# HG changeset patch # User Ethan Blanton # Date 1129658953 0 # Node ID 8094a66d574b3674fee011e9a8d347906b930359 # Parent a23b55e23754def35cd6f2247f1747597725c54c [gaim-migrate @ 13982] Fix some status documentation typos committer: Tailor Script diff -r a23b55e23754 -r 8094a66d574b src/status.h --- a/src/status.h Tue Oct 18 04:55:03 2005 +0000 +++ b/src/status.h Tue Oct 18 18:09:13 2005 +0000 @@ -47,8 +47,8 @@ * for the oscar PRPL. The GaimStatus also contains the buddy's * away message. GaimStatuses are sometimes saved, depending on * the context. The current GaimStatuses associated with each of - * your accounts is saved so that the next time you start Gaim, - * your accounts will be set to their last know statuses. There + * your accounts are saved so that the next time you start Gaim, + * your accounts will be set to their last known statuses. There * is also a list of saved statuses that are written to the * status.xml file. Also, each GaimStatus has a "savable" boolean. * If "savable" is set to FALSE then the status is NEVER saved. @@ -58,7 +58,7 @@ * A GaimStatus is either "indepedent" or "exclusive." * Independent statuses can be active or inactive and it doesn't * affect anything else. However, you can only have one exclusive - * status per GaimPresence. If you active one exlusive status, + * status per GaimPresence. If you activate one exlusive status, * then the previous exclusive status is automatically deactivated. * * A GaimPresence is like a collection of GaimStatuses (plus some