# HG changeset patch # User Mark Doliner # Date 1094703269 0 # Node ID 1bd1f324a2c17ff2430321a4395a99b0aed9992d # Parent 792a7409f6b0b2de1aa92ad91361c965e4a6515e [gaim-migrate @ 10909] I'll mop the floor with ya! committer: Tailor Script diff -r 792a7409f6b0 -r 1bd1f324a2c1 src/blist.h --- a/src/blist.h Thu Sep 09 04:08:50 2004 +0000 +++ b/src/blist.h Thu Sep 09 04:14:29 2004 +0000 @@ -177,15 +177,15 @@ struct _GaimBlistUiOps { void (*new_list)(GaimBuddyList *list); /**< Sets UI-specific data on a buddy list. */ - void (*new_node)(GaimBlistNode *node); /**< Sets UI-specific data on a node. */ - void (*show)(GaimBuddyList *list); /**< The core will call this when its finished doing it's core stuff */ + void (*new_node)(GaimBlistNode *node); /**< Sets UI-specific data on a node. */ + void (*show)(GaimBuddyList *list); /**< The core will call this when its finished doing its core stuff */ void (*update)(GaimBuddyList *list, - GaimBlistNode *node); /**< This will update a node in the buddy list. */ + GaimBlistNode *node); /**< This will update a node in the buddy list. */ void (*remove)(GaimBuddyList *list, - GaimBlistNode *node); /**< This removes a node from the list */ + GaimBlistNode *node); /**< This removes a node from the list */ void (*destroy)(GaimBuddyList *list); /**< When the list gets destroyed, this gets called to destroy the UI. */ void (*set_visible)(GaimBuddyList *list, - gboolean show); /**< Hides or unhides the buddy list */ + gboolean show); /**< Hides or unhides the buddy list */ void (*request_add_buddy)(GaimAccount *account, const char *username, const char *group, const char *alias); void (*request_add_chat)(GaimAccount *account, GaimGroup *group,