Mercurial > pidgin.yaz
view plugins/dbus-example.c @ 12744:fcd9477e4476
[gaim-migrate @ 15091]
" Adds an emblem to a buddy if they have a queued message
(hidden conversation). In the large buddy list it is
added in the northwest corner, sliding the existing
northwest emblem (if specified) to the northeast
position and discarding the northeast emblem. In the
small buddy list, the emblem is added to the southeast.
Attached is a patch and an emblem image to be dropped
in pixmaps/status/default/. The emblem image is a
scaled down version of the send-im.png image." -- Casey Harkins
as I asked for this patch, and since there don't seem to be objections to
it (yet), I'm going ahead and applying it.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Fri, 06 Jan 2006 04:46:00 +0000 |
parents | 4295083cf489 |
children | a7b24ba66570 |
line wrap: on
line source
/* This is an example of a gaim dbus plugin. After enabling this plugin, the following commands should work from the command line: prompt$ gaim-send DbusExampleGetHelloObject returns, say: int32 74 prompt$ gaim-send DbusExampleGetText int32:74 returns: string "Hello." prompt$ gaim-send DbusExampleSetText int32:74 string:Bye! prompt$ gaim-send DbusExampleGetText int32:74 returns: string "Bye!" */ #include "internal.h" #include "plugin.h" #include "blist.h" #include "version.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #define DBUS_API_SUBJECT_TO_CHANGE #include "dbus-maybe.h" #include "dbus-bindings.h" typedef struct { char *text; } GaimText; /* This makes the structure GaimText visible to the gaim-dbus type system. It defines GaimText as a type with no parent. From now on, we will be able to register pointers to structures of this type. You to dbus-define types you want to be directly accessible by external applications. */ GAIM_DBUS_DEFINE_TYPE(GaimText) /* Here we make four functions accessible to other applications by DBus. These functions can access types defined in gaim proper (GaimBuddy) as well as the types defined in the plugin (GaimText). */ DBUS_EXPORT GaimText* dbus_example_get_hello_object(void); DBUS_EXPORT void dbus_example_set_text(GaimText *obj, const char *text); DBUS_EXPORT const char *dbus_example_get_text(GaimText *obj); DBUS_EXPORT const char *dbus_example_get_buddy_name(GaimBuddy *buddy); /* This file has been generated by the #dbus-analize-functions.py script. It contains dbus wrappers for the four functions declared above. */ #include "dbus-example-bindings.c" /* This is the GaimText object we want to make publicly visible. */ static GaimText hello; /* Here come the definitions of the four exported functions. */ GaimText* dbus_example_get_hello_object(void) { return &hello; } void dbus_example_set_text(GaimText *obj, const char *text) { if (obj != NULL) { g_free(obj->text); obj->text = g_strdup(text); } } const char *dbus_example_get_text(GaimText *obj) { if (obj != NULL) return obj->text; else return NULL; } const char *dbus_example_get_buddy_name(GaimBuddy *buddy) { return gaim_buddy_get_name(buddy); } /* And now standard plugin stuff */ static gboolean plugin_load(GaimPlugin *plugin) { /* First, we have to register our four exported functions with the main gaim dbus loop. Without this statement, the gaim dbus code wouldn't know about our functions. */ GAIM_DBUS_REGISTER_BINDINGS(plugin); /* Then, we register the hello object of type GaimText. Note that pointer registrations / unregistrations are completely dynamic; they don't have to be made when the plugin is loaded / unloaded. Without this statement the dbus gaim code wouldn't know about the hello object. */ GAIM_DBUS_REGISTER_POINTER(&hello, GaimText); hello.text = g_strdup("Hello."); return TRUE; } static gboolean plugin_unload(GaimPlugin *plugin) { g_free(hello.text); /* It is necessary to unregister all pointers registered by the module. */ GAIM_DBUS_UNREGISTER_POINTER(&hello); return TRUE; } static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ "dbus-example", /**< id */ N_("DBus"), /**< name */ VERSION, /**< version */ /** summary */ N_("DBus Plugin Example"), /** description */ N_("DBus Plugin Example"), "Piotr Zielinski (http://cl.cam.ac.uk/~pz215)", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ plugin_unload, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL, /**< extra_info */ NULL, /**< prefs_info */ NULL }; static void init_plugin(GaimPlugin *plugin) { } GAIM_INIT_PLUGIN(dbus_example, init_plugin, info)