Mercurial > pidgin.yaz
view libgaim/Makefile.mingw @ 14910:fdbf71ae8775
[gaim-migrate @ 17682]
sf patch #1591071, from Ari Pollak
"This patch disables the seemingly obsolete NAS and arts
sound options since they're not provided in gstreamer
0.10. It also falls back more gracefully if we can't
get a proper GStreamer audiosink."
We're currently only using gconfaudiosink if the user
is running within Gnome. Do we want to keep doing that?
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 06 Nov 2006 07:38:05 +0000 |
parents | 5b389aacc06b |
children |
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# # Makefile.mingw # # Description: Makefile for win32 (mingw) version of libGaim # GAIM_TOP := .. include $(GAIM_TOP)/libgaim/win32/global.mak TARGET = libgaim NEEDED_DLLS = $(LIBXML2_TOP)/bin/libxml2.dll ## ## INCLUDE PATHS ## INCLUDE_PATHS = \ -I$(GAIM_LIB_TOP) \ -I$(GAIM_LIB_TOP)/win32 \ -I$(GAIM_TOP) \ -I$(GTK_TOP)/include \ -I$(GTK_TOP)/include/glib-2.0 \ -I$(GTK_TOP)/lib/glib-2.0/include \ -I$(LIBXML2_TOP)/include LIB_PATHS = -L$(GTK_TOP)/lib \ -L$(LIBXML2_TOP)/lib ## ## SOURCES, OBJECTS ## C_SRC = \ account.c \ accountopt.c \ blist.c \ buddyicon.c \ cipher.c \ cmds.c \ connection.c \ conversation.c \ core.c \ debug.c \ dnsquery.c \ dnssrv.c \ eventloop.c \ ft.c \ circbuffer.c \ idle.c \ imgstore.c \ log.c \ mime.c \ network.c \ notify.c \ ntlm.c \ plugin.c \ pluginpref.c \ pounce.c \ prefs.c \ privacy.c \ proxy.c \ prpl.c \ request.c \ roomlist.c \ savedstatuses.c \ server.c \ signals.c \ sound.c \ sslconn.c \ status.c \ stringref.c \ stun.c \ upnp.c \ util.c \ value.c \ xmlnode.c \ whiteboard.c \ win32/giowin32.c \ win32/libc_interface.c \ win32/win32dep.c RC_SRC = win32/libgaimrc.rc OBJECTS = $(C_SRC:%.c=%.o) $(RC_SRC:%.rc=%.o) ## ## LIBRARIES ## LIBS = \ -lglib-2.0 \ -lgthread-2.0 \ -lgobject-2.0 \ -lgmodule-2.0 \ -lintl \ -lws2_32 \ -lxml2 include $(GAIM_COMMON_RULES) ## ## TARGET DEFINITIONS ## .PHONY: all install install_shallow clean all: $(TARGET).dll $(MAKE) -C $(GAIM_PROTOS_TOP) -f $(GAIM_WIN32_MAKEFILE) $(MAKE) -C $(GAIM_LIB_PLUGINS_TOP) -f $(GAIM_WIN32_MAKEFILE) install_shallow: $(GAIM_INSTALL_DIR) $(TARGET).dll cp $(TARGET).dll $(GAIM_INSTALL_DIR) cp $(NEEDED_DLLS) $(GAIM_INSTALL_DIR) install: install_shallow all $(MAKE) -C $(GAIM_PROTOS_TOP) -f $(GAIM_WIN32_MAKEFILE) install $(MAKE) -C $(GAIM_LIB_PLUGINS_TOP) -f $(GAIM_WIN32_MAKEFILE) install ./win32/libgaimrc.rc: ./win32/libgaimrc.rc.in $(GAIM_TOP)/VERSION sed -e 's/@GAIM_VERSION@/$(GAIM_VERSION)/g' \ $@.in > $@ $(OBJECTS): $(GAIM_CONFIG_H) $(TARGET).dll $(TARGET).dll.a: $(OBJECTS) $(CC) -shared $(OBJECTS) $(LIB_PATHS) $(LIBS) $(DLL_LD_FLAGS) -Wl,--out-implib,$(TARGET).dll.a -o $(TARGET).dll ## ## CLEAN RULES ## clean: rm -f $(OBJECTS) $(RC_SRC) rm -f $(TARGET).dll $(TARGET).dll.a $(MAKE) -C $(GAIM_PROTOS_TOP) -f $(GAIM_WIN32_MAKEFILE) clean $(MAKE) -C $(GAIM_LIB_PLUGINS_TOP) -f $(GAIM_WIN32_MAKEFILE) clean include $(GAIM_COMMON_TARGETS)