view src/roomlist.c @ 8231:f50c059b6384

[gaim-migrate @ 8954] This is Tim Ringenbach's patch to move some IP-related functions into the new gaim_network namespace, improve the local IP checking functionality by opening a socket, change some prefs, and add the ability to modify these prefs in the UI. Some ft.c bugs were fixed, and OSCAR, Jabber and Yahoo were updated to reflect the changes. The DCC SEND portion of this patch was not committed, as per his request (unless I misunderstood? :) committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Thu, 12 Feb 2004 00:36:55 +0000
parents 12055bae7f59
children 77baefe979c6
line wrap: on
line source

/**
 * @file roomlist.c Room List API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include <glib.h>

#include "account.h"
#include "connection.h"
#include "debug.h"
#include "roomlist.h"
#include "server.h"


static GaimRoomlistUiOps *ops = NULL;

/**************************************************************************/
/** @name Room List API                                                   */
/**************************************************************************/
/*@{*/

GaimRoomlist *gaim_roomlist_new(GaimAccount *account)
{
	GaimRoomlist *list;

	g_return_val_if_fail(account != NULL, NULL);

	list = g_new0(GaimRoomlist, 1);
	list->account = account;
	list->rooms = NULL;
	list->fields = NULL;
	list->ref = 1;

	if (ops && ops->new)
		ops->new(list);

	return list;
}

void gaim_roomlist_ref(GaimRoomlist *list)
{
	g_return_if_fail(list != NULL);

	list->ref++;
	gaim_debug_misc("roomlist", "reffing list, ref count now %d\n", list->ref);
}

static void gaim_roomlist_room_destroy(GaimRoomlist *list, GaimRoomlistRoom *r)
{
	GList *l, *j;

	for (l = list->fields, j = r->fields; l && j; l = l->next, j = j->next) {
		GaimRoomlistField *f = l->data;
		if (f->type == GAIM_ROOMLIST_FIELD_STRING)
			g_free(j->data);
	}

	g_list_free(r->fields);
	g_free(r->name);
	g_free(r);
}

static void gaim_roomlist_field_destroy(GaimRoomlistField *f)
{
	g_free(f->label);
	g_free(f->name);
	g_free(f);
}

static void gaim_roomlist_destroy(GaimRoomlist *list)
{
	GList *l;

	gaim_debug_misc("roomlist", "destroying list %p\n", list);

	if (ops && ops->destroy)
		ops->destroy(list);

	if (list->rooms) {
		for (l = list->rooms; l; l = l->next) {
			GaimRoomlistRoom *r = l->data;
			gaim_roomlist_room_destroy(list, r);
		}
		g_list_free(list->rooms);
	}

	if (list->fields) {
		for (l = list->fields; l; l = l->next) {
			GaimRoomlistField *f = l->data;
			gaim_roomlist_field_destroy(f);
		}
		g_list_free(list->fields);
	}

	g_free(list);
}

void gaim_roomlist_unref(GaimRoomlist *list)
{
	g_return_if_fail(list != NULL);

	list->ref--;

	gaim_debug_misc("roomlist", "unreffing list, ref count now %d\n", list->ref);
	if (list->ref == 0)
		gaim_roomlist_destroy(list);
}

void gaim_roomlist_set_fields(GaimRoomlist *list, GList *fields)
{
	g_return_if_fail(list != NULL);

	list->fields = fields;

	if (ops && ops->set_fields)
		ops->set_fields(list, fields);
}

void gaim_roomlist_set_in_progress(GaimRoomlist *list, gboolean in_progress)
{
	g_return_if_fail(list != NULL);

	list->in_progress = in_progress;

	if (ops && ops->in_progress)
		ops->in_progress(list, in_progress);
}

gboolean gaim_roomlist_get_in_progress(GaimRoomlist *list)
{
	g_return_val_if_fail(list != NULL, FALSE);

	return list->in_progress;
}

void gaim_roomlist_room_add(GaimRoomlist *list, GaimRoomlistRoom *room)
{
	g_return_if_fail(list != NULL);
	g_return_if_fail(room != NULL);

	list->rooms = g_list_append(list->rooms, room);

	if (ops && ops->add_room)
		ops->add_room(list, room);
}

gboolean gaim_roomlist_is_possible(GaimConnection *gc)
{
	GaimPluginProtocolInfo *prpl_info = NULL;

	g_return_val_if_fail(gc != NULL, FALSE);

	if (gc->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	if (prpl_info && prpl_info->roomlist_get_list)
		return TRUE;
	return FALSE;
}

