# HG changeset patch # User Daniel Atallah # Date 1161133447 0 # Node ID 95246f6b6414d1fd39225bbf58092012f38f7925 # Parent 091b6ce6372eb23f163668f70358d1811cf67ac6 [gaim-migrate @ 17505] Cleanup and debug output deconfusifying. committer: Tailor Script diff -r 091b6ce6372e -r 95246f6b6414 gtk/win32/win_gaim.c --- a/gtk/win32/win_gaim.c Wed Oct 18 00:54:57 2006 +0000 +++ b/gtk/win32/win_gaim.c Wed Oct 18 01:04:07 2006 +0000 @@ -81,7 +81,7 @@ NULL, retv, 0, (LPTSTR) &szBuf, sizeof(szBuf), NULL); - printf("Could not read reg key '%s' subkey '%s' value: '%s'\nError: (%ld) %s\n", + printf("Could not read reg key '%s' subkey '%s' value: '%s'.\nMessage: (%ld) %s\n", ((key == HKEY_LOCAL_MACHINE) ? "HKLM" : (key == HKEY_CURRENT_USER) ? "HKCU" : "???"), diff -r 091b6ce6372e -r 95246f6b6414 libgaim/win32/win32dep.c --- a/libgaim/win32/win32dep.c Wed Oct 18 00:54:57 2006 +0000 +++ b/libgaim/win32/win32dep.c Wed Oct 18 01:04:07 2006 +0000 @@ -57,23 +57,6 @@ static HINSTANCE libgaimdll_hInstance = 0; - -/* - * STATIC CODE - */ - -static void wgaim_debug_print(GaimDebugLevel level, const char *category, - const char *arg_s) { - if(category) - printf("%s: %s", category, arg_s); - else - printf(arg_s); -} - -static GaimDebugUiOps ops = { - wgaim_debug_print -}; - /* * PUBLIC CODE */ @@ -115,9 +98,9 @@ FARPROC proc = 0; if(!(hmod = GetModuleHandle(dllname))) { - gaim_debug(GAIM_DEBUG_WARNING, "wgaim", "%s not already loaded; loading it...\n", dllname); + gaim_debug_warning("wgaim", "%s not already loaded; loading it...\n", dllname); if(!(hmod = LoadLibrary(dllname))) { - gaim_debug(GAIM_DEBUG_ERROR, "wgaim", "Could not load: %s\n", dllname); + gaim_debug_error("wgaim", "Could not load: %s\n", dllname); return NULL; } else @@ -125,12 +108,12 @@ } if((proc = GetProcAddress(hmod, procedure))) { - gaim_debug(GAIM_DEBUG_INFO, "wgaim", "This version of %s contains %s\n", + gaim_debug_info("wgaim", "This version of %s contains %s\n", dllname, procedure); return proc; } else { - gaim_debug(GAIM_DEBUG_WARNING, "wgaim", "Function %s not found in dll %s\n", + gaim_debug_warning("wgaim", "Function %s not found in dll %s\n", procedure, dllname); if(did_load) { /* unload dll */ @@ -203,7 +186,7 @@ if (tmp == NULL) { tmp = g_win32_error_message(GetLastError()); - gaim_debug(GAIM_DEBUG_ERROR, "wgaim", + gaim_debug_error("wgaim", "GetModuleFileName error: %s\n", tmp); g_free(tmp); return NULL; @@ -261,7 +244,7 @@ if (!app_data_dir) app_data_dir = g_strdup("C:"); } - gaim_debug(GAIM_DEBUG_INFO, "wgaim", "Gaim settings dir: %s\n", + gaim_debug_info("wgaim", "Gaim settings dir: %s\n", app_data_dir); } @@ -414,8 +397,9 @@ const char *perlenv; char *newenv; - gaim_debug_set_ui_ops(&ops); gaim_debug_info("wgaim", "wgaim_init start\n"); + gaim_debug_info("wgaim", "libgaim version: " VERSION "\n"); + gaim_debug_info("wgaim", "Glib:%u.%u.%u\n", glib_major_version, glib_minor_version, glib_micro_version); @@ -429,7 +413,7 @@ 2.2 in addition to 2.2, it will still return 2.2 in wVersion since that is the version we requested. */ if(LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2) { - gaim_debug(GAIM_DEBUG_WARNING, "wgaim", "Could not find a usable WinSock DLL. Oh well.\n"); + gaim_debug_error("wgaim", "Could not find a usable WinSock DLL. Oh well.\n"); WSACleanup(); } @@ -441,19 +425,19 @@ perlenv ? ";" : "", wgaim_install_dir()); if (!g_setenv("PERL5LIB", newenv, TRUE)) - gaim_debug(GAIM_DEBUG_WARNING, "wgaim", "putenv failed\n"); + gaim_debug_warning("wgaim", "putenv failed for PERL5LIB\n"); g_free(newenv); if (!g_thread_supported()) g_thread_init(NULL); - gaim_debug(GAIM_DEBUG_INFO, "wgaim", "wgaim_init end\n"); + gaim_debug_info("wgaim", "wgaim_init end\n"); } /* Windows Cleanup */ void wgaim_cleanup(void) { - gaim_debug(GAIM_DEBUG_INFO, "wgaim", "wgaim_cleanup\n"); + gaim_debug_info("wgaim", "wgaim_cleanup\n"); /* winsock cleanup */ WSACleanup(); @@ -465,7 +449,7 @@ } /* DLL initializer */ -BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved ) { +BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) { libgaimdll_hInstance = hinstDLL; return TRUE; }