Mercurial > pidgin.yaz
view src/protocols/oscar/md5.h @ 5205:fefad67de2c7
[gaim-migrate @ 5573]
I had a damn good commit message, but it was eaten. Let's try it again.
Announcing, Gaim Plugin API version 2.0, or GPAPIV2.0 for short.
There are lots'a cool thingies here.
Okay now, this isn't as cool as the previous message, but:
1) There's now a single entry function for all plugin types. It returns a
detailed information structure on the plugin. This removes a lot of the
ugliness from old plugins. Oh yeah, libicq wasn't converted to this, so
if you use it, well, you shouldn't have used it anyway, but now you
can't! bwahahaha. Use AIM/ICQ.
2) There are now 3 types of plugins: Standard, Loader, and Protocol
plugins.
Standard plugins are, well, standard, compiled plugins.
Loader plugins load other plugins. For example, the perl support is now
a loader plugin. It loads perl scripts. In the future, we'll have
Ruby and Python loader plugins.
Protocol plugins are, well, protocol plugins... yeah...
3) Plugins have unique IDs, so they can be referred to or automatically
updated from a plugin database in the future. Neat, huh?
4) Plugins will have dependency support in the future, and can be hidden,
so if you have, say, a logging core plugin, it won't have to show up,
but then you load the GTK+ logging plugin and it'll auto-load the core
plugin. Core/UI split plugins!
5) There will eventually be custom plugin signals and RPC of some sort, for
the core/ui split plugins.
So, okay, back up .gaimrc.
I'd like to thank my parents for their support, javabsp for helping convert
a bunch of protocol plugins, and Etan for helping convert a bunch of
standard plugins.
Have fun. If you have any problems, please let me know, but you probably
won't have anything major happen. You will have to convert your plugins,
though, and I'm not guaranteeing that all perl scripts will still work.
I'll end up changing the perl script API eventually, so I know they won't
down the road. Don't worry, though. It'll be mass cool.
faceprint wants me to just commit the damn code already. So, here we go!!!
..
..
I need a massage. From a young, cute girl. Are there any young, cute girls
in the audience? IM me plz k thx.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Fri, 25 Apr 2003 06:47:33 +0000 |
parents | 84a5ea08545a |
children |
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/* Copyright (C) 1999 Aladdin Enterprises. All rights reserved. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. L. Peter Deutsch ghost@aladdin.com */ /* Independent implementation of MD5 (RFC 1321). This code implements the MD5 Algorithm defined in RFC 1321. It is derived directly from the text of the RFC and not from the reference implementation. The original and principal author of md5.h is L. Peter Deutsch <ghost@aladdin.com>. Other authors are noted in the change history that follows (in reverse chronological order): 1999-11-04 lpd Edited comments slightly for automatic TOC extraction. 1999-10-18 lpd Fixed typo in header comment (ansi2knr rather than md5); added conditionalization for C++ compilation from Martin Purschke <purschke@bnl.gov>. 1999-05-03 lpd Original version. */ #ifndef md5_INCLUDED # define md5_INCLUDED /* * This code has some adaptations for the Ghostscript environment, but it * will compile and run correctly in any environment with 8-bit chars and * 32-bit ints. Specifically, it assumes that if the following are * defined, they have the same meaning as in Ghostscript: P1, P2, P3, * ARCH_IS_BIG_ENDIAN. */ typedef unsigned char md5_byte_t; /* 8-bit byte */ typedef unsigned int md5_word_t; /* 32-bit word */ /* Define the state of the MD5 Algorithm. */ typedef struct md5_state_s { md5_word_t count[2]; /* message length in bits, lsw first */ md5_word_t abcd[4]; /* digest buffer */ md5_byte_t buf[64]; /* accumulate block */ } md5_state_t; #ifdef __cplusplus extern "C" { #endif /* Initialize the algorithm. */ #ifdef P1 void md5_init(P1(md5_state_t *pms)); #else void md5_init(md5_state_t *pms); #endif /* Append a string to the message. */ #ifdef P3 void md5_append(P3(md5_state_t *pms, const md5_byte_t *data, int nbytes)); #else void md5_append(md5_state_t *pms, const md5_byte_t *data, int nbytes); #endif /* Finish the message and return the digest. */ #ifdef P2 void md5_finish(P2(md5_state_t *pms, md5_byte_t digest[16])); #else void md5_finish(md5_state_t *pms, md5_byte_t digest[16]); #endif #ifdef __cplusplus } /* end extern "C" */ #endif #endif /* md5_INCLUDED */