GaimRoomlist *gaim_roomlist_get_list(GaimConnection *gc)
{
	GaimPluginProtocolInfo *prpl_info = NULL;

	g_return_val_if_fail(gc != NULL, NULL);

	if (gc->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	if (prpl_info && prpl_info->roomlist_get_list)
		return prpl_info->roomlist_get_list(gc);
	return NULL;
}

void gaim_roomlist_cancel_get_list(GaimRoomlist *list)
{
	GaimPluginProtocolInfo *prpl_info = NULL;
	GaimConnection *gc;

	g_return_if_fail(list != NULL);

	gc = gaim_account_get_connection(list->account);

	g_return_if_fail(gc != NULL);

	if (gc != NULL && gc->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	if (prpl_info && prpl_info->roomlist_cancel)
		prpl_info->roomlist_cancel(list);
}

void gaim_roomlist_expand_catagory(GaimRoomlist *list, GaimRoomlistRoom *catagory)
{
	GaimPluginProtocolInfo *prpl_info = NULL;
	GaimConnection *gc;

	g_return_if_fail(list != NULL);
	g_return_if_fail(catagory != NULL);
	g_return_if_fail(catagory->type & GAIM_ROOMLIST_ROOMTYPE_CATAGORY);

	gc = gaim_account_get_connection(list->account);
	g_return_if_fail(gc != NULL);

	if (gc->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	if (prpl_info && prpl_info->roomlist_expand_catagory)
		prpl_info->roomlist_expand_catagory(list, catagory);
}

/*@}*/

/**************************************************************************/
/** @name Room API                                                        */
/**************************************************************************/
/*@{*/

GaimRoomlistRoom *gaim_roomlist_room_new(GaimRoomlistRoomType type, const gchar *name,
                                         GaimRoomlistRoom *parent)
{
	GaimRoomlistRoom *room;

	g_return_val_if_fail(name != NULL, NULL);

	room = g_new0(GaimRoomlistRoom, 1);
	room->type = type;
	room->name = g_strdup(name);
	room->parent = parent;

	return room;
}

void gaim_roomlist_room_add_field(GaimRoomlist *list, GaimRoomlistRoom *room, gconstpointer field)
{
	GaimRoomlistField *f;

	g_return_if_fail(list != NULL);
	g_return_if_fail(room != NULL);
	g_return_if_fail(list->fields != NULL);

	if (!room->fields)
		f = list->fields->data;
	else
		f = g_list_nth_data(list->fields, g_list_length(room->fields));

	g_return_if_fail(f != NULL);

	switch(f->type) {
		case GAIM_ROOMLIST_FIELD_STRING:
			room->fields = g_list_append(room->fields, g_strdup(field));
			break;
		case GAIM_ROOMLIST_FIELD_BOOL:
		case GAIM_ROOMLIST_FIELD_INT:
			room->fields = g_list_append(room->fields, GINT_TO_POINTER(field));
			break;
	}
}

void gaim_roomlist_room_join(GaimRoomlist *list, GaimRoomlistRoom *room)
{
	GHashTable *components;
	GList *l, *j;
	GaimConnection *gc;

	g_return_if_fail(list != NULL);
	g_return_if_fail(room != NULL);

	gc = gaim_account_get_connection(list->account);
	if (!gc)
		return;

	components = g_hash_table_new(g_str_hash, g_str_equal);

	g_hash_table_replace(components, "name", room->name);
	for (l = list->fields, j = room->fields; l && j; l = l->next, j = j->next) {
		GaimRoomlistField *f = l->data;

		g_hash_table_replace(components, f->name, j->data);
	}

	serv_join_chat(gc, components);

	g_hash_table_destroy(components);
}

/*@}*/

/**************************************************************************/
/** @name Room Field API                                                  */
/**************************************************************************/
/*@{*/

GaimRoomlistField *gaim_roomlist_field_new(GaimRoomlistFieldType type,
                                           const gchar *label, const gchar *name,
                                           gboolean hidden)
{
	GaimRoomlistField *f;

	g_return_val_if_fail(label != NULL, NULL);
	g_return_val_if_fail(name != NULL, NULL);

	f = g_new0(GaimRoomlistField, 1);

	f->type = type;
	f->label = g_strdup(label);
	f->name = g_strdup(name);
	f->hidden = hidden;

	return f;
}

/*@}*/

/**************************************************************************/
/** @name UI Registration Functions                                       */
/**************************************************************************/
/*@{*/


void gaim_roomlist_set_ui_ops(GaimRoomlistUiOps *ui_ops)
{
	ops = ui_ops;
}

GaimRoomlistUiOps *gaim_roomlist_get_ui_ops(void)
{
	return ops;
}

/*@}*/