view src/protocols/bonjour/jabber.c @ 11837:fa742ad8068c

[gaim-migrate @ 14128] Don't pass our active GaimStatus to the login PRPL callback... It's not used by most PRPLS, and that ones that DO use it probably shouldn't. Ideally the PRPLs won't store any info about their own status, message, etc. All that should be in the core status API, and when it needs some info it should query the core to get it. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Wed, 26 Oct 2005 05:40:02 +0000
parents 9cd233ea2799
children 488a305f9aff
line wrap: on
line source

/*
 * gaim - Bonjour Protocol Plugin
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _WIN32
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#else
#include "libc_interface.h"
#endif
#include <sys/types.h>
#include <glib.h>
#include <glib/gprintf.h>
#include <unistd.h>
#include <fcntl.h>

#include "network.h"
#include "eventloop.h"
#include "connection.h"
#include "blist.h"
#include "xmlnode.h"
#include "debug.h"
#include "notify.h"
#include "util.h"

#include "jabber.h"
#include "bonjour.h"
#include "buddy.h"

gint
_connect_to_buddy(GaimBuddy *gb)
{
	gint socket_fd;
	gint retorno = 0;
	struct sockaddr_in buddy_address;

	/* Create a socket and make it non-blocking */
	socket_fd = socket(PF_INET, SOCK_STREAM, 0);

	buddy_address.sin_family = PF_INET;
	buddy_address.sin_port = htons(((BonjourBuddy*)(gb->proto_data))->port_p2pj);
	inet_aton(((BonjourBuddy*)(gb->proto_data))->ip, &(buddy_address.sin_addr));
	memset(&(buddy_address.sin_zero), '\0', 8);

	retorno = connect(socket_fd, (struct sockaddr*)&buddy_address, sizeof(struct sockaddr));
	if (retorno == -1) {
		gaim_debug_warning("bonjour", "connect error: %s\n", strerror(errno));
	}
	fcntl(socket_fd, F_SETFL, O_NONBLOCK);

	return socket_fd;
}

const char *
_font_size_gaim_to_ichat(int size)
{
	switch (size) {
		case 1:
			return "8";
		case 2:
			return "10";
		case 3:
			return "12";
		case 4:
			return "14";
		case 5:
			return "17";
		case 6:
			return "21";
		case 7:
			return "24";
	}

	return "12";
}

const char *
_font_size_ichat_to_gaim(int size)
{
	if (size > 24) {
		return "7";
	} else if (size >= 21) {
		return "6";
	} else if (size >= 17) {
		return "5";
	} else if (size >= 14) {
		return "4";
	} else if (size >= 12) {
		return "3";
	} else if (size >= 10) {
		return "2";
	}

	return "1";
}
void
_jabber_parse_and_write_message_to_ui(char *message, GaimConnection *connection, GaimBuddy *gb)
{
	xmlnode *body_node = NULL;
	char *body = NULL;
	xmlnode *html_node = NULL;
	gboolean isHTML = FALSE;
	xmlnode *html_body_node = NULL;
	const char *ichat_balloon_color = NULL;
	const char *ichat_text_color = NULL;
	xmlnode *html_body_font_node = NULL;
	const char *font_face = NULL;
	const char *font_size = NULL;
	const char *font_color = NULL;
	char *html_body = NULL;
	xmlnode *events_node = NULL;
	gboolean composing_event = FALSE;
	gint garbage = -1;
	xmlnode *message_node = NULL;

	/* Parsing of the message */
	message_node = xmlnode_from_str(message, strlen(message));
	if (message_node == NULL) {
		return;
	}

	body_node = xmlnode_get_child(message_node, "body");
	if (body_node != NULL) {
		body = xmlnode_get_data(body_node);
	} else {
		return;
	}

