view libgaim/protocols/jabber/chat.h @ 15210:ffec45ff82d0

[gaim-migrate @ 17999] Setting this namespaced attribute will tell the Google Talk servers that we can accept back a JID from the bind result that isn't necessarily related to the one we requested. This allows googlemail.com users to enter gmail.com as their server and still authenticate properly. Technically, we shouldn't need an attribute like this (this is all valid XMPP), but lesser clients might choke on this. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Thu, 14 Dec 2006 22:25:18 +0000
parents c8957b9c6202
children
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/**
 * @file chat.h Chat stuff
 *
 * gaim
 *
 * Copyright (C) 2003 Nathan Walp <faceprint@faceprint.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_JABBER_CHAT_H_
#define _GAIM_JABBER_CHAT_H_

#include "internal.h"
#include "connection.h"
#include "conversation.h"
#include "request.h"
#include "roomlist.h"

#include "jabber.h"

typedef struct _JabberChatMember {
	char *handle;
	char *jid;
} JabberChatMember;


typedef struct _JabberChat {
	JabberStream *js;
	char *room;
	char *server;
	char *handle;
	int id;
	GaimConversation *conv;
	gboolean muc;
	gboolean xhtml;
	GaimRequestType config_dialog_type;
	void *config_dialog_handle;
	GHashTable *members;
} JabberChat;

GList *jabber_chat_info(GaimConnection *gc);
GHashTable *jabber_chat_info_defaults(GaimConnection *gc, const char *chat_name);
char *jabber_get_chat_name(GHashTable *data);
void jabber_chat_join(GaimConnection *gc, GHashTable *data);
JabberChat *jabber_chat_find(JabberStream *js, const char *room,
		const char *server);
JabberChat *jabber_chat_find_by_id(JabberStream *js, int id);
JabberChat *jabber_chat_find_by_conv(GaimConversation *conv);
void jabber_chat_destroy(JabberChat *chat);
void jabber_chat_free(JabberChat *chat);
gboolean jabber_chat_find_buddy(GaimConversation *conv, const char *name);
void jabber_chat_invite(GaimConnection *gc, int id, const char *message,
		const char *name);
void jabber_chat_leave(GaimConnection *gc, int id);
char *jabber_chat_buddy_real_name(GaimConnection *gc, int id, const char *who);
void jabber_chat_request_room_configure(JabberChat *chat);
void jabber_chat_create_instant_room(JabberChat *chat);
void jabber_chat_register(JabberChat *chat);
void jabber_chat_change_topic(JabberChat *chat, const char *topic);
void jabber_chat_set_topic(GaimConnection *gc, int id, const char *topic);
void jabber_chat_change_nick(JabberChat *chat, const char *nick);
void jabber_chat_part(JabberChat *chat, const char *msg);
void jabber_chat_track_handle(JabberChat *chat, const char *handle,
		const char *jid, const char *affiliation, const char *role);
void jabber_chat_remove_handle(JabberChat *chat, const char *handle);
gboolean jabber_chat_ban_user(JabberChat *chat, const char *who,
		const char *why);
gboolean jabber_chat_affiliate_user(JabberChat *chat, const char *who,
		const char *affiliation);
gboolean jabber_chat_role_user(JabberChat *chat, const char *who,
		const char *role);
gboolean jabber_chat_kick_user(JabberChat *chat, const char *who,
		const char *why);

GaimRoomlist *jabber_roomlist_get_list(GaimConnection *gc);
void jabber_roomlist_cancel(GaimRoomlist *list);

void jabber_chat_disco_traffic(JabberChat *chat);

char *jabber_roomlist_room_serialize(GaimRoomlistRoom *room);


#endif /* _GAIM_JABBER_CHAT_H_ */