Mercurial > pidgin.yaz
changeset 4865:3bc5a65728fb
[gaim-migrate @ 5195]
this should hopefully fix the hanging of gaim when you drag buddies around
committer: Tailor Script <tailor@pidgin.im>
author | Nathan Walp <nwalp@pidgin.im> |
---|---|
date | Sat, 22 Mar 2003 21:56:48 +0000 |
parents | aedb32c5a920 |
children | 703e02e52262 |
files | src/list.c |
diffstat | 1 files changed, 8 insertions(+), 3 deletions(-) [+] |
line wrap: on
line diff
--- a/src/list.c Sat Mar 22 18:56:29 2003 +0000 +++ b/src/list.c Sat Mar 22 21:56:48 2003 +0000 @@ -201,6 +201,11 @@ struct group *g = group; struct gaim_blist_ui_ops *ops = gaimbuddylist->ui_ops; gboolean save = FALSE; + + /* if we're moving to overtop of ourselves, do nothing */ + if((GaimBlistNode*)buddy == node) + return; + if (!n) { if (!g) { g = gaim_group_new(_("Buddies")); @@ -216,14 +221,14 @@ ops->remove(gaimbuddylist, (GaimBlistNode*)buddy); node2 = ((GaimBlistNode*)buddy)->next; node3 = ((GaimBlistNode*)buddy)->prev; - + if (node2) node2->prev = node3; if (node3) node3->next = node2; if (((GaimBlistNode*)buddy)->parent != n->parent) - serv_move_buddy(buddy, (struct group*)((GaimBlistNode*)buddy)->parent, + serv_move_buddy(buddy, (struct group*)((GaimBlistNode*)buddy)->parent, (struct group*)n->parent); save = TRUE; } @@ -242,7 +247,7 @@ if (ops) ops->update(gaimbuddylist, (GaimBlistNode*)buddy); - if (save) + if (save) gaim_blist_save(); }