view src/whiteboard.c @ 11837:fa742ad8068c

[gaim-migrate @ 14128] Don't pass our active GaimStatus to the login PRPL callback... It's not used by most PRPLS, and that ones that DO use it probably shouldn't. Ideally the PRPLs won't store any info about their own status, message, etc. All that should be in the core status API, and when it needs some info it should query the core to get it. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Wed, 26 Oct 2005 05:40:02 +0000
parents 2e3a6dcebaf3
children 2219f4bf4a57
line wrap: on
line source

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#include <string.h>

#include "whiteboard.h"
#include "prpl.h"

/******************************************************************************
 * Globals
 *****************************************************************************/
static GaimWhiteboardUiOps	*whiteboard_ui_ops	= NULL;
/* static GaimWhiteboardPrplOps	*whiteboard_prpl_ops	= NULL; */

static GList			*wbList			= NULL;

/*static gboolean		auto_accept		= TRUE; */

/******************************************************************************
 * API
 *****************************************************************************/
void gaim_whiteboard_set_ui_ops( GaimWhiteboardUiOps *ops )
{
	whiteboard_ui_ops = ops;
}

void gaim_whiteboard_set_prpl_ops( GaimWhiteboard *wb, GaimWhiteboardPrplOps *ops )
{
	wb->prpl_ops = ops;
}

GaimWhiteboard *gaim_whiteboard_create( GaimAccount *account, char *who, int state )
{
	GaimPluginProtocolInfo *prpl_info;
	GaimWhiteboard *wb	= g_new0( GaimWhiteboard, 1 );

	wb->account		= account;
	wb->state		= state;
	wb->who			= g_strdup( who );

	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO( account->gc->prpl );
	gaim_whiteboard_set_prpl_ops( wb, prpl_info->whiteboard_prpl_ops );

	/* Start up protocol specifics */
	if( wb->prpl_ops && wb->prpl_ops->start )
		wb->prpl_ops->start( wb );

	wbList			= g_list_append( wbList, ( gpointer )( wb ) );

	return( wb );
}

void gaim_whiteboard_destroy( GaimWhiteboard *wb )
{
	if( wb->ui_data )
	{
		/* Destroy frontend */
		if( whiteboard_ui_ops && whiteboard_ui_ops->destroy )
			whiteboard_ui_ops->destroy( wb );
	}

	/* Do protocol specific session ending procedures */
	if( wb->prpl_ops && wb->prpl_ops->end )
		wb->prpl_ops->end( wb );

	if( wb )
	{
		wb->account	= NULL;
		wb->state	= 0;

		if( wb->who )
			g_free( wb->who );

		wbList = g_list_remove( wbList, wb );

		g_free( wb );
		wb = NULL;
	}
}

void gaim_whiteboard_start( GaimWhiteboard *wb )
{
	/* Create frontend for whiteboard */
	if( whiteboard_ui_ops && whiteboard_ui_ops->create )
		whiteboard_ui_ops->create( wb );
}

/* Looks through the list of whiteboard sessions for one that is between
 * usernames 'me' and 'who'.  Returns a pointer to a matching whiteboard
 * session; if none match, it returns NULL.
 */
GaimWhiteboard *gaim_whiteboard_get_session( GaimAccount *account, char *who )
{
	GaimWhiteboard	*wb	= NULL;

	GList		*l	= wbList;

	/* Look for a whiteboard session between the local user and the remote
	 * user
	 */
	while( l )
	{
		wb = l->data;

		if( !strcmp( gaim_account_get_username( wb->account ),
					 gaim_account_get_username( account ) ) &&
			     !strcmp( wb->who, who ) )
			return( wb );

		l = l->next;
	}

	return( NULL );
}

GList *gaim_whiteboard_draw_list_destroy( GList *draw_list )
{
	if( draw_list == NULL )
		return( NULL );
	else
	{
		/* Destroy the contents of this list */
		int	*n = NULL;
		GList	*l = draw_list;
		while( l )
		{
			n = l->data;

			if( n )
				g_free( n );

			l = l->next;
		}

		g_list_free( draw_list );
		draw_list = NULL;
	}

	return( draw_list );
}

void gaim_whiteboard_set_dimensions( GaimWhiteboard *wb, int width, int height )
{
	if( whiteboard_ui_ops && whiteboard_ui_ops->set_dimensions )
		whiteboard_ui_ops->set_dimensions( wb, width, height );
}

void gaim_whiteboard_draw_point( GaimWhiteboard *wb, int x, int y, int color, int size )
{
	if( whiteboard_ui_ops && whiteboard_ui_ops->draw_point )
		whiteboard_ui_ops->draw_point( wb, x, y, color, size );
}

void gaim_whiteboard_draw_line( GaimWhiteboard *wb, int x1, int y1, int x2, int y2, int color, int size )
{
	if( whiteboard_ui_ops && whiteboard_ui_ops->draw_line )
		whiteboard_ui_ops->draw_line( wb, x1, y1, x2, y2, color, size );
}

void gaim_whiteboard_clear( GaimWhiteboard *wb )
{
	if( whiteboard_ui_ops && whiteboard_ui_ops->clear )
		whiteboard_ui_ops->clear( wb );
}