changeset 398:59d97cd251ff

[gaim-migrate @ 408] this better work committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Mon, 12 Jun 2000 13:59:03 +0000
parents 0b5ecac8aa54
children 98bbfae58fa2
files plugins/ChangeLog plugins/HOWTO plugins/error.c
diffstat 3 files changed, 9 insertions(+), 9 deletions(-) [+]
line wrap: on
line diff
--- a/plugins/ChangeLog	Mon Jun 12 13:56:58 2000 +0000
+++ b/plugins/ChangeLog	Mon Jun 12 13:59:03 2000 +0000
@@ -9,10 +9,10 @@
 	plugins do not have to be recompiled in order for them to still work.
 
 	The big thing to note is that gaim_plugin_init no longer returns void,
-	but int.  If it returns 1, gaim interprets this as there being no
+	but int.  If it returns 0+, gaim interprets this as there being no
 	error, and continues with loading as normal. (This should be backwards-
-	compatible: returning 1 is the equivalent of returning void.) If it
-	returns a number other than 1, there was an error loading detected by
+	compatible: returning 0/1 is the equivalent of returning void.) If it
+	returns a number less than 0, there was an error loading detected by
 	the plugin. At that point, gaim will try to clean things up by removing
 	any callbacks that have been added by the plugin. It will then try to
 	call the plugin's gaim_plugin_error function, if there is one. The
--- a/plugins/HOWTO	Mon Jun 12 13:56:58 2000 +0000
+++ b/plugins/HOWTO	Mon Jun 12 13:59:03 2000 +0000
@@ -28,10 +28,9 @@
 needed for connecting to signals and things. It's a good idea to remember it
 somehow.
 
-gaim_plugin_init should return an int. If the int it returns is anything other
-than 1, it is interpreted as an error, and gaim_plugin_error is called. See
-the ChangeLog file in this directory for more details, and error.c for an
-example.
+gaim_plugin_init should return an int. If the int returned is less than 0, it
+is interpreted as an error, and gaim_plugin_error is called. See the ChangeLog
+file in this directory for more details, and error.c for an example.
 
 You can basically do anything you want in the plugin. You can make function
 calls, change public widgets, display new widgets, things like that. But the
--- a/plugins/error.c	Mon Jun 12 13:56:58 2000 +0000
+++ b/plugins/error.c	Mon Jun 12 13:59:03 2000 +0000
@@ -11,6 +11,7 @@
 
 	srand(time(NULL));
 	error = rand() % 3;
+	error -= 2;
 	/* there's a 1 in 3 chance there *won't* be an error :) */
 	return error;
 }
@@ -25,10 +26,10 @@
 	 * we just have to deal with what the error was (as defined by us)
 	 * and do any other clean-up stuff we need to do. */
 	switch (error) {
-	case 0:
+	case -1:
 		do_error_dialog("I'm calling the error myself", "MY BAD");
 		return NULL;
-	case 2:
+	case -2:
 		return "Internal plugin error: exiting.";
 	}
 	/* we should never get here */