view libgaim/win32/win32dep.h @ 14910:fdbf71ae8775

[gaim-migrate @ 17682] sf patch #1591071, from Ari Pollak "This patch disables the seemingly obsolete NAS and arts sound options since they're not provided in gstreamer 0.10. It also falls back more gracefully if we can't get a proper GStreamer audiosink." We're currently only using gconfaudiosink if the user is running within Gnome. Do we want to keep doing that? committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 06 Nov 2006 07:38:05 +0000
parents 5b389aacc06b
children 721465a37d4e
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/*
 * gaim
 *
 * File: win32dep.h
 *
 * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _WIN32DEP_H_
#define _WIN32DEP_H_
#include <shlobj.h>
#include <winsock2.h>
#include <process.h>
#include "wgaimerror.h"
#include "libc_interface.h"

/*
 *  PROTOS
 */

/**
 ** win32dep.c
 **/
/* Windows helper functions */
FARPROC wgaim_find_and_loadproc(const char *dllname, const char *procedure);
char *wgaim_read_reg_string(HKEY rootkey, const char *subkey, const char *valname); /* needs to be g_free'd */
gboolean wgaim_write_reg_string(HKEY rootkey, const char *subkey, const char *valname, const char *value);
char *wgaim_escape_dirsep(const char *filename); /* needs to be g_free'd */
GIOChannel *wgaim_g_io_channel_win32_new_socket(int socket); /* Until we get the post-2.8 glib win32 giochannel implementation working, use the thread-based one */

/* Determine Gaim paths */
char *wgaim_get_special_folder(int folder_type); /* needs to be g_free'd */
const char *wgaim_install_dir(void);
const char *wgaim_lib_dir(void);
const char *wgaim_locale_dir(void);
const char *wgaim_data_dir(void);

/* init / cleanup */
void wgaim_init(void);
void wgaim_cleanup(void);


/*
 *  MACROS
 */

/*
 *  Gaim specific
 */
#define DATADIR wgaim_install_dir()
#define LIBDIR wgaim_lib_dir()
#define LOCALEDIR wgaim_locale_dir()

#endif /* _WIN32DEP_H_ */