view plugins/mono/loader/mono.c @ 13119:fcde3faa1f57

[gaim-migrate @ 15481] This adds support for displaying log timestamps in their original timezone. If your OS's definition of struct tm sucks, then the log timestamps will show up in your local timezone, but converted, so the time is accurate. Yay! Anyway, this all works, as I've renamed lots of my log files locally, but currently, there's no code to save new logs in this name format. That's held up on a portability issue and backwards compatibility issue. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sat, 04 Feb 2006 20:55:52 +0000
parents ecd33ffb0b0a
children
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/*
 * Mono Plugin Loader
 *
 * -- Thanks to the perl plugin loader for all the great tips ;-)
 *
 * Eoin Coffey
 */

#ifdef HAVE_CONFIG_H
# include <config.h>
#endif

#include "internal.h"
#include "debug.h"
#include "plugin.h"
#include "version.h"
#include "mono-helper.h"

#define MONO_PLUGIN_ID "core-mono"

/******************************************************************************
 * Loader Stuff
 *****************************************************************************/
/* probes the given plugin to determine if its a plugin */
static gboolean probe_mono_plugin(GaimPlugin *plugin)
{
	MonoAssembly *assm;
	MonoMethod *m = NULL;
	MonoMethod *info_method = NULL;
	MonoObject *plugin_info;
	gboolean found_load = FALSE, found_unload = FALSE, found_destroy = FALSE, found_info = FALSE;
	gpointer iter = NULL;

	GaimPluginInfo *info;
	GaimMonoPlugin *mplug;

	char *file = plugin->path;

	assm = mono_domain_assembly_open(ml_get_domain(), file);

	if (!assm) {
		return FALSE;
	} 

	gaim_debug(GAIM_DEBUG_INFO, "mono", "Probing plugin\n");

	if (ml_is_api_dll(mono_assembly_get_image(assm))) {
		gaim_debug(GAIM_DEBUG_INFO, "mono", "Found our GaimAPI.dll\n");
		return FALSE;
	}

	info = g_new0(GaimPluginInfo, 1);
	mplug = g_new0(GaimMonoPlugin, 1);
	
	mplug->signal_data = NULL;

	mplug->assm = assm;

	mplug->klass = ml_find_plugin_class(mono_assembly_get_image(mplug->assm));
	if (!mplug->klass) {
		gaim_debug(GAIM_DEBUG_ERROR, "mono", "no plugin class in \'%s\'\n", file);
		return FALSE;
	}

	mplug->obj = mono_object_new(ml_get_domain(), mplug->klass);
	if (!mplug->obj) {
		gaim_debug(GAIM_DEBUG_ERROR, "mono", "obj not valid\n");
		return FALSE;
	}

	mono_runtime_object_init(mplug->obj);

	while ((m = mono_class_get_methods(mplug->klass, &iter))) {
		if (strcmp(mono_method_get_name(m), "Load") == 0) {
			mplug->load = m;
			found_load = TRUE;
		} else if (strcmp(mono_method_get_name(m), "Unload") == 0) {
			mplug->unload = m;
			found_unload = TRUE;
		} else if (strcmp(mono_method_get_name(m), "Destroy") == 0) {
			mplug->destroy = m;
			found_destroy = TRUE;
		} else if (strcmp(mono_method_get_name(m), "Info") == 0) {
			info_method = m;
			found_info = TRUE;
		}
	}

	if (!(found_load && found_unload && found_destroy && found_info)) {
		gaim_debug(GAIM_DEBUG_ERROR, "mono", "did not find the required methods\n");
		return FALSE;
	}

	plugin_info = ml_invoke(info_method, mplug->obj, NULL);

