# HG changeset patch # User Eric Warmenhoven # Date 957383160 0 # Node ID 0eb9e6928d7e3dbd7e5405c65b81ccb8151c4aa3 # Parent 89c9334d3484633d9a52afea1434983c455a3432 [gaim-migrate @ 223] A few changes to reflect the new automake system. committer: Tailor Script diff -r 89c9334d3484 -r 0eb9e6928d7e README.plugins --- a/README.plugins Wed May 03 10:01:19 2000 +0000 +++ b/README.plugins Wed May 03 19:46:00 2000 +0000 @@ -7,13 +7,13 @@ If you do not wish to enable the plugin support within GAIM, run the ./configure script with the --disable-plugins option and recompile your -source code. This will stop any plugins from loading. +source code. This will prevent the ability to load plugins. -If you wish to make use of the gaim plugins, enter the directory where you -untarred gaim/plugins and type: 'make'. Copy the resulting .so files to -a safe location ($HOME/.gaim/plugins) and load them from within gaim. Note -that plugins do not have to have a .so extension, but that is what is built -by default, and that is what gaim looks for by default. +'make install' puts the plugins in $PREFIX/lib/gaim (PREFIX being what you +specified when you ./configure'd - it defaults to /usr/local). Gaim looks +for the plugins in $HOME/.gaim/plugins/ by default, but they do not have +to be there to use them. Also, plugins have a .so extension by default, +though they do not have to. Enjoy and Happy Hacking!