Mercurial > pidgin.yaz
changeset 1237:72692c70317e
[gaim-migrate @ 1247]
woo! i have a 10-ish page paper due in 11 hours on a book i haven't read yet. i'm in a writing mood.
committer: Tailor Script <tailor@pidgin.im>
author | Eric Warmenhoven <eric@warmenhoven.org> |
---|---|
date | Tue, 12 Dec 2000 12:56:53 +0000 |
parents | dcf9242241ee |
children | 78c4f497db2b |
files | HACKING gaim.spec.in |
diffstat | 2 files changed, 257 insertions(+), 119 deletions(-) [+] |
line wrap: on
line diff
--- a/HACKING Tue Dec 12 11:31:58 2000 +0000 +++ b/HACKING Tue Dec 12 12:56:53 2000 +0000 @@ -1,23 +1,25 @@ A lot of people have tried to hack gaim, but haven't been able to because the code is just so horrid. Well, the code isn't getting better anytime -soon, so to help all you would-be hackers help out gaim, here's a brief -tutorial on how gaim works. I'll quickly describe the logical flow of -things, then what you'll find in each of the source files. As an added -bonus, I'll try and describe as best I can how multiple connections and -multiple protocols work. Hopefully that's enough to get most of you going. +soon (I hate GNU indent), so to help all you would-be hackers help out +gaim, here's a brief tutorial on how gaim works. I'll quickly describe +the logical flow of things, then what you'll find in each of the source +files. As an added bonus, I'll try and describe as best I can how multiple +connections and multiple protocols work. Depending on how much I want +to avoid my final tomorrow I may even describe other parts of gaim that +I particularly want to brag about. Hopefully that's enough to get most +of you going. If you're going to hack gaim, PLEASE, PLEASE PLEASE PLEASE send patches against the absolute latest CVS. I get really annoyed when I get patches -against the last released version, especially since I don't usually have -a copy of it on my computer, and gaim tends to change a lot between +against the last released version, especially since I don't usually +have a copy of it on my computer, and gaim tends to change a lot between versions. (I sometimes get annoyed when they're against CVS from 3 days ago, but can't complain because it's usually my fault that I haven't looked at the patch yet.) To get gaim from CVS (if you haven't already), run the following commands: $ export CVSROOT=:pserver:anonymous@cvs.gaim.sourceforge.net:/cvsroot/gaim -$ cvs login -(hit enter as the password) +$ cvs login (hit enter as the password) $ cvs co gaim (you'll see it getting all of the files) $ cd gaim @@ -25,7 +27,10 @@ You'll now have your normal gaim tree with ./configure and all. (If you want to make your life really simple, learn how CVS works. CVS is your -friend.) +friend.) To make a patch, just edit the files right there in that tree +(don't bother with two trees, or even two copies of the same file). Then +when you're ready to make your patch, simply run 'cvs diff -u >my.patch' +and send it off. There's one little thing that's just a pet peeve, and it's really stupid. In ./configure there's an --enable-debug option. This does two things: @@ -35,7 +40,8 @@ of the information that's printed is useless anyway though; so the --enable-debug option really doesn't do a whole lot. -This file was last modified by $Author: warmenhoven $ on $Date: 2000-11-16 02:35:58 -0500 (Thu, 16 Nov 2000) $. +This file was last modified by $Author: warmenhoven $ on +$Date: 2000-12-12 07:56:53 -0500 (Tue, 12 Dec 2000) $. PROGRAM FLOW @@ -47,24 +53,25 @@ show_login, and waits for input. At the login window, when "Accounts" is clicked, account_editor() is -called. This then displays all of the users and various information about -them. If the user clicks the "Signon" button instead, serv_login is called. +called. This then displays all of the users and various information +about them. If the user clicks the "Signon" button instead, serv_login +is called. When the "Sign on/off" button is clicked, serv_login is passed the username and the password for the account. If the password length is -zero (the password field is a character array rather than pointer so -it will not be NULL) then the Signon callback will prompt for the -password before calling serv_login. serv_login then signs in the user -using the appropriate protocol. We'll assume TOC for the rest of this -discussion; Oscar has a lot of bad hacks to get it working that I don't -even want to think about. +zero (the password field is a character array rather than pointer so it +will not be NULL) then the Signon callback will prompt for the password +before calling serv_login. serv_login then signs in the user using the +appropriate protocol. We'll assume TOC for the rest of this discussion; +even the libfaim guys get scared by oscar.c, and I'll talk about the +PRPLs later. After you're signed in (I'll skip that discussion - I doubt many people are going to change the login process, since