	html_node = xmlnode_get_child(message_node, "html");
	if (html_node != NULL)
	{
		isHTML = TRUE;
		html_body_node = xmlnode_get_child(html_node, "body");
		if (html_body_node != NULL)
		{
			ichat_balloon_color = xmlnode_get_attrib(html_body_node, "ichatballooncolor");
			ichat_text_color = xmlnode_get_attrib(html_body_node, "ichattextcolor");
			html_body_font_node = xmlnode_get_child(html_body_node, "font");
			if (html_body_font_node != NULL)
			{ /* Types of messages sent by iChat */
				font_face = xmlnode_get_attrib(html_body_font_node, "face");
				/* The absolute iChat font sizes should be converted to 1..7 range */
				font_size = xmlnode_get_attrib(html_body_font_node, "ABSZ");
				if (font_size != NULL)
				{
					font_size = _font_size_ichat_to_gaim(atoi(font_size));
				}
				font_color = xmlnode_get_attrib(html_body_font_node, "color");
				html_body = xmlnode_get_data(html_body_font_node);
				if (html_body == NULL)
				{
					/* This is the kind of formated messages that Gaim creates */
					html_body = xmlnode_to_str(html_body_font_node, &garbage);
				}
			} else {
				isHTML = FALSE;
			}
		} else {
			isHTML = FALSE;
		}

	}

	events_node = xmlnode_get_child_with_namespace(message_node, "x", "jabber:x:event");
	if (events_node != NULL)
	{
		if (xmlnode_get_child(events_node, "composing") != NULL)
		{
			composing_event = TRUE;
		}
		if (xmlnode_get_child(events_node, "id") != NULL)
		{
			/* The user is just typing */
			xmlnode_free(message_node);
			g_free(body);
			g_free(html_body);
			return;
		}
	}

	/* Compose the message */
	if (isHTML)
	{
		if (font_face == NULL) font_face = "Helvetica";
		if (font_size == NULL) font_size = "3";
		if (ichat_text_color == NULL) ichat_text_color = "#000000";
		if (ichat_balloon_color == NULL) ichat_balloon_color = "#FFFFFF";
		body = g_strconcat("<font face='", font_face, "' size='", font_size, "' color='", ichat_text_color,
							"' back='", ichat_balloon_color, "'>", html_body, "</font>", NULL);
	}

	/* Send the message to the UI */
	serv_got_im(connection, gb->name, body, 0, time(NULL));

	/* Free all the strings and nodes (the attributes are freed with their nodes) */
	xmlnode_free(message_node);
	g_free(body);
	g_free(html_body);
}

gboolean
_check_buddy_by_address(gpointer key, gpointer value, gpointer address)
{
	GaimBuddy *gb = (GaimBuddy*)value;
	BonjourBuddy *bb = (BonjourBuddy*)gb->proto_data;

	if (bb != NULL)
	{
		if (g_strcasecmp(bb->ip, (char*)address) == 0) {
			return TRUE;
		} else {
			return FALSE;
		}
	} else {
		return FALSE;
	}
}

gint
_read_data(gint socket, char **message)
{
	GString *data = g_string_new("");
	char parcial_data[512];
	gint total_message_length = 0;
	gint parcial_message_length = 0;

	/* Read chunks of 512 bytes till the end of the data */
	while ((parcial_message_length = recv(socket, parcial_data, 512, 0)) > 0)
	{
			g_string_append_len(data, parcial_data, parcial_message_length);
			total_message_length += parcial_message_length;
	}

	if (parcial_message_length == -1)
	{
		gaim_debug_warning("bonjour", "receive error: %s\n", strerror(errno));
		if (total_message_length == 0) {
			return -1;
		}
	}

	*message = data->str;
	g_string_free(data, FALSE);
	if (total_message_length != 0)
		gaim_debug_info("bonjour", "Receive: -%s- %d bytes\n", *message, total_message_length);

	return total_message_length;
}

gint
_send_data(gint socket, char *message)
{
	gint message_len = strlen(message);
	gint parcial_sent = 0;
	gchar *parcial_message = message;

	while ((parcial_sent = send(socket, parcial_message, message_len, 0)) < message_len)
	{
		if (parcial_sent != -1) {
			parcial_message += parcial_sent;
			message_len -= parcial_sent;
		} else {
			return -1;
		}
	}

	return strlen(message);
}

void
_client_socket_handler(gpointer data, gint socket, GaimInputCondition condition)
{
	char *message = NULL;
	gint message_length;
	GaimBuddy *gb = (GaimBuddy*)data;
	GaimAccount *account = gb->account;
	GaimConversation *conversation;
	char *closed_conv_message;
	BonjourBuddy *bb = (BonjourBuddy*)gb->proto_data;
	gboolean closed_conversation = FALSE;

