# HG changeset patch
# User Eric Warmenhoven <eric@warmenhoven.org>
# Date 961616585 0
# Node ID 22700acd9b4961dab2d5182013057738dd13008e
# Parent  0d4e80bdb96be226950a41e0ba86f94f51687f60
[gaim-migrate @ 434]
PLEASE DO NOT USE OSCAR

committer: Tailor Script <tailor@pidgin.im>

diff -r 0d4e80bdb96b -r 22700acd9b49 libfaim/CHANGES.gaim
--- a/libfaim/CHANGES.gaim	Wed Jun 21 19:33:58 2000 +0000
+++ b/libfaim/CHANGES.gaim	Wed Jun 21 19:43:05 2000 +0000
@@ -1,3 +1,10 @@
+
+Wed Jun 21 19:38:18 UTC 2000 EWarmenhoven
+	- Wow, long time since I've been here. Anyway, libfaim is now
+	  compiled (not only by default; there's no way not to compile it).
+	- Adam's been working on the RVOUS stuff, but I don't think he's
+	  gotten too far with it. I did have a patch to get file transfer to
+	  work for gaim/faim but never applied it.
 
 Fri Jun  9 08:13:36 UTC 2000 EWarmenhoven
 	- OK, so TOC can do ICQ too, but I don't care. Adam's still cool.
diff -r 0d4e80bdb96b -r 22700acd9b49 libfaim/README.gaim
--- a/libfaim/README.gaim	Wed Jun 21 19:33:58 2000 +0000
+++ b/libfaim/README.gaim	Wed Jun 21 19:43:05 2000 +0000
@@ -79,6 +79,10 @@
 It could also be because of setting up the buddy list and retrieving who's
 online.
 
+- If you sit idle for too long, sometimes it disconnects you (typically after a
+few minutes). It may not be due to being idle, but keeping the lagometer on
+seems to help.
+
 - If you receive a message that's too large, gaim segfaults. I haven't watched
 this in gdb or gotten a backtrace on it, so I'm not exactly sure what the
 problem is. I think this actually happens on the TOC side of things too.