Mercurial > pidgin.yaz
view doc/plugin-ids.dox @ 15280:fbfdbde296b0
[gaim-migrate @ 18069]
Patch from Graham Booker which prevents the following crash:
Thread 0 Crashed:
0 Libgaim 0x0fbbbe3a flap_connection_send + 17 (flap_connection.c:977)
1 Libgaim 0x0fbb2c04 aim_srv_setidle + 61 (family_oservice.c:588)
2 Libgaim 0x0fb1470e set_account_unidle + 122 (idle.c:93)
3 Libgaim 0x0fafd75c gaim_signal_emit_vargs + 234 (signals.c:485)
4 Libgaim 0x0fafd7c4 gaim_signal_emit + 90 (signals.c:435)
5 Libgaim 0x0fb1da57 gaim_connection_destroy + 186 (connection.c:180)
6 Libgaim 0x0fb2cb46 gaim_account_disconnect + 119 (account.c:1017)
7 Libgaim 0x0fb1d3ee gaim_connection_disconnect_cb + 37 (connection.c:425)
committer: Tailor Script <tailor@pidgin.im>
author | Evan Schoenberg <evan.s@dreskin.net> |
---|---|
date | Wed, 03 Jan 2007 20:52:40 +0000 |
parents | cf3eb9f311b2 |
children | 1414e0e01dc5 |
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/** @page plugin-ids Plugin IDs @section Introduction Every plugin contains a unique identifier to prevent duplicate plugin loading and conflicts. This, which will be called a plugin ID from here on, must follow a specific format. This format categorizes a plugin and makes duplicate IDs unlikely. @section Format The basic format of a plugin ID is as follows: <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt> The @em type indicator specifies the type of plugin. This must be one of the following: - core - Core plugin, capable of being loaded in any program using libgaim. It must not use any UI-specific code. - prpl - Protocol plugin, providing additional protocols to connect to. - lopl - Loader plugin, which loads scripts as plugins (like Perl or TCL). - gtk - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any window toolkit code (such as X11 or Win32). - gtk-x11 - GTK+ 2.x plugin using X11 code. - gtk-win32 - GTK+ 2.x plugin using Win32 code. - qpe - Gaim for Qtopia plugin. The @em username must be a unique identifier for that person. It @em should be your SourceForge ID. Do @em not leave this field blank. The @em pluginname is the name of your plugin. It can be whatever you like, though it's common to keep it all lowercase. Do not use spaces! If you want a space, use a '-'. Please do not put a version indicator in the ID. The GaimPlugin structure already has a field for this. @section plugin-db Plugin Database Although it doesn't exist yet, in time there will be a plugin database on the Gaim website, where users can download and install new plugins. Plugins will be accessed by your plugin ID, which is one reason why it must be unique. */ // vim: syntax=c tw=75 et