it pretty much just follows PROTOCOL), Gaim draws the buddy list by calling show_buddy_list, and -waits for input from two places: the server and the user. The first place -it gets input from after signon is usually the server, when the server -tells Gaim which buddies are signed on. +waits for input from two places: the server and the user. The first +place it gets input from after signon is usually the server, when the +server tells Gaim which buddies are signed on. When there is information ready to be read from the server, toc_callback is called (by GDK) to parse the incoming information. On an UPDATE, @@ -72,12 +79,19 @@ conversation windows of the update if need be; notifying the plugins; and finally, calling set_buddy. -New connections happen the exact same way as described above. Each aim_user -can have one gaim_connection associated with it. aim_user and gaim_connection -both have a protocol field; gaim_connection's should be constant once it is -set in the appropriate (protocol)_login function. There are lots of details -that are connected with multiple connections that are best explained by -reading the code. +set_buddy is responsible for a lot of stuff, but most of it is done +implicitly. It's responsible for the sounds (which is just a call to +play_sound), but the biggest thing it does is call new_group_show and +new_buddy_show if necessary. There's only one group_show per group name, +even between connections, and only one buddy_show per group_show per +buddy name, even between connections. (If that's not confusing enough, +wait until I really start describing how the buddy list works.) + +New connections happen the exact same way as described above. Each +aim_user can have one gaim_connection associated with it. aim_user and +gaim_connection both have a protocol field; gaim_connection's should +be constant once it is set. (I'll talk about the gaim_connection struct +more later.) When the user opens a new conversation window, new_conversation is called. That's easy enough. If there isn't a conversation with the person already @@ -99,23 +113,26 @@ aim.c: This is where the main() function is. It takes care of a lot of the initialization stuff, and showing the login window. It's pretty tiny - and there's not really much to edit in it. Watch out for bad Oscar - sign in hacks. + and there's not really much to edit in it. This has some of the most + pointless functions, like gaim_setup, which optionally turns off sounds + on signon. A lot of this file should actually be part of other files. away.c: This takes care of most of the away stuff: setting the away message - (do_im_away); coming back (do_im_back); drawing the away window; - etc. To be honest I haven't looked at this file in months. + (do_away_message); coming back (do_im_back); drawing the away window; + etc. browser.c: Code for opening a browser window. Most of the code is trying to deal with Netscape. The most important function here is open_url. Have fun. + (This file may give you problems with GTK 2.0, because it uses parts + of GDK that it's not supposed to know about.) buddy.c: - This takes care of not only nearly everything buddy-related (the buddy - list, the permit/deny lists, and the window), but also a lot of the - code flow and util functions. Look for good things like find_buddy, - set_buddy, and signoff() here. + This takes care of not only nearly everything buddy-related (the + buddy lists, the window, etc.), but also a lot of the code flow and + util functions. Look for good things like find_buddy, set_buddy, + and signoff here. buddy_chat.c: This takes care of the buddy chat stuff. This used to be a lot bigger @@ -129,15 +146,16 @@ are hidden. It tries to abstract things as much as possible, but doesn't do a very good job. This is also where things like "Enter sends" and "Ctrl-{B/I/U/S}" options get carried out (look for send_callback). The - chat and IM toolbar (with the B/I/U/S buttons) are both built from the - same function, build_conv_toolbar. + chat and IM toolbar (with the B/I/U/S buttons) are both built from + the same function, build_conv_toolbar. dialogs.c: - A massive file with a lot of little utility functions. This is where - all of those little dialog windows are created. Things like the warn - dialog and the add buddy dialog are here. Not all of the dialogs in - gaim are in this file, though. But most of them are. This is also - where do_import is housed, to import buddy lists. + A massive file with a lot of little utility functions. This is where all + of those little dialog windows are created. Things like the warn dialog + and the add buddy dialog are here. Not all of the dialogs in gaim are in + this file, though. But most of them are. This is also where do_import + is housed, to import buddy lists. (The actual buddy list parsing code + is in util.c for winaim lists and toc.c for gaim's own lists.) gaimrc.c: This controls everything about the .gaimrc file. There's not really much @@ -145,19 +163,24 @@ to follow files in gaim. The important functions are towards the bottom. gnome_applet_mgr.c: - A hideous creation from the days before I started working on gaim. Most - of it works, but it has functionsLikeThis. I hate looking at this - file, but I'm too lazy to change the functions. The best functions - are things like set_applet_draw_open, whose sole purpose is to set a - global variable to TRUE. [ note 8/22/00 - I finally changed this file. ] + This controls most things that are related to the applet. I don't like + looking at this file because it still has functionsLikeThis. But at + least it doesn't have many of them anymore. Anyway, this file isn't + very big because there's really not much difference between the panel + version and the app version. gtkhtml.c: - This is really just one big hack. It started off as an HTML widget that - was written for Gnome as far as I can tell. The current version is - huge, requires way too many libs, and is too hard to upgrade to. But - we've managed to hack this poor old version into basically what we - need it for. I recommend not looking at this file if you want to save - your sanity. + This is really just one big hack. I recommend not looking at this + file if you want to save your sanity. (It's going to be replaced + eventually anyway.) People have asked why we don't replace this with + GNOME's GtkHTML, or embed mozilla (yes, they were serious). There + are two reasons. The first is that doing that would cause gaim to + require 6 extra libraries that nobody needs or wants or has. The + second is that we really don't need, or even want, a full-fledged + HTML viewer. We don't even want a normal HTML viewer because the text + that gets sent gets parsed and displayed different than normal HTML. + (Try inserting a newline and you'll see what I mean.) We should only + support about 12 tags, not the 50 that normal HTML supports. gtkticker.c: Syd, our resident GTK God, wrote a GtkWidget, GtkTicker. This is that @@ -172,17 +195,14 @@ This file used to be entirely #if 0'd out of existance. However, thanks to some very generous people who submitted patches, this takes care of reporting idle time (imagine that). It's a pretty straight-forward file. + This also takes care of the auto-away stuff. multi.c: This is the file that tries to take care of most of the major issues with multiple connections. The best function in here by far is the - account_editor(). auto_login() is also in here (I'm just reading - multi.h now...); auto_login has problems. Someone please fix it. - account_editor is really the only function that the UI needs to be - concerned with. If you want to remove multiconnectivity from gaim, - all you would really need to do is comment out any lines that make - reference to this function (there are only two - one in aim.c and one - in buddy.c). Or you could just run ./configure --disable-multi. + account_editor(). auto_login() is also in here (I'm just reading multi.h + now...). account_editor is really the only function that the UI needs + to be concerned with. oscar.c: One big hack of copied code. This is supposed to be the libfaim tie-in @@ -211,38 +231,41 @@ gaim_button probably 30 or 40 times. (I don't really wanna run grep | wc to count.) This is where you add the toggle button for gaim preferences. It's very simple, and if you look at a couple of the - calls to gaim_button you'll figure it out right away. + calls to gaim_button you'll figure it out right away. The new prefs + window uses a CList instead of a Notebook, and there's a pretty bad + hack to get it to work. I won't tell you what though. prpl.c: - This file is what lets gaim dynamically load protocols, sort of. All of - the actual dlopen(), dlsym() stuff is in plugins.c. But this contains - all of the functions that the protocol plugin needs to call, and manages - all of the protocols. It's a pretty simple file actually. + This file is what lets gaim dynamically load protocols, sort of. All + of the actual dlopen(), dlsym() stuff is in plugins.c. But this + contains all of the functions that the protocol plugin needs to call, + and manages all of the protocols. It's a pretty simple file actually. proxy.c: - Adam (of libfaim glory) got bored one day and rewrote this file, so now - everything actually works. The main function is proxy_connect, which - figures out which proxy you want to use (if you want to use one at all) - and passes off the data to the appropriate function. This file should be - pretty straight-forward. + Adam (of libfaim glory) got bored one day and rewrote this file, so + now everything actually works. The main function is proxy_connect, + which figures out which proxy you want to use (if you want to use one + at all) and passes off the data to the appropriate function. This