Mercurial > pidgin.yaz
view PROGRAMMING_NOTES @ 8341:fec4c1fb2ac8
[gaim-migrate @ 9065]
Alright, I had to lay down a little bit of smack. Here goes:
-Work around the rate-limit problem caused by Gaim auto-requesting
away messages too quickly. Basically there is now a 1.2sec gap
between each request. The downside is that it takes a bit longer
for Gaim to get everyone's away message initially. Adium shouldn't
need to do anything to take advantage of this. Fire (they use
libfaim, right?) will need to add a callback for
AIM_CB_LOC_REQUESTINFOTIMEOUT. Just search oscar.c for
gaim_reqinfo_timeout() and copy what that thing does.
-Attempt to do a better job showing away messages in tooltips.
Hopefully & and greater than and less than will show up correctly
now. I don't think there should be any side effects, but if you
mouse over someone and it crashes or you get a pango error let me know.
-Remove/combine some silly functions in util.c that few things use.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 26 Feb 2004 08:29:32 +0000 |
parents | 10b5ac17fdd6 |
children | da88e2cd5c53 |
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Notes on keeping GAIM OS independant ------------------------------------ General ------- - Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths - Use g_getenv, g_snprintf, g_vsnprintf - Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME") - Make sure when including win32dep.h that it is the last header to be included. - Open binary files when reading or writing with 'b' mode. e.g: fopen("somefile", "wb"); Not doing so will open files in windows using defaut translation mode. i.e. newline -> <CR><LF> Paths ----- - DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions. Doing the following will therefore break the windows build: printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png"); it should be: printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png"); - When writing out paths to .gaimrc, use wgaim_escape_dirsep. This is necessary because the Windows dir separator '\' is being used to escape characters, when paths are read in from the .gaimrc file. PLUGINS & PROTOS ---------------- - G_MODULE_EXPORT all functions which are to be accessed from outside the scope of its "dll" or "so". (E.G. gaim_plugin_init) - G_MODULE_IMPORT all global variables which are located outside your dynamic library. (E.G. connections) (Not doing this will cause "Memory Access Violations" in Win32)