view src/core.h @ 4889:f7150929332b

[gaim-migrate @ 5219] Fix a lil ko.po problem some people with weird gettexts had. Swap the "Open Mail" and "Close" buttons on the mail notification dialog. Is this more HIGgish? If not, lemme know and I'll burninate. I took out lots of aim_conn_t's from ssi.c in favor of looking up the connection from the session when it is needed. I like this way better, and I've been slowly moving towards it. Added some code used for uploading icons. I haven't gotten it to work yet. I'm still not exactly sure what I'm supposed to be doing. 'twould be nice if Windows AIM still did this correctly. 'twould be nice to have that kind of job security. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Tue, 25 Mar 2003 05:01:00 +0000
parents c4c28874ecd3
children cb700c07ee07
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _CORE_H_
#define _CORE_H_

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#include <sys/types.h>
#ifdef HAVE_ICONV
#include <iconv.h>
#endif

#ifdef HAVE_LANGINFO_CODESET
#include <langinfo.h>
#endif

#include <stdio.h>
#include <time.h>
#include <glib.h>
#ifdef GAIM_PLUGINS
#include <gmodule.h>
#endif

struct gaim_account;
struct group;
struct buddy;


#include "multi.h"
#include "conversation.h"
#include "ft.h"
#include "privacy.h"

/* Really user states are controlled by the PRPLs now. We just use this for event_away */
#define UC_UNAVAILABLE  1

/* This is far too long to be practical, but MSN users are probably used to long aliases */
#define SELF_ALIAS_LEN 400

struct gaim_account {
	char username[64];
	char alias[SELF_ALIAS_LEN]; 
	char password[32];
	char user_info[2048];
	int options;
	int protocol;
	/* prpls can use this to save information about the user,
	 * like which server to connect to, etc */
	char proto_opt[7][256];

	/* buddy icon file */
	char iconfile[256];

	struct gaim_proxy_info *gpi;

	struct gaim_connection *gc;
	gboolean connecting;

	GSList *permit;
	GSList *deny;
	int permdeny;
};

enum gaim_event {
	event_signon = 0,
	event_signoff,
	event_away,
	event_back,
	event_im_recv,
	event_im_send,
	event_buddy_signon,
	event_buddy_signoff,
	event_buddy_away,
	event_buddy_back,
	event_buddy_idle,
	event_buddy_unidle,
	event_blist_update,
	event_chat_invited,
	event_chat_join,
	event_chat_leave,
	event_chat_buddy_join,
	event_chat_buddy_leave,
	event_chat_recv,
	event_chat_send,
	event_warned,
	event_error,
	event_quit,
	event_new_conversation,
	event_set_info,
	event_draw_menu,
	event_im_displayed_sent,
	event_im_displayed_rcvd,
	event_chat_send_invite,
	event_got_typing,
	event_del_conversation,
	event_connecting,
	/* any others? it's easy to add... */
};

struct UI {
	GIOChannel *channel;
	guint inpa;
};

#define USE_PLUGINS GAIM_PLUGINS || USE_PERL
#define PLUGIN_API_VERSION 1
enum gaim_plugin_type {
	perl_script,
	plugin
};

struct gaim_plugin_description {	
	int api_version;
	gchar *name;
	gchar *version;
	gchar *description;
	gchar *authors;
	gchar *url;
	gchar *iconfile;
};

struct gaim_plugin {
	enum gaim_plugin_type type;
	void *handle;
	gchar path[128];
	struct gaim_plugin_description desc;
	gchar error[128];
	void *iter;
};

#ifdef GAIM_PLUGINS
struct gaim_callback {
	GModule *handle;
	enum gaim_event event;
	void *function;
	void *data;
};
#endif

/* Globals in core.c */
extern GSList *uis;
extern int gaim_session;

/* Globals in plugins.c */
extern GList *plugins;
extern GList *probed_plugins;
extern GList *callbacks;

/* Functions in core.c */
extern gint UI_write(struct UI *, guchar *, int);
extern void UI_build_write(struct UI *, guchar, guchar, ...);
extern void UI_broadcast(guchar *data, int);
extern void UI_build_broadcast(guchar, guchar, ...);
/* Don't ever use these; when gaim-core is done these will be
 * merged into the core's main() and won't be called directly */
extern int core_main();
extern void core_quit();

/* Functions in gaimrc.c */
extern void load_prefs();
extern void save_prefs();

/* Functions in perl.c */
#ifdef USE_PERL
extern void perl_end();
extern int perl_event(enum gaim_event, void *, void *, void *, void *, void *);
extern int perl_load_file(char *);
extern void perl_unload_file(struct gaim_plugin *);
extern void unload_perl_scripts();
extern void list_perl_scripts();
extern struct gaim_plugin *probe_perl(char *);
#endif

/* Functions in plugins.c */
#ifdef GAIM_PLUGINS
extern struct gaim_plugin *load_plugin(const char *);
extern void unload_plugin(struct gaim_plugin *);
extern struct gaim_plugin *reload_plugin(struct gaim_plugin *);
extern void gaim_signal_connect(GModule *, enum gaim_event, void *, void *);
extern void gaim_signal_disconnect(GModule *, enum gaim_event, void *);
extern void gaim_plugin_unload(GModule *);
extern void remove_all_plugins();
#endif
extern void gaim_probe_plugins();
extern int plugin_event(enum gaim_event, ...);
extern char *event_name(enum gaim_event);

/* Functions in server.c */
extern void serv_got_update(struct gaim_connection *, char *, int, int, time_t, time_t, int);
extern void serv_got_im(struct gaim_connection *, char *, char *, guint32, time_t, gint);
extern void serv_got_typing(struct gaim_connection *, char *, int, int);
extern void serv_got_typing_stopped(struct gaim_connection *, char *);
extern void serv_got_eviled(struct gaim_connection *, char *, int);
extern void serv_got_chat_invite(struct gaim_connection *, char *, char *, char *, GList *);
extern struct gaim_conversation *serv_got_joined_chat(struct gaim_connection *, int, char *);
extern void serv_got_chat_left(struct gaim_connection *, int);
extern void serv_got_chat_in(struct gaim_connection *, int, char *, int, char *, time_t);
extern void serv_got_alias(struct gaim_connection *, char *, char *);
extern void serv_finish_login();

#endif /* _CORE_H_ */