file + should be pretty straight-forward. rvous.c: This was originally going to be the stuff for all of the Buddy Icon and Voice Chat stuff, but I got really sick of protocol hacking really quick. Now it only houses the file transfer stuff, which only works - for TOC. + for TOC. ("Works" being a very subjective statement. This file needs + to be rewritten.) server.c: - This is where all of the differentiation between TOC and Oscar is - done. Nearly everything that's network related goes through here + This is where all of the differentiation between the different protocols + is done. Nearly everything that's network related goes through here at one point or another. This has good things like serv_send_im and serv_got_update. Most of it should be pretty self-explanatory. sound.c: The main function in this file is play_sound, which plays one of 8 - (maybe 9?) sounds based on preferences. All that the rest of the - code should have to do is call play_sound(BUDDY_ARRIVE), for example, - and this file will take care of determining if a sound should be played + (maybe 9?) sounds based on preferences. All that the rest of the code + should have to do is call play_sound(BUDDY_ARRIVE), for example, and + this file will take care of determining if a sound should be played and which file should be played. ticker.c: @@ -256,7 +279,11 @@ toc.c: This handles everything TOC-related, including parsing gaim's buddy list. Most of this file is toc_callback, which parses the incoming - information from the server. I really don't like TOC though. + information from the server. I really don't like TOC though. (I've spent + waaayyyy too much time with TOC. I rewrote the signon process for this + file at one point, so that read was only called when data was pending. + Since then the TOC server has been blocking my IP (probably my own + stupid fault, sending bad strings or some such).) util.c: There's not really a lot of cohesion to this file; it's just a lot of @@ -265,56 +292,167 @@ like the name says. +HOW THE BUDDY LIST WORKS +======================== + +The buddy list is a pain in the ass. Let me start off by saying that. The +most difficult part about getting gaim to do multiple connections was +the buddy list. In its current state it's very much like the UI for +0.10.x and earlier, which is what I was aiming for. However, the code +is completely different. And not much better. + +All of the buddy list stuff is in buddy.c, so you'll only have to have +that one file open (and possibly gaim.h for the struct definitions). There +are two sets of functions: those that deal with the buddy lists, and +those that deal with the window. (I say lists because each connection +has their own buddy list, independent of the others, even though the UI +merges them.) + +The buddy list functions work pretty much the same way they did before; +except now that each buddy and group belongs to a connection, things +like find_buddy take an additional argument, the connection you want to +search for the buddy in. Read gaim.h for a good list of them: find_buddy, +find_group, add_buddy, remove_buddy, remove_group. + +The window is a lot more fun. There's really only one function that +does anything interesting, and that's set_buddy. (There's also things +like build_edit_tree, but that's boring.) set_buddy is called by +serv_got_update (and should only be called by that function) any time +a user signs on, signs off, goes away, comes back, goes idle, etc, etc, +etc. Various things happen depending on the new state of the buddy. + +struct buddy has a member, present, which is set to either 0, 1, or +2. You can check if the buddy is online with "if (b->present)". This +becomes important. present is set to either 0 or 1 by serv_got_update, +or is not set at all. When the buddy is passed to set_buddy, if present +is 1 then set_buddy plays the BUDDY_ARRIVE sound, and sets present to 2, +to indicate it has already received notification of arrival. It then +does other signin-related stuff: setting the pixmap to the login icon; +updating the conversation windows; etc. + +The most important thing it does though, if a buddy is present, is it +checks for the existance of the appropriate group_show and buddy_show for +that buddy. Each buddy must belong to a group. group_shows are based on +name; there can only be one group_show for each group name. buddy_shows +are based both on name and on group_show; there can only be one buddy_show +in a group_show for each name. However, there can be two buddy_shows +with the same name as long as they have different group_shows. + +Each buddy_show has a GList of connections that has registered its related +buddy as being online. set_buddy makes sure that the connection that it's +being passed is part of the connlist for the buddy_show associated with +the struct buddy that it's passed (it helps to know your data structures). + +If