changeset 13973:9c0885611b27

[gaim-migrate @ 16531] I see a lot of crashes from callbacks (mostly originating in proxy.c code) that end up crashing in gaim_connection_error() because the connection is invalid. Added a g_return_if_fail() on the connection being valid to protect against that condition as well as log it. committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Thu, 20 Jul 2006 18:32:09 +0000
parents 69496f235130
children e757e5d04846
files src/connection.c
diffstat 1 files changed, 1 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/src/connection.c	Thu Jul 20 17:54:08 2006 +0000
+++ b/src/connection.c	Thu Jul 20 18:32:09 2006 +0000
@@ -423,6 +423,7 @@
 	GaimConnectionUiOps *ops;
 
 	g_return_if_fail(gc   != NULL);
+	g_return_if_fail(GAIM_CONNECTION_IS_VALID(gc));
 	g_return_if_fail(text != NULL);
 
 	/* If we've already got one error, we don't need any more */