# HG changeset patch # User Luke Schierer # Date 1052179883 0 # Node ID d2732160850b734bb9b84b24f9626701f2adfe09 # Parent 51903cf0c03951776363392234a9b56ac12af14b [gaim-migrate @ 5677] David Brigada (jsi) writes: " This patch makes it so that Gaim doesn't emit the signal for "buddy is not away" when a buddy logs off if the buddy wasn't away in the first place. This was causing unsightly clutter in conversation windows with the buddy status notification plugin." committer: Tailor Script diff -r 51903cf0c039 -r d2732160850b src/blist.c --- a/src/blist.c Tue May 06 00:10:12 2003 +0000 +++ b/src/blist.c Tue May 06 00:11:23 2003 +0000 @@ -140,13 +140,15 @@ return; ops = gaimbuddylist->ui_ops; - buddy->uc = status; - if(!(status & UC_UNAVAILABLE)) - gaim_event_broadcast(event_buddy_back, buddy->account->gc, buddy->name); - else - gaim_event_broadcast(event_buddy_away, buddy->account->gc, buddy->name); + if((status & UC_UNAVAILABLE) != (buddy->uc & UC_UNAVAILABLE)) { + if(status & UC_UNAVAILABLE) + gaim_event_broadcast(event_buddy_away, buddy->account->gc, buddy->name); + else + gaim_event_broadcast(event_buddy_back, buddy->account->gc, buddy->name); + } + buddy->uc = status; if (ops) ops->update(gaimbuddylist, (GaimBlistNode*)buddy); }