a buddy logs off (b->present == 0), and a buddy_show exists for +that buddy, then set_buddy will play the logoff sound, change the icon, +remove the connection from the connlist for the buddy_show, etc. + +And that's how that works. For the buddy lists, connections own buddies; +for the window, the buddies own the connections. When the buddy_show +connlist count drops to zero it disappears from existance. + + +PLUGINS +======= + +OK, so you want to load a plugin. You go through whatever UI (you +can read all about the UI in plugins.c or whereever). You finally get +to load_plugin, the meat of the plugins stuff (plugins can actually +call load_plugin themselves to load other plugins). load_plugin +is passed the full path to the plugin you want to load +(e.g. /usr/local/lib/gaim/irc.so). + +load_plugin does a few things with that filename. The first is to see +if you've already loaded that plugin. If you have, load_plugin unloads +the one that is currently loaded. You might wonder why; it's because +the same plugin can't be loaded twice. If you call g_module_open on a +filename twice, both times it will return the same pointer, and both times +increment the reference count on the GModule * that it returns. This +means you really do have the same plugin twice, which fucks up the +callback system to no end. So it's better that you can only have it +loaded once at any given time. + +Now that we're assured that we don't have this particular plugin loaded +yet, we better load it. g_module_open, baby. Much more portable than +dlopen(). In fact, for Linux it actually is the equivalent of dlopen() +(you can read the gmodule source and see for yourself). There's only one +quirk. It always logically ORs the options you pass with RTLD_GLOBAL, +which means that plugins share symbols. I haven't figured out yet if +this means just functions or variables too; but in either case make every +function and variable in your plugin static except for gaim_plugin_*(), +name(), and description(). It's good coding practice anyway. + +So, assuming we didn't get NULL back from g_module_open, we then make sure +it's a valid gaim plugin by looking for and calling gaim_plugin_init, +courtesy g_module_symbol (g_module_symbol is actually what's portable +about gmodule as opposed to dl*; some BSD's require '_' prepended to +symbol names and g_module_symbol guarantees we do The Right Thing). + +Assuming we've found gaim_plugin_init and it hasn't returned non-NULL +to us, we then add it to our list of plugins and go merrily about our way. + +So when do the callbacks happen?! plugin_event, baby, plugin_event. Any +time you want to trigger a plugin event simply call plugin_even with the +parameters to be passed to any event handlers and you're set. plugin_event +then makes sure that any plugins waiting for the event get passed the +arguments properly and passes it on to perl. + +Speaking of perl. If you really want to know how this works, you're +better off reading X-Chat's documentation of it, because it's better +than what I could provide. + + MULTIPLE CONNECTIONS AND PRPLS ============================== OK, let's start with the basics. There are users. Each user is contained in an aim_user struct, and kept track of in the aim_users GList (GSList?). Each aim_user has certain features: a username, a password, and user_info. -It also has certain options, and the protocol it uses to sign on (kept as -an int which is #define'd in prpl.h). The way the management of the users -works is, there will (hopefully) only be one user for a given screenname/ -protocol pair (i.e. you may have two user warmenhoven's, but they'll both -have a different protocol number). +It also has certain options, and the protocol it uses to sign on (kept +as an int which is #define'd in prpl.h). The way the management of the +users works is, there will (hopefully) only be one user for a given +screenname/ protocol pair (i.e. you may have two user warmenhoven's, +but they'll both have a different protocol number). -Now then, there are protocols that gaim knows about. Each protocol is in -a prpl struct and kept track of in the protocols GSList. The way the -management of the protocols is, there will only ever be one prpl per numeric -protocol. Each prpl defines a basic set of functions: login, logout, send_im, -etc. The prpl is responsible not only for handling these functions, but also -for calling the appropriate serv_got functions (e.g. serv_got_update when a -buddy comes online/goes offline/goes idle/etc). It handles each of these on -a per-connection basis. +Now then, there are protocols that gaim knows about. Each protocol is +in a prpl struct and kept track of in the protocols GSList. The way the +management of the protocols is, there will only ever be one prpl per +numeric protocol. Each prpl defines a basic set of functions: login, +logout, send_im, etc. The prpl