Mercurial > pidgin.yaz
view plugins/crazychat/face.c @ 12744:fcd9477e4476
[gaim-migrate @ 15091]
" Adds an emblem to a buddy if they have a queued message
(hidden conversation). In the large buddy list it is
added in the northwest corner, sliding the existing
northwest emblem (if specified) to the northeast
position and discarding the northeast emblem. In the
small buddy list, the emblem is added to the southeast.
Attached is a patch and an emblem image to be dropped
in pixmaps/status/default/. The emblem image is a
scaled down version of the send-im.png image." -- Casey Harkins
as I asked for this patch, and since there don't seem to be objections to
it (yet), I'm going ahead and applying it.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Fri, 06 Jan 2006 04:46:00 +0000 (2006-01-06) |
parents | ed017b9c532d |
children |
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line source
#include "face.h" #include "sharky.h" #include "doggy.h" #include <assert.h> FACE init_face(KIND kind) { FACE face; face = (FACE)malloc(sizeof(*face)); switch(kind){ case DOG: init_dog(face); break; case SHARK: init_shark(face); break; default: printf("default face\n"); init_dog(face); break; } return face; } void draw_face(FACE face, GLfloat zrot, GLfloat yrot, BOOL left_eye, BOOL right_eye, GLfloat mouth_open, DIRECTION dir, OUTPUT_MODE mode){ face->draw_func(face, zrot, yrot, left_eye, right_eye, mouth_open, dir, mode); } void change_materials(FACE f, int* mats, int num_change){ int i; assert(!(num_change<0 || num_change>NUM_PARTS)); for(i=0;i<num_change;i++){ f->mat_indeces[i]=mats[i]; } } void free_face(FACE f){}