Mercurial > pidgin.yaz
changeset 6981:abd3c684da31
[gaim-migrate @ 7537]
Fixes some issues with plugin loading. Previously, all protocol plugins were
loaded as soon as they were probed, but this caused issues if they had a
dependency on another plugin. Now, they're all stuffed in a queue, which is
processed after probing, so that all plugins are found. Also, a plugin's
load function can return FALSE to prevent itself from being loaded. I
thought I did that already...
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Sat, 27 Sep 2003 15:45:49 +0000 |
parents | 1da447732906 |
children | 083d1e4a9c78 |
files | src/plugin.c |
diffstat | 1 files changed, 86 insertions(+), 50 deletions(-) [+] |
line wrap: on
line diff
--- a/src/plugin.c Sat Sep 27 15:42:55 2003 +0000 +++ b/src/plugin.c Sat Sep 27 15:45:49 2003 +0000 @@ -55,10 +55,11 @@ } GaimPluginIpcCommand; -static GList *loaded_plugins = NULL; -static GList *plugins = NULL; -static GList *plugin_loaders = NULL; +static GList *loaded_plugins = NULL; +static GList *plugins = NULL; +static GList *plugin_loaders = NULL; static GList *protocol_plugins = NULL; +static GList *load_queue = NULL; static size_t search_path_count = 0; static char **search_paths = NULL; @@ -159,6 +160,7 @@ GaimPlugin *loader; gboolean (*gaim_init_plugin)(GaimPlugin *); + gaim_debug_misc("plugins", "probing %s\n", filename); g_return_val_if_fail(filename != NULL, NULL); if (!g_file_test(filename, G_FILE_TEST_EXISTS)) @@ -302,10 +304,12 @@ if (dep_list != NULL) g_list_free(dep_list); - if (plugin->native_plugin) { - if (plugin->info != NULL) { - if (plugin->info->load != NULL) - plugin->info->load(plugin); + if (plugin->native_plugin) + { + if (plugin->info != NULL && plugin->info->load != NULL) + { + if (!plugin->info->load(plugin)) + return FALSE; } } else { @@ -320,7 +324,10 @@ loader_info = GAIM_PLUGIN_LOADER_INFO(loader); if (loader_info->load != NULL) - loader_info->load(plugin); + { + if (!loader_info->load(plugin)) + return FALSE; + } } loaded_plugins = g_list_append(loaded_plugins, plugin); @@ -438,6 +445,9 @@ plugins = g_list_remove(plugins, plugin); + if (load_queue != NULL) + load_queue = g_list_remove(load_queue, plugin); + if (plugin->info != NULL && plugin->info->dependencies != NULL) g_list_free(plugin->info->dependencies); @@ -769,6 +779,7 @@ gaim_plugins_probe(const char *ext) { #ifdef GAIM_PLUGINS + GList *l, *l_next; GDir *dir; const gchar *file; gchar *path; @@ -798,6 +809,68 @@ } } + /* See if we have any plugins waiting to load. */ + while (load_queue != NULL) + { + plugin = (GaimPlugin *)load_queue->data; + + load_queue = g_list_remove(load_queue, plugin); + + if (plugin == NULL || plugin->info == NULL) + continue; + + if (plugin->info->type == GAIM_PLUGIN_LOADER) + { + GList *exts; + + /* We'll just load this right now. */ + if (!gaim_plugin_load(plugin)) + { + gaim_plugin_destroy(plugin); + + continue; + } + + plugin_loaders = g_list_append(plugin_loaders, plugin); + + for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts; + exts != NULL; + exts = exts->next) + { + gaim_plugins_probe(exts->data); + } + } + else if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) + { + + /* We'll just load this right now. */ + if (!gaim_plugin_load(plugin)) + { + gaim_plugin_destroy(plugin); + + continue; + } + + if (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol == GAIM_PROTO_ICQ || + gaim_find_prpl(GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol)) + { + /* Nothing to see here--move along, move along */ + gaim_plugin_destroy(plugin); + + continue; + } + + protocol_plugins = g_list_insert_sorted(protocol_plugins, plugin, + (GCompareFunc)compare_prpl); + } + } + + if (load_queue != NULL) + { + g_list_free(load_queue); + load_queue = NULL; + } + if (probe_cb != NULL) probe_cb(probe_cb_data); @@ -812,48 +885,11 @@ if (g_list_find(plugins, plugin)) return TRUE; - /* Special exception for loader plugins. We want them loaded NOW! */ - if (plugin->info->type == GAIM_PLUGIN_LOADER) { - GList *exts; - - /* We'll just load this right now. */ - if (!gaim_plugin_load(plugin)) { - - gaim_plugin_destroy(plugin); - - return FALSE; - } - - plugin_loaders = g_list_append(plugin_loaders, plugin); - - for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts; - exts != NULL; - exts = exts->next) { - - gaim_plugins_probe(exts->data); - } - } - else if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) { - - /* We'll just load this right now. */ - if (!gaim_plugin_load(plugin)) { - - gaim_plugin_destroy(plugin); - - return FALSE; - } - - if (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol == GAIM_PROTO_ICQ || - gaim_find_prpl(GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol)) { - - /* Nothing to see here--move along, move along */ - gaim_plugin_destroy(plugin); - - return FALSE; - } - - protocol_plugins = g_list_insert_sorted(protocol_plugins, plugin, - (GCompareFunc)compare_prpl); + if (plugin->info->type == GAIM_PLUGIN_LOADER || + plugin->info->type == GAIM_PLUGIN_PROTOCOL) + { + /* Special exception for loader plugins. We want them loaded NOW! */ + load_queue = g_list_append(load_queue, plugin); } plugins = g_list_append(plugins, plugin);