is responsible not only for handling +these functions, but also for calling the appropriate serv_got functions +(e.g. serv_got_update when a buddy comes online/goes offline/goes +idle/etc). It handles each of these on a per-connection basis. -So why's it called a PRPL? It stands for PRotocol PLugin. That means that -it's possible to dynamically add new protocols to gaim. However, all protocols -must be implemented the same way: by using a prpl struct and being loaded, -regardless of whether they are static or dynamic. +So why's it called a PRPL? It stands for PRotocol PLugin. That means +that it's possible to dynamically add new protocols to gaim. However, +all protocols must be implemented the same way: by using a prpl struct +and being loaded, regardless of whether they are static or dynamic. -Here's how struct gaim_connection fits into all of this. At some point the -User (capitalized to indicate a person and not a name) will try to sign on -one of Their users. serv_login is then called for that user. It searches for -the prpl that is assigned to that user, and calls that prpl's login function, -passing it the aim_user struct that is attempting to sign on. The prpl is then -responsible for seeing that the gaim_connection is created (by calling -new_gaim_connection), and registering it as being online (by calling -account_online and passing it the aim_user and gaim_connection structs). At -that point, the aim_user and gaim_connection structs have pointers to each -other, and the gaim_connection struct has a pointer to the prpl struct that -it is using. The gaim_connections are stored in the connections GSList. -The way connection management works is, there will always only be one -gaim_connection per user, and the prpl that the gaim_connection uses will be -constant for the gaim_connection's life. +Here's how struct gaim_connection fits into all of this. At some point +the User (capitalized to indicate a person and not a name) will try to +sign on one of Their users. serv_login is then called for that user. It +searches for the prpl that is assigned to that user, and calls that prpl's +login function, passing it the aim_user struct that is attempting to sign +on. The prpl is then responsible for seeing that the gaim_connection +is created (by calling new_gaim_connection), and registering it as +being online (by calling account_online and passing it the aim_user and +gaim_connection structs). At that point, the aim_user and gaim_connection +structs have pointers to each other, and the gaim_connection struct has +a pointer to the prpl struct that it is using. The gaim_connections are +stored in the connections GSList. The way connection management works is, +there will always only be one gaim_connection per user, and the prpl that +the gaim_connection uses will be constant for the gaim_connection's life. -So at certain points the User is going to want to do certain things, like -send a message. They must send the message on a connection. So the UI figures -out which gaim_connection the User want to send a message on (for our example), -and calls serv_send_im, telling it which gaim_connection to use, and the -necessary information (who to send it to, etc). The serv_ function then -calls the handler of the prpl of the connection for that event (that was way -too many prepositions). OK, each prpl has a send_im function. Each connection -has a prpl. so you call gc->prpl->send_im and pass it the connection and all -the necessary info. And that's how things get done. +So at certain points the User is going to want to do certain things, +like send a message. They must send the message on a connection. So the UI +figures out which gaim_connection the User want to send a message on (for +our example), and calls serv_send_im, telling it which gaim_connection to +use, and the necessary information (who to send it to, etc). The serv_ +function then calls the handler of the prpl of the connection for that +event (that was way too many prepositions). OK, each prpl has a send_im +function. Each connection has a prpl. so you call gc->prpl->send_im and +pass it the connection and all the necessary info. And that's how things +get done. I hope some of that made sense. Looking back at it it makes absolutely no sense to me. Thank god I wrote the code; otherwise I'm sure I'd be lost.
--- a/gaim.spec.in Tue Dec 12 11:31:58 2000 +0000 +++ b/gaim.spec.in Tue Dec 12 12:56:53 2000 +0000 @@ -84,7 +84,7 @@ %files applet %defattr(-,root,root) %attr(755,root,root) %{prefix}/bin/gaim_applet -%doc doc/the_penguin.txt doc/PROTOCOL doc/CREDITS NEWS COPYING AUTHORS doc/FAQ README README.plugins ChangeLog plugins/PERL-HOWTO +%doc doc/the_penguin.txt doc/PROTOCOL doc/CREDITS NEWS COPYING AUTHORS doc/FAQ README README.plugins ChangeLog plugins/PERL-HOWTO HACKING %{prefix}/lib/gaim/* %{prefix}/share/locale/*/*/* %{prefix}/share/pixmaps/gaim.xpm