Mercurial > pidgin.yaz
changeset 10515:ef9b6ef0c858
[gaim-migrate @ 11816]
plug that leak again, and fix why we couldn't plug it before.
committer: Tailor Script <tailor@pidgin.im>
author | Stu Tomlinson <stu@nosnilmot.com> |
---|---|
date | Thu, 13 Jan 2005 19:47:25 +0000 |
parents | 8f1316d77315 |
children | d7ca3fa38e05 |
files | src/gtkblist.c |
diffstat | 1 files changed, 17 insertions(+), 5 deletions(-) [+] |
line wrap: on
line diff
--- a/src/gtkblist.c Thu Jan 13 19:37:34 2005 +0000 +++ b/src/gtkblist.c Thu Jan 13 19:47:25 2005 +0000 @@ -3642,9 +3642,10 @@ * valgrind found several reasons why it's good. If this causes problems * comment it out again. Stu */ /* Of course it still causes problems - this breaks dragging buddies into - * contacts, the dragged buddy mysteriously 'disappears'. Stu. + * contacts, the dragged buddy mysteriously 'disappears'. Stu. */ + /* I think it's fixed now. Stu. */ g_free(node->ui_data); - node->ui_data = NULL; */ + node->ui_data = NULL; } static gboolean do_selection_changed(GaimBlistNode *new_selection) @@ -3684,7 +3685,7 @@ struct _gaim_gtk_blist_node *gtknode = node->ui_data; GtkTreePath *newpath; - if(!gtknode || !iter) + if(!iter) return FALSE; if(node->parent && !get_iter_from_node(node->parent, &parent_iter)) @@ -3699,7 +3700,17 @@ *iter = sort_method_none(node, list, parent_iter, curptr); } - gtk_tree_row_reference_free(gtknode->row); + if(gtknode != NULL) { + gtk_tree_row_reference_free(gtknode->row); + } else { + gaim_gtk_blist_new_node(node); + gtknode = (struct _gaim_gtk_blist_node *)node->ui_data; + /* If the node is a contact, and gtknode was NULL, it's because it was dragged. + * It *must* have been expanded in order for it to be dragged. */ + if(GAIM_BLIST_NODE_IS_CONTACT(node)) + gtknode->contact_expanded = TRUE; + } + newpath = gtk_tree_model_get_path(GTK_TREE_MODEL(gtkblist->treemodel), iter); gtknode->row = @@ -3859,7 +3870,6 @@ /* First things first, update the group */ gaim_gtk_blist_update_group(list, node->parent); - gtknode = (struct _gaim_gtk_blist_node *)node->ui_data; contact = (GaimContact*)node; buddy = gaim_contact_get_priority_buddy(contact); @@ -3873,6 +3883,8 @@ if(!insert_node(list, node, &iter)) return; + gtknode = (struct _gaim_gtk_blist_node *)node->ui_data; + if(gtknode->contact_expanded) { GdkPixbuf *status; char *mark;