view PROGRAMMING_NOTES @ 4853:fbfdacf7c611

[gaim-migrate @ 5180] This is better auto-getting of icons for oscar. Ethan made me write a tobase16 fucntion and a from16 function (and he done gave me some good advice for that, too) which convert to and from arbitrary data and a null terminated string of hex. I use these to get and store the md5 checksum for each icon sent to you. This way, Gaim will request the icon when the md5sum differs. Er, so the md5sum is stored in blist.xml. Previously, Gaim would only request the icon if you did not have any buddy icon for the other person. Now it will request it if the local md5sum differs from the server md5sum. To sum it up again, if their icon changes, gaim will request the new one. I tried using the base64 functions, but they look like they want to work with null terminated strings, rather than arbitrary data. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 22 Mar 2003 07:29:34 +0000
parents 59ff9d0b7b85
children 10b5ac17fdd6
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Notes on keeping GAIM OS independant
------------------------------------

General
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- Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths

- Use g_getenv, g_snprintf, g_vsnprintf

- Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME")

- Make sure when including win32dep.h that it is the last header to
  be included.

- Open binary files when reading or writing with 'b' mode.

  e.g: fopen("somefile", "wb");

  Not doing so will open files in windows using defaut translation mode. 
  i.e. newline -> <CR><LF>

Paths
-----

- DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions.
  Doing the following will therefore break the windows build:

  printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png");

  it should be:

  printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png");

PLUGINS & PROTOS
----------------

- G_MODULE_EXPORT all functions which are to be accessed from outside the
  scope of its "dll" or "so". (E.G. gaim_plugin_init)

- G_MODULE_IMPORT all global variables which are located outside your
  dynamic library. (E.G. connections)

  (Not doing this will cause "Memory Access Violations" in Win32)