WIDGET_SET_FLAGS(obj, flags)		(GNT_WIDGET_FLAGS(obj) |= flags)
#define GNT_WIDGET_UNSET_FLAGS(obj, flags)	(GNT_WIDGET_FLAGS(obj) &= ~(flags))
#define GNT_WIDGET_IS_FLAG_SET(obj, flags)	(GNT_WIDGET_FLAGS(obj) & (flags))
#define	DEBUG	fprintf(stderr, "%s\n", __FUNCTION__)

typedef struct _GnWidget			GntWidget;
typedef struct _GnWidgetPriv		GntWidgetPriv;
typedef struct _GnWidgetClass		GntWidgetClass;

typedef enum _GnWidgetFlags
{
	GNT_WIDGET_DESTROYING     = 1 << 0,
	GNT_WIDGET_CAN_TAKE_FOCUS = 1 << 1,
	GNT_WIDGET_MAPPED         = 1 << 2,
	/* XXX: Need to set the following two as properties, and setup a callback whenever these
	 * get chnaged. */
	GNT_WIDGET_NO_BORDER      = 1 << 3,
	GNT_WIDGET_NO_SHADOW      = 1 << 4,
	GNT_WIDGET_HAS_FOCUS      = 1 << 5,
	GNT_WIDGET_DRAWING        = 1 << 6,
	GNT_WIDGET_URGENT         = 1 << 7,
	GNT_WIDGET_GROW_X         = 1 << 8,
	GNT_WIDGET_GROW_Y         = 1 << 9,
	GNT_WIDGET_INVISIBLE      = 1 << 10,
	GNT_WIDGET_TRANSIENT      = 1 << 11,
} GntWidgetFlags;

typedef enum _GnMouseEvent
{
	GNT_LEFT_MOUSE_DOWN = 1,
	GNT_RIGHT_MOUSE_DOWN,
	GNT_MIDDLE_MOUSE_DOWN,
	GNT_MOUSE_UP,
	GNT_MOUSE_SCROLL_UP,
	GNT_MOUSE_SCROLL_DOWN
} GntMouseEvent;

/* XXX: I'll have to ask grim what he's using this for in guifications. */
typedef enum _GnParamFlags
{
	GNT_PARAM_SERIALIZABLE	= 1 << G_PARAM_USER_SHIFT
} GntParamFlags;

struct _GnWidgetPriv
{
	int x, y;
	int width, height;
	GntWidgetFlags flags;
	char *name;

	int minw, minh;    /* Minimum size for the widget */
};

struct _GnWidget
{
	GObject inherit;

	GntWidget *parent;

	GntWidgetPriv priv;
	WINDOW *window;

    void (*gnt_reserved1)(void);
    void (*gnt_reserved2)(void);
    void (*gnt_reserved3)(void);
    void (*gnt_reserved4)(void);
};

struct _GnWidgetClass
{
	GObjectClass parent;

	GHashTable *remaps;   /* Key remaps */

	void (*map)(GntWidget *obj);
	void (*show)(GntWidget *obj);		/* This will call draw() and take focus (if it can take focus) */
	void (*destroy)(GntWidget *obj);
	void (*draw)(GntWidget *obj);		/* This will draw the widget */
	void (*expose)(GntWidget *widget, int x, int y, int width, int height);
	void (*gained_focus)(GntWidget *widget);
	void (*lost_focus)(GntWidget *widget);

	void (*size_request)(GntWidget *widget);
	gboolean (*confirm_size)(GntWidget *widget, int x, int y);
	void (*size_changed)(GntWidget *widget, int w, int h);
	void (*set_position)(GntWidget *widget, int x, int y);
	gboolean (*key_pressed)(GntWidget *widget, const char *key);
	void (*activate)(GntWidget *widget);
	gboolean (*clicked)(GntWidget *widget, GntMouseEvent event, int x, int y);

	void (*gnt_reserved1)(void);
	void (*gnt_reserved2)(void);
	void (*gnt_reserved3)(void);
	void (*gnt_reserved4)(void);
};

G_BEGIN_DECLS

GType gnt_widget_get_gtype(void);
void gnt_widget_destroy(GntWidget *widget);
void gnt_widget_show(GntWidget *widget);
void gnt_widget_draw(GntWidget *widget);
void gnt_widget_expose(GntWidget *widget, int x, int y, int width, int height);
void gnt_widget_hide(GntWidget *widget);

void gnt_widget_get_position(GntWidget *widget, int *x, int *y);
void gnt_widget_set_position(GntWidget *widget, int x, int y);
void gnt_widget_size_request(GntWidget *widget);
void gnt_widget_get_size(GntWidget *widget, int *width, int *height);
gboolean gnt_widget_set_size(GntWidget *widget, int width, int height);
gboolean gnt_widget_confirm_size(GntWidget *widget, int width, int height);

gboolean gnt_widget_key_pressed(GntWidget *widget, const char *keys);

gboolean gnt_widget_clicked(GntWidget *widget, GntMouseEvent event, int x, int y);

gboolean gnt_widget_set_focus(GntWidget *widget, gboolean set);
void gnt_widget_activate(GntWidget *widget);

void gnt_widget_set_name(GntWidget *widget, const char *name);

const char *gnt_widget_get_name(GntWidget *widget);

/* Widget-subclasses should call this from the draw-callback.
 * Applications should just call gnt_widget_draw instead of this. */
void gnt_widget_queue_update(GntWidget *widget);

void gnt_widget_set_take_focus(GntWidget *widget, gboolean set);

void gnt_widget_set_visible(GntWidget *widget, gboolean set);

gboolean gnt_widget_has_shadow(GntWidget *widget);

G_END_DECLS

#endif /* GNT_WIDGET_H */