view plugins/perl/scripts/account.pl @ 12744:fcd9477e4476

[gaim-migrate @ 15091] " Adds an emblem to a buddy if they have a queued message (hidden conversation). In the large buddy list it is added in the northwest corner, sliding the existing northwest emblem (if specified) to the northeast position and discarding the northeast emblem. In the small buddy list, the emblem is added to the southeast. Attached is a patch and an emblem image to be dropped in pixmaps/status/default/. The emblem image is a scaled down version of the send-im.png image." -- Casey Harkins as I asked for this patch, and since there don't seem to be objections to it (yet), I'm going ahead and applying it. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 06 Jan 2006 04:46:00 +0000
parents 6fd82071a7b8
children
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$MODULE_NAME = "Account Functions Test";

use Gaim;

# All the information Gaim gets about our nifty plugin
%PLUGIN_INFO = ( 
	perl_api_version => 2, 
	name => " Perl: $MODULE_NAME", 
	version => "0.1", 
	summary => "Test plugin for the Perl interpreter.", 
	description => "Implements a set of test proccedures to ensure all " .
	               "functions that work in the C API still work in the " .
		       "Perl plugin interface.  As XSUBs are added, this " .
		       "*should* be updated to test the changes.  " .
		       "Furthermore, this will function as the tutorial perl " .
		       "plugin.",
	author => "John H. Kelm <johnhkelm\@gmail.com>", 
	url => "http://sourceforge.net/users/johnhkelm/", 
	
	load => "plugin_load", 
	unload => "plugin_unload" 
); 


	# These names must already exist
	my $GROUP		= "UIUC Buddies";
	my $USERNAME 		= "johnhkelm2";
	
	# We will create these on load then destroy them on unload
	my $TEST_GROUP		= "perlTestGroup";
	my $TEST_NAME	 	= "perlTestName";
	my $TEST_ALIAS	 	= "perlTestAlias";
	my $PROTOCOL_ID 	= "prpl-oscar";


sub plugin_init { 
	return %PLUGIN_INFO; 
} 


# This is the sub defined in %PLUGIN_INFO to be called when the plugin is loaded
#	Note: The plugin has a reference to itself on top of the argument stack.
sub plugin_load { 
	my $plugin = shift; 
	print "#" x 80 . "\n\n";
	Gaim::debug_info("plugin_load()", "Testing $MODULE_NAME Started.");
	print "\n\n";
	

	#################################
	#				#
	#	Gaim::Account::Option	#
	#				#
	#################################

	print "Testing: Gaim::Account::Option::new()...\n";
	$acc_opt  = Gaim::Account::Option->new(1, "TEXT", "pref_name");
	$acc_opt2 = Gaim::Account::Option->bool_new("TeXt", "MYprefName", 1);
	
	#################################
	#				#
	#	Gaim::Account		#
	#				#
	#################################


	print "Testing: Gaim::Account::new()... ";
	$account = Gaim::Account->new($TEST_NAME, $PROTOCOL_ID);
	if ($account) { print "ok.\n"; } else { print "fail.\n"; }

	print "Testing: Gaim::Accounts::add()...";
	Gaim::Accounts::add($account);
	print "pending find...\n";

	print "Testing: Gaim::Accounts::find()...";
	$account = Gaim::Accounts::find($TEST_NAME, $PROTOCOL_ID);
	if ($account) { print "ok.\n"; } else { print "fail.\n"; }
	
	print "Testing: Gaim::Account::get_username()... ";
	$user_name = $account->get_username();
	if ($user_name) {
		print "Success: $user_name.\n";
	} else {
		print "Failed!\n";
	}

	print "Testing: Gaim::Account::is_connected()... ";
	if ($account->is_connected()) {
		print " Connected.\n";
	} else {
		print " Disconnected.\n";
	}

	print "Testing: Gaim::Accounts::get_active_status()... ";
	if ($account->get_active_status()) {
		print "Okay.\n";
	} else {
		print "Failed!\n";
	}

	$account = Gaim::Accounts::find($USERNAME, $PROTOCOL_ID);
	print "Testing: Gaim::Accounts::connect()...pending...\n";
	
	$account->set_status("available", TRUE);
	$account->connect();

	print "\n\n";
	Gaim::debug_info("plugin_load()", "Testing $MODULE_NAME Completed.");
	print "\n\n" . "#" x 80 . "\n\n";
} 

sub plugin_unload { 
	my $plugin = shift; 

	print "#" x 80 . "\n\n";
	Gaim::debug_info("plugin_unload()", "Testing $MODULE_NAME Started.");
	print "\n\n";

	#########  TEST CODE HERE  ##########

	print "\n\n";
	Gaim::debug_info("plugin_unload()", "Testing $MODULE_NAME Completed.");
	print "\n\n" . "#" x 80 . "\n\n";
}