Mercurial > pidgin.yaz
view README.mingw @ 4853:fbfdacf7c611
[gaim-migrate @ 5180]
This is better auto-getting of icons for oscar.
Ethan made me write a tobase16 fucntion and a from16 function (and he
done gave me some good advice for that, too) which convert to and
from arbitrary data and a null terminated string of hex. I use these
to get and store the md5 checksum for each icon sent to you. This way,
Gaim will request the icon when the md5sum differs. Er, so the md5sum
is stored in blist.xml.
Previously, Gaim would only request the icon if you did not have any
buddy icon for the other person. Now it will request it if the local
md5sum differs from the server md5sum.
To sum it up again, if their icon changes, gaim will request the new one.
I tried using the base64 functions, but they look like they want to
work with null terminated strings, rather than arbitrary data.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 22 Mar 2003 07:29:34 +0000 |
parents | 1de97e584d32 |
children | 53718dbe8d0d |
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How to build Gaim using MinGw ============================= Set Up Build Environment ------------------------ - Install Cygwin bash shell (www.cygwin.com). - Install MinGw v1.1 (http://www.mingw.org) Make sure to read the installation instructions. Make sure to set MinGw's bin directory in your PATH (in .bash_login), before Cygwin's bin dir (so that mingw's build tools are used over cygwin's). Install LIBs, DLLs and headers used by GAIM ------------------------------------------- Assuming you have the gaim sources in ~/gaim, you will need to do the fowllowing: GTK & GLIB (v 2.0.9 as of writing) ---------------------------------- $ mkdir -p ~/win32-dev/gtk_2_0/zips Download the following from thw win32 download page at www.gtk.org to the zips dir you just created: atk-1.0.3-20020821.zip atk-dev-1.0.3-20020821.zip gettext-dev-0.10.40-20020904.zip glib-2.0.6-20020802.zip glib-dev-2.0.6-20020802.zip gtk+-2.0.6-20020921.zip gtk+-dev-2.0.6-20020921.zip libiconv-1.7-w32.bin.zip libintl-0.10.40-tml-20020904.zip libjpeg-6b-bin.zip libpng-1.2.4-1-bin.zip pango-1.0.4-20020921.zip pango-dev-1.0.4-20020921.zip tiff-3.5.7-bin.zip zlib-1.1.4-bin.zip Make sure that after unziping, the binaries (dlls and exes) have the correct executable permissions (e.g. "chmod 755 iconv.dll"): $ cd ~/win32-dev/gtk_2_0/zips $ unzip -d .. "*.zip" $ cd .. $ cp lib/libintl-1.dll ./bin $ cd libiconv-1.7-w32.bin $ cp iconv.exe ../bin $ cp iconv.lib ../lib $ cp localcharset.dll ../lib $ cp iconv.dll ../lib $ cp iconv.dll ../bin $ cp iconv.h ../include/ $ cp libcharset.h ../include/ NOTE: If you use a more recent versions of any of these packages, you may need to move files around so that they can be found when Gaim is built. Perl56 ------ Download perl-5.6.1 from www.cpan.org. You can build perl56 yourself if you have MS Visual C++, or you can download a win32 binary distribution (I tried SiePerl successfully). In either case make sure you do the following: $ mkdir -p ~/win32-dev/perl56 Copy Perl's "CORE" directory to ~/win32-dev/perl56 as well as "perl56.dll" and "perl56.lib". Aspell-15 --------- Download the dev package (aspell-15.tar.gz) from http://gaim.sf.net/win32, and untar it under ~/win32-dev. Gtkspell 2.0.3 -------------- Download the dev package (gtkspell-2.0.3-20021223.tar.gz) from http://gaim.sf.net/win32, and untar it under ~/win32-dev. Build Gaim ---------- $ cd ~/gaim $ make -f Makefile.mingw install Run Gaim -------- $ cd ~/gaim/win32-install-dir $ ./gaim.exe That's it.. Note: If you wish to build an install exe of Gaim, then you need to install NSIS from http://www.nullsoft.com/free/nsis/ making sure to place its binary dir in your PATH. Then... $ cd ~/gaim $ make -f Makefile.mingw installer Debugging --------- There is quite a good "Just In Time" debugger for MinGw: http://mefriss1.swan.ac.uk/~jfonseca/gnu-win32/software/drmingw/ Happy Gaiming... Herman Bloggs <hermanator12002@yahoo.com>