view plugins/perl/scripts/gtk_frame_test.pl @ 12744:fcd9477e4476

[gaim-migrate @ 15091] " Adds an emblem to a buddy if they have a queued message (hidden conversation). In the large buddy list it is added in the northwest corner, sliding the existing northwest emblem (if specified) to the northeast position and discarding the northeast emblem. In the small buddy list, the emblem is added to the southeast. Attached is a patch and an emblem image to be dropped in pixmaps/status/default/. The emblem image is a scaled down version of the send-im.png image." -- Casey Harkins as I asked for this patch, and since there don't seem to be objections to it (yet), I'm going ahead and applying it. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 06 Jan 2006 04:46:00 +0000
parents 4d9686e7c234
children
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$MODULE_NAME = "GTK Frame Test";

use Gaim;

%PLUGIN_INFO = ( 
	perl_api_version => 2, 
	name => " Perl: $MODULE_NAME", 
	version => "0.1", 
	summary => "Test plugin for the Perl interpreter.", 
	description => "Implements a set of test proccedures to ensure all functions that work in the C API still work in the Perl plugin interface.  As XSUBs are added, this *should* be updated to test the changes.  Furthermore, this will function as the tutorial perl plugin.", 
	author => "John H. Kelm <johnhkelm\@gmail.com>", 
	url => "http://gaim.sourceforge.net/", 
	
	GTK_UI => TRUE,
	gtk_prefs_info => "foo",
	load => "plugin_load",
	unload => "plugin_unload",
); 


sub plugin_init { 
	return %PLUGIN_INFO; 
} 

sub button_cb {
	my $widget = shift;
	my $data = shift;
	print "Clicked button with message: " . $data . "\n";
}

sub foo {
	eval '
		use Glib;
		use Gtk2 \'-init\';
				
		$frame = Gtk2::Frame->new(\'Gtk Test Frame\');
		$button = Gtk2::Button->new(\'Print Message\');
		
		$frame->set_border_width(10);
		$button->set_border_width(150);
		$button->signal_connect("clicked" => \&button_cb, "Message Text");
		$frame->add($button);
		
		$button->show();
		$frame->show();
	';
	return $frame;
}

sub plugin_load { 
	my $plugin = shift; 
	print "#" x 80 . "\n";

	
	#########  TEST CODE HERE  ##########

	print "$MODULE_NAME: Loading...\n";
	
	
	Gaim::debug_info("plugin_load()", "Testing $MODULE_NAME Completed.");
	print "#" x 80 . "\n\n";
} 

sub plugin_unload {

}