	/* Read the data from the socket */
	if ((message_length = _read_data(socket, &message)) == -1) {
		/* There have been an error reading from the socket */
		return;
	} else if (message_length == 0) { /* The other end has closed the socket */
		closed_conversation = TRUE;
	} else {
		message[message_length] = '\0';

		while (g_ascii_iscntrl(message[message_length - 1])) {
			message[message_length - 1] = '\0';
			message_length--;
		}
	}

	/* Check if the start of the doctype has been received, if not check that the current */
	/* data is the doctype */
	if (!(bb->conversation->start_step_one))
	{
		if (g_str_has_prefix(message, DOCTYPE_DECLARATION))
		{
			bb->conversation->start_step_one = TRUE;
		}
	}

	/* Check if the start of the stream has been received, if not check that the current */
	/* data is the start of the stream */
	if (!(bb->conversation->start_step_two))
	{
		if (g_str_has_suffix(message, STREAM_START)) {
			bb->conversation->start_step_two = TRUE;

			/* If we haven't done it yet, we have to sent the start of the stream to the other buddy */
			if (!(bb->conversation->stream_started)) {
				if (send(bb->conversation->socket, DOCTYPE, strlen(DOCTYPE), 0) == -1) {
					gaim_debug_error("bonjour", "Unable to start a conversation with %s\n", bb->name);
				}
			}
		}
		return;
	}

	/* Check that this is not the end of the conversation */
	if (g_str_has_prefix(message, STREAM_END) || (closed_conversation == TRUE)) {
		/* Close the socket, clear the watcher and free memory */
		if (bb->conversation != NULL) {
			close(bb->conversation->socket);
			gaim_input_remove(bb->conversation->watcher_id);
			g_free(bb->conversation->buddy_name);
			g_free(bb->conversation);
			bb->conversation = NULL;
		}

		/* Inform the user that the conversation has been closed */
		conversation = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, gb->name, account);
		closed_conv_message = g_strconcat(gb->name, " has closed the conversation.", NULL);
		gaim_conversation_write(conversation, NULL, closed_conv_message, GAIM_MESSAGE_SYSTEM, time(NULL));
	} else {
		/* Parse the message to get the data and send to the ui */
		_jabber_parse_and_write_message_to_ui(message, account->gc, gb);
	}
}

void
_server_socket_handler(gpointer data, int server_socket, GaimInputCondition condition)
{
	GaimBuddy *gb = NULL;
	struct sockaddr_in their_addr; /* connector's address information */
	socklen_t sin_size = sizeof(struct sockaddr);
	int client_socket;
	BonjourBuddy *bb = NULL;
	char *address_text = NULL;
	GaimBuddyList *bl = gaim_get_blist();

	/* Check that it is a read condition */
	if (condition != GAIM_INPUT_READ) {
		return;
	}

	if ((client_socket = accept(server_socket, (struct sockaddr *)&their_addr, &sin_size)) == -1)
	{
		return;
	}
	fcntl(client_socket, F_SETFL, O_NONBLOCK);

	/* Look for the buddy that has open the conversation and fill information */
	address_text = inet_ntoa(their_addr.sin_addr);
	gb = (GaimBuddy*)g_hash_table_find(bl->buddies, _check_buddy_by_address, address_text);
	if (gb == NULL)
	{
		gaim_debug_info("bonjour", "We don't like invisible buddies, this is not a superheros comic\n");
		close(client_socket);
		return;
	}
	bb = (BonjourBuddy*)gb->proto_data;

	/* Check if the conversation has been previously started */
	if (bb->conversation == NULL)
	{
		bb->conversation = g_new(BonjourJabberConversation, 1);
		bb->conversation->socket = client_socket;
		bb->conversation->start_step_one = FALSE;
		bb->conversation->start_step_two = FALSE;
		bb->conversation->stream_started = FALSE;
		bb->conversation->buddy_name = g_strdup(gb->name);
		bb->conversation->message_id = 1;

		if (bb->conversation->stream_started == FALSE) {
			/* Start the stream */
			send(bb->conversation->socket, DOCTYPE, strlen(DOCTYPE), 0);
			bb->conversation->stream_started = TRUE;
		}

