Mercurial > pidgin.yaz
view src/protocols/bonjour/bonjour.c @ 11837:fa742ad8068c
[gaim-migrate @ 14128]
Don't pass our active GaimStatus to the login PRPL callback...
It's not used by most PRPLS, and that ones that DO use it
probably shouldn't. Ideally the PRPLs won't store any info
about their own status, message, etc. All that should be in
the core status API, and when it needs some info it should
query the core to get it.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Wed, 26 Oct 2005 05:40:02 +0000 |
parents | 36c2e09c2cf9 |
children | 216a05e0a6f1 |
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/* * gaim - Bonjour Protocol Plugin * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include <glib.h> #include "internal.h" #include "account.h" #include "accountopt.h" #include "version.h" #include "debug.h" #include "bonjour.h" #include "dns_sd.h" #include "jabber.h" #include "buddy.h" static void bonjour_removeallfromlocal(GaimConnection *gc) { GaimAccount *account = gaim_connection_get_account(gc); GaimBuddyList *blist; GaimBlistNode *gnode, *cnode, *bnode; GaimBuddy *buddy; blist = gaim_get_blist(); if (blist == NULL) return; /* Go through and remove all buddies that belong to this account */ for (gnode = blist->root; gnode; gnode = gnode->next) { if (!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; for (cnode = gnode->child; cnode; cnode = cnode->next) { if (!GAIM_BLIST_NODE_IS_CONTACT(cnode)) continue; for (bnode = cnode->child; bnode; bnode = bnode->next) { if (!GAIM_BLIST_NODE_IS_BUDDY(bnode)) continue; buddy = (GaimBuddy *)bnode; if (buddy->account != account) continue; gaim_prpl_got_user_status(account, buddy->name, "offline", NULL); gaim_blist_remove_buddy(buddy); } } } } void bonjour_login(GaimAccount *account) { GaimConnection *gc = gaim_account_get_connection(account); GaimGroup *bonjour_group = NULL; BonjourData *bd = NULL; GaimStatus *status; GaimPresence *presence; gc->flags |= GAIM_CONNECTION_HTML; gc->proto_data = g_new(BonjourData, 1); bd = gc->proto_data; /* Start waiting for jabber connections (iChat style) */ bd->jabber_data = g_new(BonjourJabber, 1); bd->jabber_data->name = gc->account->username; bd->jabber_data->port = gaim_account_get_int(account, "port", BONJOUR_DEFAULT_PORT_INT); bd->jabber_data->account = account; if (bonjour_jabber_start(bd->jabber_data) == -1) { /* Send a message about the connection error */ gaim_debug_error("bonjour", "Unable to listen to iChat connections"); /* Free the data */ g_free(bd->jabber_data); g_free(bd); return; } /* Connect to the mDNS daemon looking for buddies in the LAN */ bd->dns_sd_data = bonjour_dns_sd_new(); bd->dns_sd_data->name = (sw_string)gaim_account_get_username(account); bd->dns_sd_data->txtvers = g_strdup("1"); bd->dns_sd_data->version = g_strdup("1"); bd->dns_sd_data->first = g_strdup(gaim_account_get_string(account, "first", "TODO")); bd->dns_sd_data->last = g_strdup(gaim_account_get_string(account, "last", "")); bd->dns_sd_data->port_p2pj = gaim_account_get_int(account, "port", BONJOUR_DEFAULT_PORT_INT); bd->dns_sd_data->phsh = g_strdup(""); bd->dns_sd_data->email = g_strdup(gaim_account_get_string(account, "email", "")); bd->dns_sd_data->vc = g_strdup(""); bd->dns_sd_data->jid = g_strdup(""); bd->dns_sd_data->AIM = g_strdup(""); status = gaim_account_get_active_status(account); presence = gaim_account_get_presence(account); if (gaim_presence_is_available(presence)) bd->dns_sd_data->status = g_strdup("avail"); else if (gaim_presence_is_idle(presence)) bd->dns_sd_data->status = g_strdup("away"); else bd->dns_sd_data->status = g_strdup("dnd"); bd->dns_sd_data->msg = g_strdup(gaim_status_get_attr_string(status, "message")); bd->dns_sd_data->account = account; bonjour_dns_sd_start(bd->dns_sd_data); /* Create a group for bonjour buddies */ bonjour_group = gaim_group_new(BONJOUR_GROUP_NAME); gaim_blist_add_group(bonjour_group, NULL); /* Show the buddy list by telling Gaim we have already connected */ gaim_connection_set_state(gc, GAIM_CONNECTED); } void bonjour_close(GaimConnection *connection) { GaimGroup *bonjour_group = gaim_find_group(BONJOUR_GROUP_NAME); BonjourData *bd = (BonjourData*)connection->proto_data; /* Stop looking for buddies in the LAN */ if (connection != NULL) { bonjour_dns_sd_stop(bd->dns_sd_data); if (bd != NULL) { bonjour_dns_sd_free(bd->dns_sd_data); } } /* Stop waiting for conversations */ bonjour_jabber_stop(bd->jabber_data); g_free(bd->jabber_data); /* Remove all the bonjour buddies */ bonjour_removeallfromlocal(connection); /* Delete the bonjour group */ gaim_blist_remove_group(bonjour_group); } const char * bonjour_list_icon(GaimAccount *account, GaimBuddy *buddy) { return BONJOUR_ICON_NAME; } int bonjour_send_im(GaimConnection *connection, const char *to, const char *msg, GaimConvImFlags flags) { if(!to || !msg) return 0; return bonjour_jabber_send_message(((BonjourData*)(connection->proto_data))->jabber_data, to, msg); } void bonjour_set_status(GaimAccount *account, GaimStatus *status) { GaimConnection *gc; BonjourData *bd; gboolean disconnected; GaimStatusType *type; int primitive; GaimPresence *presence; const char *message, *bonjour_status; disconnected = gaim_account_is_disconnected(account); type = gaim_status_get_type(status); primitive = gaim_status_type_get_primitive(type); presence = gaim_account_get_presence(account); if (!gaim_account_is_connected(account)) /* TODO: Does this mean we're connecting? */ return; message = gaim_status_get_attr_string(status, "message"); if (message == NULL) message = ""; /* * The three possible status for Bonjour are * -available ("avail") * -idle ("away") * -away ("dnd") * Each of them can have an optional message. */ if (gaim_presence_is_available(presence)) bd->dns_sd_data->status = g_strdup("avail"); else if (gaim_presence_is_idle(presence)) bd->dns_sd_data->status = g_strdup("away"); else bd->dns_sd_data->status = g_strdup("dnd"); gc = gaim_account_get_connection(account); bd = gc->proto_data; bonjour_dns_sd_send_status(bd->dns_sd_data, bonjour_status, message); } static GList * bonjour_status_types(GaimAccount *account) { GList *status_types = NULL; GaimStatusType *type; g_return_val_if_fail(account != NULL, NULL); type = gaim_status_type_new_full(GAIM_STATUS_OFFLINE, BONJOUR_STATUS_ID_OFFLINE, _("Offline"), TRUE, TRUE, FALSE); status_types = g_list_append(status_types, type); type = gaim_status_type_new_with_attrs(GAIM_STATUS_AVAILABLE, BONJOUR_STATUS_ID_AVAILABLE, _("Available"), TRUE, TRUE, FALSE, "message", _("Message"), gaim_value_new(GAIM_TYPE_STRING), NULL); status_types = g_list_append(status_types, type); type = gaim_status_type_new_with_attrs(GAIM_STATUS_AWAY, BONJOUR_STATUS_ID_AWAY, _("Away"), TRUE, TRUE, FALSE, "message", _("Message"), gaim_value_new(GAIM_TYPE_STRING), NULL); status_types = g_list_append(status_types, type); return status_types; } static void bonjour_convo_closed(GaimConnection *connection, const char *who) { GaimBuddy *buddy = gaim_find_buddy(connection->account, who); bonjour_jabber_close_conversation(((BonjourData*)(connection->proto_data))->jabber_data, buddy); } static void bonjour_list_emblems(GaimBuddy *buddy, const char **se, const char **sw, const char **nw,const char **ne) { GaimPresence *presence; presence = gaim_buddy_get_presence(buddy); if (!gaim_presence_is_available(presence)) *se = "away"; } static char * bonjour_status_text(GaimBuddy *buddy) { GaimPresence *presence; presence = gaim_buddy_get_presence(buddy); if (gaim_presence_is_available(presence)) return g_strdup(""); else return g_strdup("Away"); } static char * bonjour_tooltip_text(GaimBuddy *buddy) { GString *ret; GaimPresence *presence; GaimStatus *status; const char *status_description; const