# HG changeset patch # User Nathan Walp # Date 1063768249 0 # Node ID c069548b501e0e455a8b67e58b0e90f8b86c0114 # Parent 7ec9c81dfe7226d19ff26953fe68a63e9dbee5b0 [gaim-migrate @ 7416] this should fix contact buddy selection. i'm an idiot. committer: Tailor Script diff -r 7ec9c81dfe72 -r c069548b501e src/blist.c --- a/src/blist.c Wed Sep 17 02:15:03 2003 +0000 +++ b/src/blist.c Wed Sep 17 03:10:49 2003 +0000 @@ -112,6 +112,7 @@ static void gaim_contact_compute_priority_buddy(GaimContact *contact) { GaimBlistNode *bnode; + contact->priority = NULL; for(bnode = ((GaimBlistNode*)contact)->child; bnode; bnode = bnode->next) { GaimBuddy *buddy;