# HG changeset patch # User Mark Doliner # Date 1113880603 0 # Node ID a9d989c84609e0ac35b7f3a2d9a21168650e942d # Parent 7a3d8d498f45ef57e55b37f83232a6ab3547d473 [gaim-migrate @ 12512] sf patch #1185438, from Richard Laager "Someone #if 0'ed code. I get warnings now. This fixes the warnings. (Yes, the comment change is legitimate. The compiler was warning because the comment is unclosed.)" committer: Tailor Script diff -r 7a3d8d498f45 -r a9d989c84609 src/connection.c --- a/src/connection.c Tue Apr 19 03:12:44 2005 +0000 +++ b/src/connection.c Tue Apr 19 03:16:43 2005 +0000 @@ -150,7 +150,9 @@ gaim_connection_destroy(GaimConnection *gc) { GaimAccount *account; +#if 0 GList *wins; +#endif GaimPresence *presence = NULL; GaimPluginProtocolInfo *prpl_info = NULL; @@ -200,7 +202,7 @@ gaim_presence_set_status_active(presence, "offline", TRUE); #if 0 -/* see comment later in file on if 0'd same code + /* see comment later in file on if 0'd same code */ /* * XXX This is a hack! Remove this and replace it with a better event * notification system. @@ -264,7 +266,9 @@ if (gc->state == GAIM_CONNECTED) { GaimBlistNode *gnode,*cnode,*bnode; +#if 0 GList *wins; +#endif GList *add_buds = NULL; GaimAccount *account; GaimPresence *presence;