view libgaim/protocols/msn/cmdproc.h @ 14278:f71894e1700d

[gaim-migrate @ 16963] Fix a crazy bug that we found at meebo. I'm not sure it affects gtk Gaim in quite the same way, but what was happeing is that the conversation sequence number should be incremented by 1 each time a new conversation is created (whether created by someone else or created by you). However, in one place in Gaim conv_seq was being incremented BEFORE it was used and in another it was being incremented AFTER it was used. This can lead to a sequence number being used twice. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 21 Aug 2006 22:50:58 +0000
parents 60b1bc8dbf37
children
line wrap: on
line source

/**
 * @file cmdproc.h MSN command processor functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _MSN_CMDPROC_H_
#define _MSN_CMDPROC_H_

typedef struct _MsnCmdProc MsnCmdProc;

#include "session.h"
#include "servconn.h"
#include "error.h"
#include "command.h"
#include "table.h"
#include "history.h"

struct _MsnCmdProc
{
	MsnSession *session;
	MsnServConn *servconn;

	GQueue *txqueue;

	MsnCommand *last_cmd;

	MsnTable *cbs_table;

	MsnHistory *history;

	void *data; /**< Extra data, like the switchboard. */
};

MsnCmdProc *msn_cmdproc_new(MsnSession *session);
void msn_cmdproc_destroy(MsnCmdProc *cmdproc);

void msn_cmdproc_process_queue(MsnCmdProc *cmdproc);

void msn_cmdproc_send_trans(MsnCmdProc *cmdproc, MsnTransaction *trans);
void msn_cmdproc_queue_trans(MsnCmdProc *cmdproc,
							 MsnTransaction *trans);
void msn_cmdproc_send(MsnCmdProc *cmdproc, const char *command,
					  const char *format, ...);
void msn_cmdproc_send_quick(MsnCmdProc *cmdproc, const char *command,
							const char *format, ...);

void msn_cmdproc_process_msg(MsnCmdProc *cmdproc,
							 MsnMessage *msg);
void msn_cmdproc_process_cmd(MsnCmdProc *cmdproc, MsnCommand *cmd);
void msn_cmdproc_process_cmd_text(MsnCmdProc *cmdproc, const char *command);
void msn_cmdproc_process_payload(MsnCmdProc *cmdproc,
								 char *payload, int payload_len);

void msn_cmdproc_disconnect(MsnCmdProc *cmdproc);

#endif /* _MSN_CMDPROC_H_ */