view src/protocols/msn/session.h @ 9259:f5f7482678d2

[gaim-migrate @ 10058] Patch by Felipe Contreras. He says, "This patch creates a different callback for the end of a slpcall, so there is no mistake with the current callback for a sucessful slpcall ... when we reach the end of a slpcall the slpcall data has been destroyed, the got_userdisplay cb should be called only as the sucessfull slpcall callback." Essentially, it fixes the corrupt buddy icon checksum issue, though it needs another patch that has to be reworked first, if I understood right. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Thu, 10 Jun 2004 20:57:52 +0000
parents ab6636c5a136
children 997c28571364
line wrap: on
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/**
 * @file session.h MSN session functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _MSN_SESSION_H_
#define _MSN_SESSION_H_

typedef struct _MsnSession MsnSession;

#include "sslconn.h"

#include "notification.h"
#include "switchboard.h"
#include "user.h"
#include "group.h"

#include "cmdproc.h"
#include "nexus.h"

#include "userlist.h"
#include "sync.h"

struct _MsnSession
{
	GaimAccount *account;
	MsnUser *user;
	int state;

	guint protocol_ver;

	char *dispatch_host;
	int dispatch_port;

	gboolean connected;

	MsnNotification *notification;
	MsnNexus *nexus;

	gboolean http_method;
	gint http_poll_timer;

	MsnUserList *userlist;

	int servconns_count;
	GList *switches;
	GList *directconns;

	int conv_seq;

	struct
	{
		char *kv;
		char *sid;
		char *mspauth;
		unsigned long sl;
		char *file;
		char *client_ip;
		int client_port;

	} passport_info;

	/* You have no idea how much I hate all that is below. */
	/* shx: What? ;) */

	GaimPlugin *prpl;

	MsnSync *sync;

	GList *slplinks;
};

/**
 * Creates an MSN session.
 *
 * @param account The account.
 * @param host    The dispatch server host.
 * @param port    The dispatch server port.
 *
 * @return The new MSN session.
 */
MsnSession *msn_session_new(GaimAccount *account,
							const char *host, int port,
							gboolean http_method);

/**
 * Destroys an MSN session.
 *
 * @param session The MSN session to destroy.
 */
void msn_session_destroy(MsnSession *session);

/**
 * Connects to and initiates an MSN session.
 *
 * @param session The MSN session.
 *
 * @return @c TRUE on success, @c FALSE on failure.
 */
gboolean msn_session_connect(MsnSession *session);

/**
 * Disconnects from an MSN session.
 *
 * @param session The MSN session.
 */
void msn_session_disconnect(MsnSession *session);

/**
 * Finds a switchboard with the given chat ID.
 *
 * @param session The MSN session.
 * @param chat_id The chat ID to search for.
 *
 * @return The switchboard, if found.
 */
MsnSwitchBoard *msn_session_find_switch_with_id(const MsnSession *session,
												int chat_id);

MsnSwitchBoard *msn_session_find_swboard(MsnSession *session,
										 const char *username);
MsnSwitchBoard *msn_session_get_swboard(MsnSession *session,
										const char *username);

#endif /* _MSN_SESSION_H_ */