		/* Open a watcher for the client socket */
		bb->conversation->watcher_id = gaim_input_add(client_socket, GAIM_INPUT_READ,
													_client_socket_handler, gb);
	} else {
		close(client_socket);
	}
}

gint
bonjour_jabber_start(BonjourJabber *data)
{
	struct sockaddr_in my_addr;
	int yes = 1;
	char *error_message = NULL;

	/* Open a listening socket for incoming conversations */
	if ((data->socket = socket(PF_INET, SOCK_STREAM, 0)) < 0)
	{
		gaim_debug_error("bonjour", "Cannot get socket\n");
		error_message = strerror(errno);
		gaim_debug_error("bonjour", "%s\n", error_message);
		gaim_connection_error(data->account->gc, "Cannot open socket");
		return -1;
	}

	/* Make the socket reusable */
	if (setsockopt(data->socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) != 0)
	{
		gaim_debug_error("bonjour", "Cannot make socket reusable\n");
		error_message = strerror(errno);
		gaim_debug_error("bonjour", "%s\n", error_message);
		gaim_connection_error(data->account->gc, "Error setting socket options");
		return -1;
	}

	memset(&my_addr, 0, sizeof(struct sockaddr_in));
	my_addr.sin_family = PF_INET;
	my_addr.sin_port = htons(data->port);

	if (bind(data->socket, (struct sockaddr*)&my_addr, sizeof(struct sockaddr)) != 0)
	{
		gaim_debug_error("bonjour", "Cannot bind socket\n");
		error_message = strerror(errno);
		gaim_debug_error("bonjour", "%s\n", error_message);
		gaim_connection_error(data->account->gc, "Cannot bind socket to port");
		return -1;
	}

	if (listen(data->socket, 10) != 0)
	{
		gaim_debug_error("bonjour", "Cannot listen to socket\n");
		error_message = strerror(errno);
		gaim_debug_error("bonjour", "%s\n", error_message);
		gaim_connection_error(data->account->gc, "Cannot listen to socket");
		return -1;
	}

#if 0
	data->socket = gaim_network_listen(data->port);

	if (data->socket == -1)
	{
		gaim_debug_error("bonjour", "No se ha podido crear el socket\n");
	}
#endif

	/* Open a watcher in the socket we have just opened */
	data->watcher_id = gaim_input_add(data->socket, GAIM_INPUT_READ, _server_socket_handler, data);

	return 0;
}

int
bonjour_jabber_send_message(BonjourJabber *data, const gchar *to, const gchar *body)
{
	xmlnode *message_node = NULL;
	gchar *message = NULL;
	gint message_length = -1;
	xmlnode *message_body_node = NULL;
	xmlnode *message_html_node = NULL;
	xmlnode *message_html_body_node = NULL;
	xmlnode *message_html_body_font_node = NULL;
	xmlnode *message_x_node = NULL;
	GaimBuddy *gb = NULL;
	BonjourBuddy *bb = NULL;
	char *conv_message = NULL;
	GaimConversation *conversation = NULL;
	char *message_from_ui = NULL;
	char *stripped_message = NULL;

	gb = gaim_find_buddy(data->account, to);
	if (gb == NULL)
		/* You can not send a message to an offline buddy */
		return -10000;

	bb = (BonjourBuddy *)gb->proto_data;

