view doc/notify-signals.dox @ 14278:f71894e1700d

[gaim-migrate @ 16963] Fix a crazy bug that we found at meebo. I'm not sure it affects gtk Gaim in quite the same way, but what was happeing is that the conversation sequence number should be incremented by 1 each time a new conversation is created (whether created by someone else or created by you). However, in one place in Gaim conv_seq was being incremented BEFORE it was used and in another it was being incremented AFTER it was used. This can lead to a sequence number being used twice. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 21 Aug 2006 22:50:58 +0000
parents 216988c717da
children faa6afdcea39
line wrap: on
line source

/** @page conversation-signals Notification Signals

 @signals
  @signal displaying-userinfo
 @endsignals

 @signaldef displaying-userinfo
  @signalproto
void (*displaying_userinfo)(GaimAccount *account, const char *who, char **infotext);
  @endsignalproto
  @signaldesc
   Emitted before userinfo is handed to the UI to display.
   @a infotext is a pointer to a string, so a plugin can replace the text that
   will be displayed.
  @note
   Make sure to free @a *infotext before you replace it!
  @param account  The account on which the info was obtained.
  @param who      The screen name of the user whose info is to be displayed.
  @param infotext A pointer to the userinfo text to be displayed.
 @endsignaldef

*/
// vim: syntax=c tw=75 et