view libgaim/protocols/msn/directconn.h @ 14278:f71894e1700d

[gaim-migrate @ 16963] Fix a crazy bug that we found at meebo. I'm not sure it affects gtk Gaim in quite the same way, but what was happeing is that the conversation sequence number should be incremented by 1 each time a new conversation is created (whether created by someone else or created by you). However, in one place in Gaim conv_seq was being incremented BEFORE it was used and in another it was being incremented AFTER it was used. This can lead to a sequence number being used twice. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 21 Aug 2006 22:50:58 +0000
parents baff095b146c
children d634f88e25d8
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/**
 * @file directconn.h MSN direct connection functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _MSN_DIRECTCONN_H_
#define _MSN_DIRECTCONN_H_

typedef struct _MsnDirectConn MsnDirectConn;

#include "slplink.h"
#include "slp.h"
#include "msg.h"

struct _MsnDirectConn
{
	MsnSlpLink *slplink;
	MsnSlpCall *initial_call;

	GaimProxyConnectData *connect_data;

	gboolean acked;

	char *nonce;

	int fd;

	int port;
	int inpa;

	int c;
};

MsnDirectConn *msn_directconn_new(MsnSlpLink *slplink);
gboolean msn_directconn_connect(MsnDirectConn *directconn,
								const char *host, int port);
#if 0
void msn_directconn_listen(MsnDirectConn *directconn);
#endif
void msn_directconn_send_msg(MsnDirectConn *directconn, MsnMessage *msg);
void msn_directconn_parse_nonce(MsnDirectConn *directconn, const char *nonce);
void msn_directconn_destroy(MsnDirectConn *directconn);
void msn_directconn_send_handshake(MsnDirectConn *directconn);

#endif /* _MSN_DIRECTCONN_H_ */