	/* Enclose the message from the UI within a "font" node */
	message_body_node = xmlnode_new("body");
	stripped_message = gaim_markup_strip_html(body);
	xmlnode_insert_data(message_body_node, stripped_message, strlen(stripped_message));

	message_from_ui = g_strconcat("<font>", body, "</font>", NULL);
	message_html_body_font_node = xmlnode_from_str(message_from_ui, strlen(message_from_ui));

	message_html_body_node = xmlnode_new("body");
	xmlnode_insert_child(message_html_body_node, message_html_body_font_node);

	message_html_node = xmlnode_new("html");
	xmlnode_set_attrib(message_html_node, "xmlns", "http://www.w3.org/1999/xhtml");
	xmlnode_insert_child(message_html_node, message_html_body_node);

	message_x_node = xmlnode_new("x");
	xmlnode_set_attrib(message_x_node, "xmlns", "jabber:x:event");
	xmlnode_insert_child(message_x_node, xmlnode_new("composing"));

	message_node = xmlnode_new("message");
	xmlnode_set_attrib(message_node, "to", ((BonjourBuddy*)(gb->proto_data))->name);
	xmlnode_set_attrib(message_node, "type", "chat");
	xmlnode_insert_child(message_node, message_body_node);
	xmlnode_insert_child(message_node, message_html_node);
	xmlnode_insert_child(message_node, message_x_node);

	message = xmlnode_to_str(message_node, &message_length);

	/* Check if there is a previously open conversation */
	if (bb->conversation == NULL)
	{
		bb->conversation = g_new(BonjourJabberConversation, 1);
		bb->conversation->socket = _connect_to_buddy(gb);;
		bb->conversation->start_step_one = FALSE;
		bb->conversation->start_step_two = FALSE;
		bb->conversation->stream_started = FALSE;
		bb->conversation->buddy_name = g_strdup(gb->name);
		bb->conversation->watcher_id = gaim_input_add(bb->conversation->socket,
														GAIM_INPUT_READ, _client_socket_handler, gb);
	}

	/* Check if the stream for the conversation has been started */
	if (bb->conversation->stream_started == FALSE)
	{
		/* Start the stream */
		if (send(bb->conversation->socket, DOCTYPE, strlen(DOCTYPE), 0) == -1)
		{
				gaim_debug_error("bonjour", "Unable to start a conversation\n");
				gaim_debug_warning("bonjour", "send error: %s\n", strerror(errno));
				conv_message = g_strdup("Unable to send the message, the conversation couldn't be started.");
				conversation = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, bb->name, data->account);
				gaim_conversation_write(conversation, NULL, conv_message, GAIM_MESSAGE_SYSTEM, time(NULL));
				close(bb->conversation->socket);
				gaim_input_remove(bb->conversation->watcher_id);

				/* Free all the data related to the conversation */
				g_free(bb->conversation->buddy_name);
				g_free(bb->conversation);
				bb->conversation = NULL;
				return 0;
		}

		bb->conversation->stream_started = TRUE;
	}

	/* Send the message */
	if (_send_data(bb->conversation->socket, message) == -1)
		return -10000;

	return 1;
}

void
bonjour_jabber_close_conversation(BonjourJabber *data, GaimBuddy *gb)
{
	BonjourBuddy *bb = (BonjourBuddy*)gb->proto_data;

	if (bb->conversation != NULL)
	{
		/* Send the end of the stream to the other end of the conversation */
		send(bb->conversation->socket, STREAM_END, strlen(STREAM_END), 0);

		/* Close the socket and remove the watcher */
		close(bb->conversation->socket);
		gaim_input_remove(bb->conversation->watcher_id);

		/* Free all the data related to the conversation */
		g_free(bb->conversation->buddy_name);
		g_free(bb->conversation);
		bb->conversation = NULL;
	}
}

void
bonjour_jabber_stop(BonjourJabber *data)
{
	GaimBuddy *gb = NULL;
	BonjourBuddy *bb = NULL;
	GSList *buddies;
	GSList *l;

	/* Close the server socket and remove all the watcher */
	close(data->socket);
	gaim_input_remove(data->watcher_id);

	/* Close all the sockets and remove all the watchers after sending end streams */
	if (data->account->gc != NULL)
	{
		buddies = gaim_find_buddies(data->account, data->account->username);
		for (l = buddies; l; l = l->next)
		{
			gb = (GaimBuddy*)l->data;
			bb = (BonjourBuddy*)gb->proto_data;
			if (bb->conversation != NULL)
			{
				send(bb->conversation->socket, STREAM_END, strlen(STREAM_END), 0);
				close(bb->conversation->socket);
				gaim_input_remove(bb->conversation->watcher_id);
			}
		}
		g_slist_free(buddies);
	}
}