Mercurial > pidgin.yaz
changeset 20657:c2c263d47534
Prevent the smiley window appearing outside of the working area on win32. Fixes #3261.
author | Daniel Atallah <daniel.atallah@gmail.com> |
---|---|
date | Tue, 25 Sep 2007 21:16:55 +0000 |
parents | ac920f6fb019 |
children | 7efdc052539d |
files | pidgin/gtkimhtmltoolbar.c pidgin/win32/gtkwin32dep.c |
diffstat | 2 files changed, 60 insertions(+), 19 deletions(-) [+] |
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--- a/pidgin/gtkimhtmltoolbar.c Tue Sep 25 18:14:41 2007 +0000 +++ b/pidgin/gtkimhtmltoolbar.c Tue Sep 25 21:16:55 2007 +0000 @@ -777,6 +777,9 @@ /* show everything */ gtk_window_set_title(GTK_WINDOW(dialog), _("Smile!")); gtk_widget_show_all(dialog); +#ifdef _WIN32 + winpidgin_ensure_onscreen(dialog); +#endif toolbar->smiley_dialog = dialog;
--- a/pidgin/win32/gtkwin32dep.c Tue Sep 25 18:14:41 2007 +0000 +++ b/pidgin/win32/gtkwin32dep.c Tue Sep 25 21:16:55 2007 +0000 @@ -428,43 +428,81 @@ } void winpidgin_ensure_onscreen(GtkWidget *win) { - RECT windowRect, workingAreaRect, intersectionRect; + RECT winR, wAR, intR; HWND hwnd = GDK_WINDOW_HWND(win->window); g_return_if_fail(hwnd != NULL); - GetWindowRect(hwnd, &windowRect); + GetWindowRect(hwnd, &winR); purple_debug_info("win32placement", "Window RECT: L:%ld R:%ld T:%ld B:%ld\n", - windowRect.left, windowRect.right, - windowRect.top, windowRect.bottom); + winR.left, winR.right, + winR.top, winR.bottom); - if(!get_WorkingAreaRectForWindow(hwnd, &workingAreaRect)) { + if(!get_WorkingAreaRectForWindow(hwnd, &wAR)) { purple_debug_info("win32placement", "Couldn't get multimonitor working area\n"); - if(!SystemParametersInfo(SPI_GETWORKAREA, 0, &workingAreaRect, FALSE)) { + if(!SystemParametersInfo(SPI_GETWORKAREA, 0, &wAR, FALSE)) { /* I don't think this will ever happen */ - workingAreaRect.left = 0; - workingAreaRect.top = 0; - workingAreaRect.bottom = GetSystemMetrics(SM_CYSCREEN); - workingAreaRect.right = GetSystemMetrics(SM_CXSCREEN); + wAR.left = 0; + wAR.top = 0; + wAR.bottom = GetSystemMetrics(SM_CYSCREEN); + wAR.right = GetSystemMetrics(SM_CXSCREEN); } } purple_debug_info("win32placement", "Working Area RECT: L:%ld R:%ld T:%ld B:%ld\n", - workingAreaRect.left, workingAreaRect.right, - workingAreaRect.top, workingAreaRect.bottom); + wAR.left, wAR.right, + wAR.top, wAR.bottom); - /** If the conversation window doesn't intersect perfectly with the working area, - * move it to the top left corner of the working area */ - if(!(IntersectRect(&intersectionRect, &windowRect, &workingAreaRect) - && EqualRect(&intersectionRect, &windowRect))) { + /** If the conversation window doesn't intersect perfectly, move it to do so */ + if(!(IntersectRect(&intR, &winR, &wAR) + && EqualRect(&intR, &winR))) { purple_debug_info("win32placement", "conversation window out of working area, relocating\n"); - MoveWindow(hwnd, workingAreaRect.left, workingAreaRect.top, - (windowRect.right - windowRect.left), - (windowRect.bottom - windowRect.top), TRUE); + + /* Make sure the working area is big enough. */ + if ((winR.right - winR.left) <= (wAR.right - wAR.left) + && (winR.bottom - winR.top) <= (wAR.bottom - wAR.top)) { + /* Is it off the bottom? */ + if (winR.bottom > wAR.bottom) { + winR.top = wAR.bottom - (winR.bottom - winR.top); + winR.bottom = wAR.bottom; + } + /* Is it off the top? */ + else if (winR.top < wAR.top) { + winR.bottom = wAR.top + (winR.bottom - winR.top); + winR.top = wAR.top; + } + + /* Is it off the left? */ + if (winR.left < wAR.left) { + winR.right = wAR.left + (winR.right - winR.left); + winR.left = wAR.left; + } + /* Is it off the right? */ + else if (winR.right > wAR.right) { + winR.left = wAR.right - (winR.right - winR.left); + winR.right = wAR.right; + } + + } else { + /* We couldn't salvage it; move it to the top left corner of the working area */ + winR.right = wAR.left + (winR.right - winR.left); + winR.bottom = wAR.top + (winR.bottom - winR.top); + winR.left = wAR.left; + winR.top = wAR.top; + } + + purple_debug_info("win32placement", + "Relocation RECT: L:%ld R:%ld T:%ld B:%ld\n", + winR.left, winR.right, + winR.top, winR.bottom); + + MoveWindow(hwnd, winR.left, winR.top, + (winR.right - winR.left), + (winR.bottom - winR.top), TRUE); } }