view plugins/crazychat/camdata.h @ 11862:f8cd06753755

[gaim-migrate @ 14153] Make "make distcheck" work, which also makes the perl plugin loader loadable when installed to a non-standard prefix (it still can't find Gaim.pm though) Add some extra warning CFLAGS if a) --enable-debug was used and b) your compiler supports them. Plug a couple of leaks The gaimrc plugin's GtkTreeView expander_size setting now works (but doesn't seem to instant-apply - should it?) staticify some functions that don't need to be exposed probably something else I forgot about committer: Tailor Script <tailor@pidgin.im>
author Stu Tomlinson <stu@nosnilmot.com>
date Thu, 27 Oct 2005 20:43:43 +0000
parents ed017b9c532d
children fc464a0abccc
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/*
 *  camdata.h
 *  basecame
 *
 *  Created by CS194 on Mon Apr 26 2004.
 *  Copyright (c) 2004 __MyCompanyName__. All rights reserved.
 *
 */
 
#pragma once

#ifdef __APPLE_CC__
//	#include <Carbon/Carbon.h>
	#include <QuickTime/QuickTime.h>
#else
//	#include <Carbon.h>
	#include <QuickTime.h>
#endif

typedef struct 
{
	GWorldPtr 				gw;
	GWorldPtr 				overlay;
	GWorldPtr 				histoWorld;
	
	Rect 					bounds;
	WindowPtr				window;
	ImageSequence 			drawSeq;
	UInt32					redMin, redMax;
	UInt32					greenMin, greenMax;
	UInt32					blueMin, blueMax;

	long					selectedIndex;
	OSType					effect;
	TimeBase				effectTimeBase;
	QTAtomContainer			effectParams;
	ImageDescriptionHandle 	effectDesc, effectDesc2;
}	mungDataRecord;
typedef mungDataRecord *mungDataPtr;

OSErr DisposeMungData(void);
OSErr InitializeMungData(Rect bounds);
void SetCurrentClamp(short index);

//void BlitOneMungData(mungDataRecord *theMungData);

//void AdjustColorClampEndpoints(short hMouseCoord);
//void IncrementCurrentClamp();
//void DecrementCurrentClamp();
void SetMungDataColorDefaults();
CGrafPtr GetMungDataWindowPort();

GWorldPtr GetMungDataOffscreen(void);
//OSType GetMungDataEffectType();

//long GetCurrentClamp();
//void SetCurrentClamp(short index);

void GetMungDataBoundsRect(Rect *movieRect);
//CGrafPtr GetMungDataWindowPort();

void SetMungDataDrawSeq(ImageSequence theDrawSeq);
//ImageSequence GetMungDataDrawSeq();