view gtk/win32/nsis/gaim-plugin.nsh @ 14559:fe9222bf8b1d

[gaim-migrate @ 17282] Sometimes the order in which things happen is quite important. In this case the chicken quite definitely came before the egg. Also make the libxml2 check explicit to what minimum version we need. committer: Tailor Script <tailor@pidgin.im>
author Stu Tomlinson <stu@nosnilmot.com>
date Fri, 15 Sep 2006 02:05:23 +0000
parents 1a01b1dae517
children
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;;
;; Windows Gaim NSIS installer plugin helper utilities
;; Copyright 2005, Daniel Atallah <daniel_atallah@yahoo.com>
;;
;; Include in plugin installer scripts using:
;;   !addincludedir "${PATH_TO_GAIM_SRC}\gtkgaim\win32\nsis"
;;   !include "gaim-plugin.nsh"
;;

!define GAIM_REG_KEY              "SOFTWARE\gaim"

!define GAIM_VERSION_OK           0
!define GAIM_VERSION_INCOMPATIBLE 1
!define GAIM_VERSION_UNDEFINED    2

; Extract the Gaim Version from the registry
; This will set the Error flag if unable to determine the value
; Pop the value of the stack after calling this to get the value (unless Error Flag is set)
Function GetGaimVersion
  Push $R0

  ; Read the gaim version
  ClearErrors
  ReadRegStr $R0 HKLM ${GAIM_REG_KEY} "Version"
  IfErrors +1 GetGaimVersion_found
  ; fall back to the HKCU registry key
  ReadRegStr $R0 HKCU ${GAIM_REG_KEY} "Version"
  IfErrors GetGaimVersion_done ; Keep the error flag set

  GetGaimVersion_found:
  Push $R0 ; Push the value onto the stack
  Exch

  GetGaimVersion_done:
  ; restore $R0
  Pop $R0
FunctionEnd

; Check that the currently installed gaim version is compatible
; with the plugin version we are installing
; Push the Plugin's Gaim Version onto the Stack before calling
; After calling, the top of the Stack will contain the result of the check:
;   GAIM_VERSION_OK - If the installed gaim version is compatible w/ the version specified
;   GAIM_VERSION_INCOMPATIBLE - If the installed gaim version isn't compatible w/ the version specified
;   GAIM_VERSION_UNDEFINED - If the installed gaim version can't be determined 
Function CheckGaimVersion
  ; Save the Variable values that we will use in the stack
  Push $R4
  Exch
  Pop $R4 ; Get the plugin's Gaim Version
  Push $R0
  Push $R1
  Push $R2

  ; Read the gaim version
  Call GetGaimVersion
  IfErrors checkGaimVersion_noGaimInstallFound
  Pop $R0

  ;If they are exactly the same, we don't need to look at anything else
  StrCmp $R0 $R4 checkGaimVersion_VersionOK 

  ; Versions are in the form of X.Y.Z
  ; If X is different or plugin's Y > gaim's Y, then we shouldn't install

  ;Check the Major Version
  Push $R0
  Push 0
  Call GetVersionComponent
  IfErrors checkGaimVersion_noGaimInstallFound ;We couldn't extract 'X' from the installed gaim version
  Pop $R2
  Push $R4
  Push 0
  Call GetVersionComponent
  IfErrors checkGaimVersion_BadVersion ; this isn't a valid version, so don't bother even checking
  Pop $R1
  ;Check that both versions' X is the same
  StrCmp $R1 $R2 +1 checkGaimVersion_BadVersion

  ;Check the Minor Version
  Push $R0
  Push 1
  Call GetVersionComponent
  IfErrors checkGaimVersion_noGaimInstallFound ;We couldn't extract 'Y' from the installed gaim version
  Pop $R2
  Push $R4
  Push 1
  Call GetVersionComponent
  IfErrors checkGaimVersion_BadVersion ; this isn't a valid version, so don't bother even checking
  Pop $R1
  ;Check that plugin's Y <= gaim's Y
  IntCmp $R1 $R2 checkGaimVersion_VersionOK checkGaimVersion_VersionOK checkGaimVersion_BadVersion

  checkGaimVersion_BadVersion:
    Push ${GAIM_VERSION_INCOMPATIBLE}
    goto checkGaimVersion_done
  checkGaimVersion_noGaimInstallFound:
    Push ${GAIM_VERSION_UNDEFINED}
    goto checkGaimVersion_done
  checkGaimVersion_VersionOK:
    Push ${GAIM_VERSION_OK}

  checkGaimVersion_done:
  ; Restore the Variables that we used
  Exch
  Pop $R2
  Exch
  Pop $R1
  Exch
  Pop $R0
  Exch
  Pop $R4
FunctionEnd

; Extract the part of a string prior to "." (or the whole string if there is no ".")
; If no "." was found, the ErrorFlag will be set
; Before this is called, Push ${VERSION_STRING} must be called, and then Push 0 for Major, 1 for Minor, etc
; Pop should be called after to retrieve the new value
Function GetVersionComponent
  ClearErrors

  ; Save the Variable values that we will use in the stack
  Push $1
  Exch
  Pop $1 ;The version component which we want to extract (0, 1, 2)
  Exch
  Push $0
  Exch
  Pop $0 ;The string from which to extract the version component

  Push $2
  Push $3
  Push $4
  Push $5
  Push $6
  Push $7

  StrCpy $2 "0" ;Initialize our string index counter
  StrCpy $7 "0" ;Index of last "."
  StrCpy $3 "0" ;Initialize our version index counter

  startGetVersionComponentLoop:
    ;avoid infinite loop (if we have gotten the whole initial string, exit the loop and set the error flag)
    StrCmp $6 $0 GetVersionComponentSetErrorFlag
    IntOp $2 $2 + 1
    StrCpy $6 $0 $2 ;Update the infinite loop preventing string
    ;Determine the correct substring (only the current index component)
    IntOp $5 $2 - $7
    StrCpy $4 $0 $5 $7 ;Append the current character in $0 to $4
    StrCpy $5 $0 1 $2 ;store the next character in $5

    ;if the next character is ".", $4 will contain the version component prior to "."
    StrCmp $5 "." +1 startGetVersionComponentLoop
    StrCmp $3 $1 doneGetVersionComponent ;If it is the version component we're looking for, stop
    IntOp $3 $3 + 1 ;Increment the version index counter
    IntOp $2 $2 + 1 ;Increment the version string index to "." (so it will be skipped)
    StrCpy $7 $2 ;Keep track of the index of the last "."
    StrCpy $6 $0 $2 ;Update the infinite loop preventing string
    goto startGetVersionComponentLoop

  GetVersionComponentSetErrorFlag:
    SetErrors

  doneGetVersionComponent:
  ; Restore the Variables that we used
  Pop $7
  Pop $6
  Pop $5
  Push $4 ;This is the value we're returning
  Exch
  Pop $4
  Exch
  Pop $3
  Exch
  Pop $2
  Exch
  Pop $0
  Exch
  Pop $1
FunctionEnd