Mercurial > pidgin.yaz
view src/protocols/msn/session.c @ 11620:fbc4eeab2227
[gaim-migrate @ 13894]
this lets you leave a highlighted tab by control-tab (forward) or
control-shift-tab (backwards). its not 100% intuitive though, because it
leaves the tab highlighed, which means that in the case of 1 highlighted
tab, the current one, you will leave the tab on the first control-tab,
then immediately return to it on the second one. For this reason, removing
the highlighting of current tabs would be a better permanent solution.
In talking with Tim however, he suggested we do both, on the off chance we
change our minds about the tab highlighting and go back to the
autoswitching.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Thu, 06 Oct 2005 15:01:08 +0000 |
parents | 10066662176a |
children | c824e39db0e7 |
line wrap: on
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/** * @file session.c MSN session functions * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "msn.h" #include "session.h" #include "notification.h" #include "dialog.h" MsnSession * msn_session_new(GaimAccount *account) { MsnSession *session; g_return_val_if_fail(account != NULL, NULL); session = g_new0(MsnSession, 1); session->account = account; session->notification = msn_notification_new(session); session->userlist = msn_userlist_new(session); session->sync_userlist = msn_userlist_new(session); session->user = msn_user_new(session->userlist, gaim_account_get_username(account), NULL); session->protocol_ver = 9; session->conv_seq = 1; return session; } void msn_session_destroy(MsnSession *session) { g_return_if_fail(session != NULL); session->destroying = TRUE; if (session->connected) msn_session_disconnect(session); if (session->notification != NULL) msn_notification_destroy(session->notification); while (session->switches != NULL) msn_switchboard_destroy(session->switches->data); while (session->slplinks != NULL) msn_slplink_destroy(session->slplinks->data); msn_userlist_destroy(session->userlist); if (session->sync_userlist != NULL) msn_userlist_destroy(session->sync_userlist); if (session->passport_info.kv != NULL) g_free(session->passport_info.kv); if (session->passport_info.sid != NULL) g_free(session->passport_info.sid); if (session->passport_info.mspauth != NULL) g_free(session->passport_info.mspauth); if (session->passport_info.client_ip != NULL) g_free(session->passport_info.client_ip); if (session->passport_info.file != NULL) { g_unlink(session->passport_info.file); g_free(session->passport_info.file); } if (session->sync != NULL) msn_sync_destroy(session->sync); if (session->nexus != NULL) msn_nexus_destroy(session->nexus); if (session->user != NULL) msn_user_destroy(session->user); g_free(session); } gboolean msn_session_connect(MsnSession *session, const char *host, int port, gboolean http_method) { g_return_val_if_fail(session != NULL, FALSE); g_return_val_if_fail(!session->connected, TRUE); session->connected = TRUE; session->http_method = http_method; if (session->notification == NULL) { gaim_debug_error("msn", "This shouldn't happen\n"); g_return_val_if_reached(FALSE); } if (msn_notification_connect(session->notification, host, port)) { return TRUE; } return FALSE; } void msn_session_disconnect(MsnSession *session) { g_return_if_fail(session != NULL); g_return_if_fail(session->connected); session->connected = FALSE; while (session->switches != NULL) msn_switchboard_close(session->switches->data); if (session->notification != NULL) msn_notification_close(session->notification); } /* TODO: This must go away when conversation is redesigned */ MsnSwitchBoard * msn_session_find_swboard(MsnSession *session, const char *username) { GList *l; g_return_val_if_fail(session != NULL, NULL); g_return_val_if_fail(username != NULL, NULL); for (l = session->switches; l != NULL; l = l->next) { MsnSwitchBoard *swboard; swboard = l->data; if ((swboard->im_user != NULL) && !strcmp(username, swboard->im_user)) return swboard; } return NULL; } MsnSwitchBoard * msn_session_find_swboard_with_conv(MsnSession *session, GaimConversation *conv) { GList *l; g_return_val_if_fail(session != NULL, NULL); g_return_val_if_fail(conv != NULL, NULL); for (l = session->switches; l != NULL; l = l->next) { MsnSwitchBoard *swboard; swboard = l->data; if (swboard->conv == conv) return swboard; } return NULL; } MsnSwitchBoard * msn_session_find_swboard_with_id(const MsnSession *session, int chat_id) { GList *l; g_return_val_if_fail(session != NULL, NULL); g_return_val_if_fail(chat_id >= 0, NULL); for (l = session->switches; l != NULL; l = l->next) { MsnSwitchBoard *swboard; swboard = l->data; if (swboard->chat_id == chat_id) return swboard; } return NULL; } MsnSwitchBoard * msn_session_get_swboard(MsnSession *session, const char *username, MsnSBFlag flag) { MsnSwitchBoard *swboard; swboard = msn_session_find_swboard(session, username); if (swboard == NULL) { swboard = msn_switchboard_new(session); swboard->im_user = g_strdup(username); msn_switchboard_request(swboard); msn_switchboard_request_add_user(swboard, username); } swboard->flag |= flag; return swboard; } static void msn_session_sync_users(MsnSession *session) { GList *l; l = session->sync_userlist->users; while (l != NULL) { MsnUser *local_user; local_user = (MsnUser *)l->data; if (local_user->passport != NULL) { MsnUser *remote_user; remote_user = msn_userlist_find_user(session->userlist, local_user->passport); if (remote_user == NULL || ((local_user->list_op & ( 1 << MSN_LIST_FL)) && !(remote_user->list_op & ( 1 << MSN_LIST_FL)))) { /* The user was not on the server list */ msn_show_sync_issue(session, local_user->passport, NULL); } else { GList *l; for (l = local_user->group_ids; l != NULL; l = l->next) { const char *group_name; int gid; gboolean found = FALSE; GList *l2; group_name = msn_userlist_find_group_name(local_user->userlist, GPOINTER_TO_INT(l->data)); gid = msn_userlist_find_group_id(remote_user->userlist, group_name); for (l2 = remote_user->group_ids; l2 != NULL; l2 = l2->next) { if (GPOINTER_TO_INT(l2->data) == gid) { found = TRUE; break; } } if (!found) { /* The user was not on that group on the server list */ msn_show_sync_issue(session, local_user->passport, group_name); } } } } l = l->next; } msn_userlist_destroy(session->sync_userlist); session->sync_userlist = NULL; } void msn_session_set_error(MsnSession *session, MsnErrorType error, const char *info) { GaimConnection *gc; char *msg; gc = gaim_account_get_connection(session->account); switch (error) { case MSN_ERROR_SERVCONN: msg = g_strdup(info); break; case MSN_ERROR_UNSUPPORTED_PROTOCOL: msg = g_strdup(_("Our protocol is not supported by the " "server.")); break; case MSN_ERROR_HTTP_MALFORMED: msg = g_strdup(_("Error parsing HTTP.")); break; case MSN_ERROR_SIGN_OTHER: gc->wants_to_die = TRUE; msg = g_strdup(_("You have signed on from another location.")); break; case MSN_ERROR_SERV_UNAVAILABLE: msg = g_strdup(_("The MSN servers are temporarily " "unavailable. Please wait and try " "again.")); break; case MSN_ERROR_SERV_DOWN: msg = g_strdup(_("The MSN servers are going down " "temporarily.")); break; case MSN_ERROR_AUTH: msg = g_strdup_printf(_("Unable to authenticate: %s"), (info == NULL ) ? _("Unknown error") : info); break; case MSN_ERROR_BAD_BLIST: msg = g_strdup(_("Your MSN buddy list is temporarily " "unavailable. Please wait and try " "again.")); break; default: msg = g_strdup(_("Unknown error.")); break; } msn_session_disconnect(session); gaim_connection_error(gc, msg); g_free(msg); } static const char * get_login_step_text(MsnSession *session) { const char *steps_text[] = { _("Connecting"), _("Handshaking"), _("Transferring"), _("Handshaking"), _("Starting authentication"), _("Getting cookie"), _("Authenticating"), _("Sending cookie"), _("Retrieving buddy list") }; return steps_text[session->login_step]; } void msn_session_set_login_step(MsnSession *session, MsnLoginStep step) { GaimConnection *gc; /* Prevent the connection progress going backwards, eg. if we get * transferred several times during login */ if (session->login_step > step) return; /* If we're already logged in, we're probably here because of a * mid-session XFR from the notification server, so we don't want to * popup the connection progress dialog */ if (session->logged_in) return; gc = session->account->gc; session->login_step = step; gaim_connection_update_progress(gc, get_login_step_text(session), step, MSN_LOGIN_STEPS); } void msn_session_finish_login(MsnSession *session) { GaimAccount *account; GaimConnection *gc; char *icon; if (session->logged_in) return; account = session->account; gc = gaim_account_get_connection(account); icon = gaim_buddy_icons_get_full_path(gaim_account_get_buddy_icon(session->account)); msn_user_set_buddy_icon(session->user, icon); g_free(icon); session->logged_in = TRUE; msn_change_status(session, session->state == 0 ? MSN_ONLINE : session->state); gaim_connection_set_state(gc, GAIM_CONNECTED); /* Sync users */ msn_session_sync_users(session); }