annotate plugins/PERL-HOWTO @ 1823:0528d5903c45

[gaim-migrate @ 1833] The guys arent fat anymore :) > committer: Tailor Script <tailor@pidgin.im>
author Rob Flynn <gaim@robflynn.com>
date Tue, 08 May 2001 00:03:17 +0000
parents bf35d7227592
children e243bf60f2d6
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1 This is really the wrong place for a HOWTO on writing perl scripts for gaim,
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2 but there didn't seem to be a much better place.
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3
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4 If you've ever written a perl script for X-Chat then you've basically written
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5 one for gaim as well. perl.c in gaim's source is basically an exact copy of
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6 X-Chat's perl.c file, with small modifications to suit GAIM rather than IRC.
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7
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8 Basically the reason for including perl is based on the experience with the
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9 plugins. X-Chat's docs on Perl Scripting sums it up nicely:
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10 it's not quite as simple to stick a module together in C and make it
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11 stable compared to the development time of perl code
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12
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13 Plugins are more powerful as they can directly access gaim's functions and
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14 variables; as such they should be used for things like modifying the UI or
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15 when something takes quite a bit of trickery not offered by perl. But for
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16 the most part things should be written in Perl. It's more stable than
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17 plugins.
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18
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19 There's a really quick simple perl script in this directory, gaim.pl, that
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20 should show most of the functions. Most things should be self-explanatory.
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21
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22 Everything available in normal perl scripts should be available in gaim's
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23 perl interface, so I'm not going to bother describing that. The important
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24 things are the functions provided by gaim's internal GAIM module, which is
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25 what most of this document is about. So, onto the functions.
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27 GAIM::register(name, version, shutdownroutine, unused)
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28 Just like X-Chat. This is the first function your script should call.
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29 shutdownroutine is a function that will be called when the script
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30 gets unloaded (like when gaim gets closed). This function returns
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31 gaim's version number.
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32
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33 GAIM::get_info(integer, ...)
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34 This function returns different information based on the integer passed
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35 to it.
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36 0 - the version of gaim you're running ("0.10.0" for example).
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37 1 - the list of currently online screennames
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38 2 - given a screenname, the protocol(s) it(/they) use(s) (as ints)
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40 GAIM::print(title, message)
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41 This displays a nice little dialog window.
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43
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44 GAIM::buddy_list(name)
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45 This returns the buddy list (no groups, just the names of the buddies)
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46 for the specified account
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47
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48 GAIM::online_list(name)
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49 This returns the list of online buddies for the specified account.
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52 GAIM::command(command, ...)
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53 This sends commands to the server, and each command takes various
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54 arguments. The command should be self-explanatory:
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55 "signon" - the second arg is the screenname to sign on
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56 "signoff" - the optional second arg is who to sign off. if no args are
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57 given, all names are signed off.
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58 "away" - the second arg is the away message
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59 "back" - no args.
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60 "idle" - the second arg is how long (in seconds) to set the idle time
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61 (this sets the idle time for all connections)
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62 "warn" - the second arg is the name of the person to warn. this is
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63 especially evil since it warns the person from every
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64 connection. The third argument is 1 if you want to warn
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65 anonymously. If 0 or ommitted, it will warn normally.
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66 "info" - the second arg is what you want to set your profile to.
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68 GAIM::user_info(nick)
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69 Returns 8 data items:
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70 the screenname of the buddy
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71 the alias of the buddy
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72 "Online" or "Offline"
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73 their warning level
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74 signon time, in seconds since the epoch
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75 idle time, in seconds (?)
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76 user class, an integer with bit values
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77 AOL 1
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78 ADMIN 2
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79 UNCONFIRMED 4
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80 NORMAL 8
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81 AWAY 16
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82 their capabilites, an integer with bit values
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83 BUDDYICON 1
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84 VOICE 2
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85 IMIMAGE 4
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86 CHAT 8
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87 GETFILE 16
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88 SENDFILE 32
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89 Since buddy lists are per-connection this goes through the connections
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90 until it finds a matching buddy name.
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91
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92 GAIM::print_to_conv(who, what, auto)
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93 The question is not what does this do, it's who does this do it as. The
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94 answer is "whatever the default is". It uses whichever connection is
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95 selected in the conversation window's menu. If the conversation window
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96 didn't exist beforehand, then it's the default (first) connection. If
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97 auto is one, it will send as an auto (read: away) message. If 0 or
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98 ommitted, it will send normally.
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99
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100 GAIM::print_to_chat(room, what)
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101 This goes through each connection. If it finds a room matching the name,
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102 it'll print the message to that room.
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105 GAIM::add_event_handler(event, function)
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106 This is the most important of them all. This is basically exactly like
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107 gaim_signal_connect for plugins. You pass which event you want to connect to
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108 (a string with the same name as the events for plugins, see SIGNALS), and a
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109 string with the name of the function you want called. Simple enough?
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110
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111 When this is triggered, the arguments will be passed in @_ and are not
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112 broken into a list, but left as one long string. You'll have to parse those
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113 yourself with split. (Sounding exactly like X-Chat yet?) The arguments are
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114 the exact same as those passed to the plugins, and are passed after the
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115 plugins have had their way with them. Perl scripts cannot modify the values
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116 so that gaim knows what the changes are.
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117
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118 Perl scripts can short-circuit certain events (namely event_im_send,
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119 event_im_recv, event_chat_send, and event_chat_recv). To short-circuit an
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120 event simply return a non-0 value. This will cause all subsequent scripts
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121 and the event itself to never happen (i.e. the user won't see it happen,
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122 and _send events won't actually send).
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123
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124 Names of buddies and chat rooms will be in quotes, and all other
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125 values (like text messages) will not be. (Watch the debug window to get a
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126 better feel for this, or better yet, look at the bottom of plugins.c.)
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127
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128 GAIM::add_timeout_handler(integer, function)
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129 This calls function after integer number of seconds. It only calls function
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130 once, so if you want to keep calling function, keep readding the handler.