[gaim-migrate @ 10036]
This is Tim's patch from 908047. I'm committing it now instead of
letting him commit it so I can continue to feel relevant. If it
breaks, tell Tim. If it doesn't, I'll take the credit.
committer: Tailor Script <tailor@pidgin.im>
Notes on keeping GAIM OS independant------------------------------------General-------- Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths- Use g_getenv, g_snprintf, g_vsnprintf- Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME")- Make sure when including win32dep.h that it is the last header to be included.- Open binary files when reading or writing with 'b' mode. e.g: fopen("somefile", "wb"); Not doing so will open files in windows using defaut translation mode. i.e. newline -> <CR><LF>Paths------ DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions. Doing the following will therefore break the windows build: printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png"); it should be: printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png");- When writing out paths to .gaimrc, use wgaim_escape_dirsep. This is necessary because the Windows dir separator '\' is being used to escape characters, when paths are read in from the .gaimrc file.PLUGINS & PROTOS----------------- G_MODULE_EXPORT all functions which are to be accessed from outside the scope of its "dll" or "so". (E.G. gaim_plugin_init)- G_MODULE_IMPORT all global variables which are located outside your dynamic library. (E.G. connections) (Not doing this will cause "Memory Access Violations" in Win32)