	/* now that the methods are filled out we can populate
	   the info struct with all the needed info */

	info->name = ml_get_prop_string(plugin_info, "Name");
	info->version = ml_get_prop_string(plugin_info, "Version");
	info->summary = ml_get_prop_string(plugin_info, "Summary");
	info->description = ml_get_prop_string(plugin_info, "Description");
	info->author = ml_get_prop_string(plugin_info, "Author");
	info->homepage = ml_get_prop_string(plugin_info, "Homepage");

	info->magic = GAIM_PLUGIN_MAGIC;
	info->major_version = GAIM_MAJOR_VERSION;
	info->minor_version = GAIM_MINOR_VERSION;
	info->type = GAIM_PLUGIN_STANDARD;

	/* this plugin depends on us; duh */
	info->dependencies = g_list_append(info->dependencies, MONO_PLUGIN_ID);
	mplug->plugin = plugin;
				
	plugin->info = info;
	info->extra_info = mplug;

	ml_add_plugin(mplug);

	return gaim_plugin_register(plugin);
}

/* Loads a Mono Plugin by calling 'load' in the class */
static gboolean load_mono_plugin(GaimPlugin *plugin)
{
	GaimMonoPlugin *mplug;

	gaim_debug(GAIM_DEBUG_INFO, "mono", "Loading plugin\n");

	mplug = (GaimMonoPlugin*)plugin->info->extra_info;

	ml_invoke(mplug->load, mplug->obj, NULL);

	return TRUE;
}

/* Unloads a Mono Plugin by calling 'unload' in the class */
static gboolean unload_mono_plugin(GaimPlugin *plugin)
{
	GaimMonoPlugin *mplug;

	gaim_debug(GAIM_DEBUG_INFO, "mono", "Unloading plugin\n");

	mplug = (GaimMonoPlugin*)plugin->info->extra_info;

	gaim_signals_disconnect_by_handle((gpointer)mplug->klass);
	g_list_foreach(mplug->signal_data, (GFunc)g_free, NULL);
	g_list_free(mplug->signal_data);
	mplug->signal_data = NULL;

	ml_invoke(mplug->unload, mplug->obj, NULL);

	return TRUE;
}

static void destroy_mono_plugin(GaimPlugin *plugin)
{
	GaimMonoPlugin *mplug;

	gaim_debug(GAIM_DEBUG_INFO, "mono", "Destroying plugin\n");

	mplug = (GaimMonoPlugin*)plugin->info->extra_info;

	ml_invoke(mplug->destroy, mplug->obj, NULL);

	if (plugin->info) {
		g_free(plugin->info->name);
		g_free(plugin->info->version);
		g_free(plugin->info->summary);
		g_free(plugin->info->description);
		g_free(plugin->info->author);
		g_free(plugin->info->homepage);
	}

	if (mplug) {
		if (mplug->assm) {
			mono_assembly_close(mplug->assm);
		}

		g_free(mplug);
		mplug = NULL;
	}
}

/******************************************************************************
 * Plugin Stuff
 *****************************************************************************/
static void plugin_destroy(GaimPlugin *plugin)
{
	ml_uninit();
}

static GaimPluginLoaderInfo loader_info =
{
	NULL,
	probe_mono_plugin,
	load_mono_plugin,
	unload_mono_plugin,
	destroy_mono_plugin
};

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_LOADER,
	NULL,
	0,
	NULL,
	GAIM_PRIORITY_DEFAULT,
	MONO_PLUGIN_ID,
	N_("Mono Plugin Loader"),
	VERSION,
	N_("Loads .NET plugins with Mono."),
	N_("Loads .NET plugins with Mono."),
	"Eoin Coffey <ecoffey@simla.colostate.edu>",
	GAIM_WEBSITE,
	NULL,
	NULL,
	plugin_destroy,
	NULL,
	&loader_info,
	NULL,
	NULL
};

static void init_plugin(GaimPlugin *plugin)
{
	ml_init();
	
	loader_info.exts = g_list_append(loader_info.exts, "dll");
}

GAIM_INIT_PLUGIN(mono, init_plugin, info)