char *message; presence = gaim_buddy_get_presence(buddy); status = gaim_presence_get_active_status(presence); message = gaim_status_get_attr_string(status, "message"); if (gaim_presence_is_available(presence)) status_description = gaim_status_get_name(status); else if (gaim_presence_is_idle(presence)) status_description = _("Idle"); else status_description = gaim_status_get_name(status); ret = g_string_new(""); g_string_append_printf(ret, _("\n<b>Status:</b> %s"), status_description); if (message != NULL) g_string_append_printf(ret, _("\n<b>Message:</b> %s"), message); return g_string_free(ret, FALSE); } static GaimPlugin *my_protocol = NULL; static GaimPluginProtocolInfo prpl_info = { OPT_PROTO_NO_PASSWORD, NULL, /* user_splits */ NULL, /* protocol_options */ {"png", 0, 0, 96, 96, GAIM_ICON_SCALE_DISPLAY}, /* icon_spec */ bonjour_list_icon, /* list_icon */ bonjour_list_emblems, /* list_emblems */ bonjour_status_text, /* status_text */ bonjour_tooltip_text, /* tooltip_text */ bonjour_status_types, /* status_types */ NULL, /* blist_node_menu */ NULL, /* chat_info */ NULL, /* chat_info_defaults */ bonjour_login, /* login */ bonjour_close, /* close */ bonjour_send_im, /* send_im */ NULL, /* set_info */ NULL, /* send_typing */ NULL, /* get_info */ bonjour_set_status, /* set_status */ NULL, /* set_idle */ NULL, /* change_passwd */ NULL, /* add_buddy */ NULL, /* add_buddies */ NULL, /* remove_buddy */ NULL, /* remove_buddies */ NULL, /* add_permit */ NULL, /* add_deny */ NULL, /* rem_permit */ NULL, /* rem_deny */ NULL, /* set_permit_deny */ NULL, /* join_chat */ NULL, /* reject_chat */ NULL, /* get_chat_name */ NULL, /* chat_invite */ NULL, /* chat_leave */ NULL, /* chat_whisper */ NULL, /* chat_send */ NULL, /* keepalive */ NULL, /* register_user */ NULL, /* get_cb_info */ NULL, /* get_cb_away */ NULL, /* alias_buddy */ NULL, /* group_buddy */ NULL, /* rename_group */ NULL, /* buddy_free */ bonjour_convo_closed, /* convo_closed */ NULL, /* normalize */ NULL, /* set_buddy_icon */ NULL, /* remove_group */ NULL, /* get_cb_real_name */ NULL, /* set_chat_topic */ NULL, /* find_blist_chat */ NULL, /* roomlist_get_list */ NULL, /* roomlist_cancel */ NULL, /* roomlist_expand_category */ NULL, /* can_receive_file */ NULL /* send_file */ }; static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_PROTOCOL, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ "prpl-bonjour", /**< id */ "Bonjour", /**< name */ VERSION, /**< version */ /** summary */ N_("Bonjour Protocol Plugin"), /** description */ N_("Bonjour Protocol Plugin"), NULL, /**< author */ GAIM_WEBSITE, /**< homepage */ NULL, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ &prpl_info, /**< extra_info */ NULL, /**< prefs_info */ NULL }; static void init_plugin(GaimPlugin *plugin) { GaimAccountUserSplit *split; GaimAccountOption *option; char hostname[255]; if (gethostname(hostname, 255) != 0) { gaim_debug_warning("rendezvous", "Error %d when getting host name. Using \"localhost.\"\n", errno); strcpy(hostname, "localhost"); } /* Creating the user splits */ split = gaim_account_user_split_new(_("Host name"), hostname, '@'); prpl_info.user_splits = g_list_append(prpl_info.user_splits, split); /* Creating the options for the protocol */ option = gaim_account_option_int_new(_("Port"), "port", 5298); prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option); option = gaim_account_option_string_new(_("First name"), "first", "Gaim"); prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option); option = gaim_account_option_string_new(_("Last name"), "last", "User"); prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option); option = gaim_account_option_string_new(_("Email"), "email", ""); prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option); my_protocol = plugin; } GAIM_INIT_PLUGIN(bonjour, init_plugin, info);